Sryder13
a7ba7cf276
Fix minimaps for any maps that are larger than half of the mappable area, in either direction.
2018-01-13 21:07:44 +00:00
TehRealSalt
3f1b312c77
Title screen
2018-01-13 14:24:02 -05:00
TehRealSalt
6b1b715502
Switched Gold 'shroom and Star's chances
...
Doesn't really belong in this branch, but it's also an experimental
change that needs a decent-sized netgame to test to make sure it doesn't
hurt anything. Done because Gold 'shroom is a lot harder to use as a
catch-up item now that it reduces timer whenever you use it
2018-01-08 16:51:38 -05:00
TehRealSalt
9908339989
A bunch of little things
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- Minimum wall bounce speed decreased from 25*FRACUNIT to 15*FRACUNIT
- Solid objects now bump players instead of stop them
- Bounce pad strength scales with object scale
- Fixed Boo stealing being inconsistent and sometimes not stealing
anything
2018-01-08 15:48:19 -05:00
TehRealSalt
a1b84e8641
Rearranging some things
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Player minimum bounce is set in P_HitBounceLine instead of P_BounceMove,
which is simpler and appears to give even more consistent results
2018-01-04 16:39:29 -05:00
TehRealSalt
28384f465d
Rewrote P_HitBounceLine
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Instead of reflecting momentum (iirc), it thrusts you away prependicular
from the wall.
2018-01-04 01:49:34 -05:00
TehRealSalt
f303dec437
You know what? Let's just, try removing the weird hacky bounceback stuff :V
...
Might be better? (I had trouble reproducing the weird bounces before, so
I can't tell if it's completely fixed)
2018-01-03 20:20:27 -05:00
TehRealSalt
0e48e6f0b6
Merge remote-tracking branch 'refs/remotes/origin/master' into buuump
2018-01-03 20:02:53 -05:00
TehRealSalt
76013dad19
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt
f2fb100515
Stupidly minor "Sonic Robo Blast 2" -> "SRB2Kart"
2018-01-02 23:15:13 -05:00
TehRealSalt
42ddd32406
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
TehRealSalt
e57b9f3f77
Minimum wall bump speed copied from K_KartBouncing
2018-01-02 13:06:49 -05:00
TehRealSalt
96fde413f4
Commiting directly to master? Oh nooooo
...
A forgotten include...
2018-01-01 20:17:34 -05:00
TehRealSalt
d92e2d89dd
Y'know what let's just completely get rid of this prefcolor restriction
...
Kart doesn't really need this if we're taking the MK8 Yoshi/Shy Guy
approach to just letting you pick whatever colors. It's just plain
annoying to set your color in the menu, then go into splitscreen and see
that none of it actually carried over :V
2018-01-01 18:12:44 -05:00
TehRealSalt
4d207e9037
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
TehRealSalt
4a23c4704d
Rendering fixes ahoy!
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- Fix squished sky in Software 3P/4P
- Fix reversed sky in OpenGL Mirror Mode
- Fix MD2 culling in Mirror Mode
2017-12-29 14:50:16 -05:00
TehRealSalt
c70a2f51aa
Tweeeeeaks
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- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro
2017-12-28 18:37:25 -05:00
Alam Ed Arias
1ab5273400
Merge branch 'master' into next
2017-12-27 19:34:28 -05:00
Alam Ed Arias
f647989433
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
Monster Iestyn
d937f6fc8b
Merge branch '2.1.20-preparation' into 'next'
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2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
5400beb2e3
Merge branch 'master' into next
2017-12-27 21:51:11 +00:00
Monster Iestyn
afcdb5cd1e
Merge branch 'restartaudio' into 'master'
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Add command to restart the audio system
Closes #27
See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b
Remove redundant !dedicated check
2017-12-27 16:36:57 -05:00
Alam Ed Arias
f9388eab1b
Merge branch 'master' into next
2017-12-27 15:50:31 -05:00
Monster Iestyn
fa507ee939
Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
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P_RespawnSpecials mobj type hotfix
See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn
a87eec89ff
Merge branch 'airbob-fix-backport' into 'next'
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Airbob fix backport
See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium
3856165623
Indentation cleanup
2017-12-27 13:18:20 -05:00
TehRealSalt
6d263a0dff
Lots more little adjustin's
2017-12-26 21:36:03 -05:00
Alam Ed Arias
f397b5fc3f
Makefile: disable win_dbg for DirectDraw
2017-12-26 20:42:37 -05:00
Alam Ed Arias
a29203acd8
Disable win_dbg
2017-12-26 20:24:08 -05:00
Alam Ed Arias
e2b604fdfd
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
TehRealSalt
ab010f91b0
Last few finishing touches for the HUD
...
