James R
f0a0666223
Use long double suffix
2019-03-02 15:56:44 -08:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
Alam Ed Arias
11aef0b3f1
Merge branch 'master' into float_equal
2018-12-16 13:52:45 -05:00
Alam Ed Arias
15d0673685
fix compiling for clang
2018-12-14 21:31:37 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
Monster Iestyn
e0079ea1a2
remove NearVertice (which was unused anyway), clean up maz's changes
2018-12-14 23:28:07 +00:00
mazmazz
abae63a64b
SameVertice floating point match; fixes 64-bit OGL holes
2018-12-14 16:47:24 -05:00
Monster Iestyn
c1e0041a0b
copy doom legacy's replacement for the den == 0.0 calc in fracdivline
2018-12-14 21:22:13 +00:00
Monster Iestyn
623d1574ce
minor cleanup
2018-12-14 21:00:53 +00:00
Monster Iestyn
b42c306ef3
remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed
split loading status code into a separate function
2018-12-14 18:11:30 +00:00
Monster Iestyn
02fc845a72
Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all
2018-12-14 18:01:18 +00:00
Monster Iestyn
4089b6b8e9
use continue if NULL instead of a big if block if ...not NULL
...
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
3a125dbbd5
compare with actual doubles, not ints
2018-12-14 17:14:03 +00:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
mazmazz
930835f1a2
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
Sryder
6af56273bf
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
...
# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn
09eecd36b4
Hack to make sure even (extra)subsectors without planepolys have segs adjusted
...
this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00
Monster Iestyn
90cfa5ef16
Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
...
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
toaster
a1e1aa81b5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
61a29bed85
Remove unused sscount variable
...
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
toaster
f20710fbb4
Turns out I actually forgot to push this when I did the GL fade colour thing earlier, woops.
2018-09-22 21:05:20 +01:00
toaster
4fd4deff8a
One last thing - make the OpenGL level loading bar screen have the correct background colour.
2018-09-22 12:43:54 +01:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00