Sryder
76e0ff6dc7
Merge branch 'waypastpoint' into 'master'
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Ghetto waypoint improvements
See merge request KartKrew/Kart!21
2018-10-02 18:20:17 -04:00
TehRealSalt
d2ec4d2be5
Only play one player's roulette sounds at a time
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Don't stack the sounds :WutFace:
2018-10-02 14:10:38 -04:00
toaster
2f082d8265
Revert "Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better"
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This reverts commit 8aff76b8c3
.
2018-10-02 16:52:02 +01:00
toaster
4b9d5f251e
Fix incorrect alignment of selected-level Ruby in vote drawer.
2018-10-02 16:51:17 +01:00
Alam Ed Arias
348f4dc2cd
Merge branch 'master' into next
2018-10-02 09:14:59 -04:00
TehRealSalt
527642323e
Splitscreen spectator info
2018-10-02 02:23:13 -04:00
TehRealSalt
7590153b67
Finish music in splitscreen now depends on the best player's rank
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In offline splitscreen it should now always pick the win theme (the one that's timed with the signpost), and in online splitscreen it should now pick the best ranked local player (previously it'd always play the OK theme, unless if you time over'd)
Will also be extremely relevant for SMK-style cooperative grand prix!
2018-10-02 02:10:20 -04:00
TehRealSalt
506c70ce27
Don't scale player arrows in splitscreen
2018-10-02 01:28:48 -04:00
TehRealSalt
ac521015ff
Don't draw the challenger screen multiple times
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Another minor bug that could only crop up in online splitscreen
2018-10-02 01:26:13 -04:00
TehRealSalt
66c1b9d598
If multiple players are just joining, don't count them in the player count
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Prevents awkward situations where only the last player of your node gets added immediately and not the others. Shouldn't affect anything otherwise?
2018-10-02 01:25:10 -04:00
TehRealSalt
f5eee19d9b
Online splitscreen voting
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Forgot I added in that quick edit to make it not send anything in splitscreen mode, oops!
2018-10-02 01:22:45 -04:00
TehRealSalt
24c615108f
Merge branch 'master' into net-screen
2018-10-01 19:46:25 -04:00
TehRealSalt
58b52adf7e
Address toast review
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- Re-add highlighting to the header text, and shift it back up slightly
- Move the viewpoint loop break out of a while and into the main loop
2018-10-01 19:23:38 -04:00
toaster
445013b0f9
Wrong bracket level for flashing-set.
2018-10-01 22:44:17 +01:00
toaster
147b7a5786
Modified SPB to not route through P_DamageMobj (so wehave more control over the shield dropping/item obliteration, given Sryder picking up his own Thundershield...)
2018-10-01 21:48:52 +01:00
Monster Iestyn
a605ee9c11
Merge branch 'linux-better-mem-report' into 'master'
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Use MemAvailable instead
See merge request STJr/SRB2!281
2018-10-01 16:25:21 -04:00
TehRealSalt
c75e40d08d
MODID acquired
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DEVELOP and USE_PATCH_KART undef'd as well
2018-10-01 16:24:38 -04:00
toaster
d42736fe3d
Include srb2.org in the credits per Rob's wishes.
2018-10-01 21:23:00 +01:00
Sryder
033667a0ee
Merge branch 'keysmash' into 'master'
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(Mic)key('s Dick) Smasher
See merge request KartKrew/Kart!18
2018-10-01 14:58:31 -04:00
Latapostrophe
49acbe9bee
Fix /me and sayteam, except sayteam now actually doesn't do anything anymore.
2018-10-01 20:23:56 +02:00
toaster
c9da6cd856
Minor HUD offset tweak for splitscreen eggnum.
2018-10-01 18:10:12 +01:00
toaster
d0e629a8e2
Correct some inconsistencies I missed in the previous commit.
2018-10-01 13:51:23 +01:00
TehRealSalt
e6fd41339a
DrawFill supports splitscreen offset flags
2018-10-01 08:41:44 -04:00
toaster
379772e5aa
Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
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Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
toaster
14a5ffbfd8
Based on netgame comments last night, update the tab rankings info to show less information in race.
2018-10-01 12:52:54 +01:00
toaster
f1267f8ae1
Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost.
2018-10-01 12:27:35 +01:00
TehRealSalt
96506359f1
Goodbye cvar
2018-10-01 07:21:02 -04:00
toaster
0ec952d019
Add a SECTIONRACE
map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future.
2018-10-01 12:12:48 +01:00
toaster
487a2ecf2e
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc
2018-10-01 11:46:13 +01:00
TehRealSalt
71e40f68cd
Foolish error
2018-09-30 21:47:04 -04:00
TehRealSalt
73100b22d5
Please don't punish offline practice
2018-09-30 21:46:12 -04:00
TehRealSalt
a4f3d4867d
Change dummysplitplayers into splitplayers, unhide it, and set it when joining and not just hosting
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Silly oversight
2018-09-30 18:07:05 -04:00
TehRealSalt
9cf379f091
kartdebugnodes
2018-09-30 17:47:56 -04:00
Monster Iestyn
800b3bb240
Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
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While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
TehRealSalt
5132c31e0f
I have no idea if this is an actual problem or not, but this was in the back of my mind from day 1
2018-09-30 17:17:33 -04:00
TehRealSalt
bc807dccc4
Sorta messy menu to set splitscreen
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Now this branch is completely functional!
2018-09-30 17:09:59 -04:00
TehRealSalt
ad06b3c62f
Proper G_GametypeHasSpectators for netgame splits
2018-09-30 16:35:05 -04:00
TehRealSalt
4da5c165f4
Fix all of the joining ghost issues or desyncing
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The answer was so obvious! Just add a XD that just calls CL_RemovePlayer! Duh!
2018-09-30 16:20:01 -04:00
TehRealSalt
56ec3d0465
Probably should do this too...
2018-09-30 12:19:26 -04:00
TehRealSalt
7d8891f057
Instead of directly using CL_RemovePlayer, do a silly loop around
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Hopefully I don't have to keep this, just have to see if it works
2018-09-30 12:12:12 -04:00
TehRealSalt
d705d2a606
Temporary testing measure
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set splitscreen = 3 on host or connect
2018-09-30 11:22:56 -04:00
TehRealSalt
f858b2aa11
RIP, didn't commit this
2018-09-30 11:22:31 -04:00
TehRealSalt
847924a47a
Let's try what that comment suggests.
2018-09-30 11:22:10 -04:00
TehRealSalt
5628ffe360
HUD debugger (no cvar yet)
2018-09-30 11:21:41 -04:00
TehRealSalt
fc93e5812d
Add a message for when multiple players on one node get removed
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Example:
Chrome has been kicked (Go away)
Shadow has left the game (Joined with Chrome)
Kryne has left the game (Joined with Chrome)
Vyce has left the game (Joined with Chrome)
2018-09-30 01:51:49 -04:00
TehRealSalt
3c567b39f1
Minor splitscreen+netgame fixes
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Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
TehRealSalt
1d6215030e
Online splitscreen
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It WORKS, including kicking players in splitscreen
2018-09-30 00:51:03 -04:00
Sryder
005e3ce514
Merge branch 'hack_the_de_damnit' into 'master'
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Fix dehacked list incongruence
See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
Sryder
5322caa435
Merge branch 'invert_dynamic_slopes' into 'master'
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Flip dynamic slope toggle
See merge request KartKrew/Kart!17
2018-09-29 16:51:35 -04:00
toaster
ab59504be0
Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit
2018-09-29 20:28:27 +01:00