Battle Mode cards & Race countdown timers display properly
2017-12-25 10:05:36 -05:00
Monster Iestyn
6886a29e99
Merge branch 'master' into next
2017-12-24 20:06:33 +00:00
TehRealSalt
189d2f7a34
Fixed joysticks 3 & 4
...
fun typos
2017-12-24 15:02:41 -05:00
TehRealSalt
9c7aad2929
Okay lets ACTUALLY fix it now :V
2017-12-24 09:19:59 -05:00
TehRealSalt
ae1fc244c5
agggh more minor
2017-12-24 09:02:40 -05:00
TehRealSalt
df03c27ba4
minor 2p/4p fix
2017-12-24 08:58:04 -05:00
TehRealSalt
0dfd7fc41e
some joystick fixes
...
Turns out P3/P4 controllers are broken (and still are)
2017-12-24 08:20:58 -05:00
TehRealSalt
c2db0ddca2
Battle hud stuff?!
2017-12-23 20:55:23 -05:00
TehRealSalt
7a5bd7c597
Closer to done HUD tweaking?
...
Splitscreen in Battle is left
2017-12-23 19:14:06 -05:00
TehRealSalt
d7227a3dcc
Merge remote-tracking branch 'srb2public/master' into quads
2017-12-22 21:04:56 -05:00
TehRealSalt
c38423eeb0
Merge remote-tracking branch 'srb2public/next' into quads
...
Update
2017-12-22 20:55:59 -05:00
TehRealSalt
508df2e269
thing
2017-12-22 16:24:20 -05:00
TehRealSalt
94a42d1bf6
Unfinished V_HORZSCREEN revamp
2017-12-22 10:16:41 -05:00
toasterbabe
a1620b709e
Fix airbob sectors fucking up when below 0 z-height.
2017-12-20 21:13:24 +00:00
toasterone
ff745531b0
Merge branch 'master' into addfile-netgame-fixes
2017-12-20 20:58:45 +00:00
TehRealSalt
59976d3ce8
More post processor support, HUD tweaks, SP new game fix
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Mirror Mode minimap, growing position nums, and general reorganization.
Some stuff needs more work but I'm exhausted rn
2017-12-19 01:55:33 -05:00
TehRealSalt
5ad82554db
Draw over the fourth screen *properly*
...
Thanks Sryder, for suggesting V_NOSCALESTART
2017-12-18 22:17:16 -05:00
Sryder13
47ee5f3976
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart.git into quads
2017-12-19 03:12:30 +00:00
Sryder13
d0b4ad0ce7
Fix Minimap Icon positions for new Minimap scale
2017-12-19 03:11:51 +00:00
TehRealSalt
5db276173e
Merge remote-tracking branch 'origin/quads' into quads
...
# Conflicts:
# src/k_kart.c
2017-12-18 21:11:59 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
Wolfy
36439da320
Resurrect the minimap
...
Still kinda broken.
2017-12-18 18:07:38 -06:00
Monster Iestyn
d576453b56
Command_Addfile: add "too many files" and already-loaded checks and respective error messages
...
No more shall the server be kicked from their own servers for re-adding a wad by accident!
2017-12-18 21:17:37 +00:00
LJSonik
36ce6579b7
Merge branch 'master' into download-freeze-fix
2017-12-18 21:39:16 +01:00
Louis-Antoine
47481804da
Merge branch 'download-freeze-fix' of https://github.com/LJSonik/SRB2 into download-freeze-fix
2017-12-18 21:38:10 +01:00
Louis-Antoine
c8e9e779e7
Add a short comment to explain the newplayernum hack
2017-12-18 21:35:02 +01:00
Wolfy
ea49a4c009
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads
2017-12-18 04:57:57 -06:00
Wolfy
2e26e79934
Fix 3P and 4P configuration screens
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They don't crash anymore!
2017-12-18 04:56:38 -06:00
TehRealSalt
6346058f35
Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads
2017-12-18 01:03:14 -05:00
TehRealSalt
122eb82170
Merge remote-tracking branch 'refs/remotes/origin/battle' into quads
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2017-12-18 01:02:53 -05:00
Wolfy
c5a4822df6
Reorganize minimap code
2017-12-17 23:12:51 -06:00
TehRealSalt
e7abd77299
Merge remote-tracking branch 'origin/quads' into quads
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# Conflicts:
# src/d_main.c
# src/r_draw.c
2017-12-17 22:32:12 -05:00
TehRealSalt
80f62a057d
SUCCESS
2017-12-17 22:27:26 -05:00
Alam Ed Arias
57a7a3bed8
Merge branch 'master' into next
2017-12-17 22:22:57 -05:00
Wolfy
0305af3069
Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
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# Conflicts:
# src/d_main.c
2017-12-17 20:30:37 -06:00
Wolfy
32b9663202
more stuff
...
nothing too special here
2017-12-17 20:23:11 -06:00
TehRealSalt
d2425329ca
HUD
2017-12-17 20:42:17 -05:00
TehRealSalt
654e5e482b
Mess with camera distance stuff
...
