MPC
9d93f54b67
bland
2018-12-20 18:52:51 -03:00
mazmazz
0519d8c52d
Update CMake paths for Windows DLLs
2018-12-20 16:46:40 -05:00
mazmazz
fe5001a38a
Dummy out 2p pause, system menu, talk, and scores buttons because grayed out in-menu
2018-12-20 16:40:59 -05:00
mazmazz
b57204fc12
Fix 2p control menu graying out
2018-12-20 16:38:58 -05:00
Monster Iestyn
c9a730340a
Merge branch 'lua-fof-flat-names-fix' into 'next'
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Lua FOF flat names fix
See merge request STJr/SRB2!405
2018-12-20 15:48:04 -05:00
MPC
fcb65951b8
change implementation of square root
2018-12-20 17:37:06 -03:00
Jimita
5b285a60a2
Update r_segs.c
2018-12-20 16:15:19 -03:00
Jimita
ffd5061531
Merge branch 'next' into sw_largeroomfix
2018-12-20 16:56:05 -02:00
Monster Iestyn
76fe78571e
fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic
2018-12-20 16:47:17 +00:00
Monster Iestyn
dfbbab35f4
Merge branch 'master' into next
2018-12-20 16:41:21 +00:00
Digiku
1e15f2365d
Merge branch 'exitvars-fix' into 'next'
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Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua
See merge request STJr/SRB2!404
2018-12-20 10:58:27 -05:00
mazmazz
e2b8ff26db
Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua
2018-12-20 10:56:36 -05:00
Digiku
dd107724de
Merge branch 'lua-nextmapoverride' into 'next'
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Lua: nextmapoverride & skipstats changing outside of G_ExitLevel
See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
mazmazz
71da6836c0
Reset default controls for LOADCONFIG command
2018-12-20 10:13:43 -05:00
Digiku
25f0dc7eae
Merge branch 'version-string-develop' into 'master'
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Add DEVELOP build flag to version string
See merge request STJr/SRB2!401
2018-12-20 02:28:21 -05:00
mazmazz
7f8d16d3cd
Add DEVELOP build flag to version string
2018-12-20 02:27:30 -05:00
mazmazz
ed7178bca4
Assign joy button defaults for 1 and 2 player
2018-12-20 01:47:35 -05:00
Digiku
722ceb5285
Merge branch 'pk3-stray-blockmap-msg' into 'master'
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Comment out stray PK3 blockmap message
See merge request STJr/SRB2!399
2018-12-20 01:11:44 -05:00
mazmazz
78501dcd0c
Comment out stray PK3 blockmap message
2018-12-20 01:11:07 -05:00
Digiku
223257e237
Merge branch 'using-offsetof' into 'next'
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Use the `offsetof` function
See merge request STJr/SRB2!394
2018-12-19 21:53:37 -05:00
Alam Ed Arias
e5e978f8bd
Merge branch 'master' into next
2018-12-19 13:20:54 -05:00
Digiku
7982b1695a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
Digiku
bea76aa4bf
Merge branch 'save-override' into 'next'
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Feature: Save override for level header
See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
Digiku
4c69fe23f6
Merge branch 'kart-luatextures-backport' into 'next'
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Lua: Kart textures backport (non-foolish vers)
See merge request STJr/SRB2!391
2018-12-19 13:04:24 -05:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
TehRealSalt
42a9e66883
Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication.
2018-12-18 15:03:54 -05:00
Alam Arias
ba00752c71
Merge pull request #367 from monster-psychic-cat/the_second_remote_view_camera_fix
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Fix remote viewpoint cameras for real this time
2018-12-18 15:00:59 -05:00
TehRealSalt
0e34e7f32f
G_SetCustomExitVars for setting nextmapoverride & skipstats
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This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
Alam Arias
b62e6ee909
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-18 14:11:43 -05:00
Alam Ed Arias
d5c7ca1d23
Merge branch 'master' into next
2018-12-18 14:05:07 -05:00
Alam Arias
056cfe71a4
Merge pull request #373 from monster-psychic-cat/sw_planefixes
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Software plane fixes
2018-12-18 14:02:21 -05:00
Alam Arias
e0eb64375a
Merge pull request #368 from monster-psychic-cat/automap_fix
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Automap fix
2018-12-18 14:02:05 -05:00
Alam Arias
afecb2fc85
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-18 13:57:48 -05:00
TehRealSalt
03a4bd8f53
Revert default changes
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Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Monster Iestyn
bd58ff8c49
Merge branch 'frame-backslash-fix' into 'next'
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Accept '+' as substitute for '\' for sprite frames (PK3)
See merge request STJr/SRB2!380
2018-12-17 17:34:41 -05:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix
2018-12-17 17:46:29 -02:00
Jimita
3329c10b60
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-17 17:46:17 -02:00
Jimita
f3956ffb4c
Merge branch 'master' into sw_planefixes
2018-12-17 17:45:36 -02:00
Jimita
362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-17 15:40:20 -02:00
Monster Iestyn
e9be5e895e
Merge branch 'master' into next
2018-12-17 17:34:41 +00:00
TehRealSalt
bef3bb23f8
Undo dc92bb49
2018-12-16 21:36:54 -05:00
TehRealSalt
97639848e1
Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport
2018-12-16 21:22:06 -05:00
TehRealSalt
9e596d15af
Save override for level header
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Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt
ec53e12294
Foolish
2018-12-16 18:19:53 -05:00
TehRealSalt
e763eab6cd
2.2 camera changes backport
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- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.
These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
Alam Ed Arias
dc92bb49fd
Merge branch 'revert-62faa135' into 'next'
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Revert "Merge branch 'kart-luatextures-backport' into 'next'"
See merge request STJr/SRB2!390
2018-12-16 17:57:53 -05:00
Alam Ed Arias
14e98df69b
Revert "Merge branch 'kart-luatextures-backport' into 'next'"
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This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
c69cfefb6d
2.2 backport of jump/spin axes
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Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Monster Iestyn
6b1b11441d
Merge branch 'sdl-sound-fix' into 'master'
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SDL: Force use DirectSound driver to fix wrong-pitch sound effects
See merge request STJr/SRB2!375
2018-12-16 17:16:49 -05:00