Also fixed a bug where I made all of the screens in 3p/4p mode in OpenGL
too zoomed in
2017-12-17 17:01:19 -05:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix
2017-12-17 22:48:13 +01:00
LJSonik
9c7ff6e0c3
Merge branch 'master' into resynch-fixes
2017-12-17 22:47:23 +01:00
TehRealSalt
1f958091df
OpenGL rendering
2017-12-17 16:33:21 -05:00
Monster Iestyn
c7cd64583d
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
Monster Iestyn
ec10367856
Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console.
...
This prevents a mobj of NUMMOBJTYPES from being created and potentially crashing the game. Really, this happens only if you start messing with the mapthings of respawning items like rings/weapons/etc in the first place via Lua.
2017-12-17 20:57:45 +00:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
Wolfy
893dac11e1
Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
2017-12-17 01:05:57 -06:00
TehRealSalt
b820d47b63
Heyyyy, this fixes controls not registering :D
2017-12-17 01:48:47 -05:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
Wolfy
50a2dc7b4d
player views
...
4p still crashes for some reason
2017-12-17 00:09:32 -06:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Alam Ed Arias
baf227175b
Merge branch 'master' into next
2017-12-16 18:16:15 -05:00
Alam Arias
703c5322d4
Merge pull request #212 from SteelTitanium/window_center_fix
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Fix for window being offcenter
2017-12-16 18:15:00 -05:00
Alam Ed Arias
bd86f98822
Merge branch 'master' into next
2017-12-16 16:07:31 -05:00
TehRealSalt
db1f584c13
MobjScale setting for map headers
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Replacement for Oldbrak mode, lets you set any scale instead of only
1/2, also modified some of Kart's scale shenanigans to be compatible.
Requested by Sev for Dimension Heist
2017-12-16 15:38:15 -05:00
Louis-Antoine
4ea5d2df01
Merge branch 'net-archive-fix' of https://github.com/LJSonik/SRB2 into net-archive-fix
2017-12-15 22:06:03 +01:00
Louis-Antoine
beb9b0f103
Return for both players and mobjs if they've got an empty table, instead of just mobjs
2017-12-15 22:02:34 +01:00
LJSonik
b994180927
Merge branch 'master' into net-archive-fix
2017-12-15 20:07:44 +01:00
Louis-Antoine
0b836a9841
Fix missing lua_pop in ArchiveExtVars
2017-12-15 16:31:27 +01:00
TehRealSalt
6e47a14815
Some HUD tweaks
...
- CHECK now works in Mirror Mode
- Lakitu flips in Mirror Mode
- CHECK now shows up in splitscreen, because why not
- Fixed a compiling error as a result of me attempting to revert wipeout
2017-12-13 18:01:26 -05:00
Monster Iestyn
ac3fef15eb
Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this
2017-12-13 19:07:02 +00:00
TehRealSalt
f69270027c
Reverted wipeout
2017-12-12 19:58:44 -05:00
TehRealSalt
b6d86145a9
OGL Mirror Mode
...
Haven't tested a whole lot but it seems okay?
2017-12-12 17:31:25 -05:00
Louis-Antoine
4e89c03b0f
Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@
2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e
F stands for Fun. You want more Fun, don't you?
2017-12-12 22:48:08 +01:00
TehRealSalt
ffbf6e8752
Mirror Mode
...
- Added kartmirror cvar, flips the screen & player controls. The
post-processing effect is currently Software only; will need an OpenGL
implementation but I don't know enough to make that happen
- Moved adminplayer = -1 setting to SV_ResetServer instead of
SV_StartServer
2017-12-12 00:07:14 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
TehRealSalt
f5650eba09
Wipeout & minor tweaks
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- SMK-style wipeout
- Using goldshroom removes some of its timer again
- Karma item boxes follow the player more closely
- "ATTACK OR PROTECT" no longer appears when you die if you've already
seen it
- Lua support for our SOC actions
- Fixed KARTSTUFF_LIST for Lua/SOC
- "Battle" is now an accepted word in level headers for setting
TOL_MATCH
- Default map numlaps is now 3 instead of 4
- Reverted making LF2_RECORDATTACK and LF2_NOVISITNEEDED default menu
flags, needs to be set manually now
2017-12-10 20:58:34 -05:00
Wolfy
15751dfd47
initial quad stuff (does not work)
2017-12-08 01:30:39 -06:00
Wolfy
d6af8e52c1
double oops
2017-12-08 00:59:12 -05:00
Wolfy
4714e8d179
Remove hardcoded limit on admins
2017-12-07 22:45:39 -06:00