Commit graph

18 commits

Author SHA1 Message Date
TehRealSalt
bb6694a72b Camera adjustin's
- Look backward button works
- Increased default cam_speed, from 0.3 to 0.45. This is the highest
value that I think doesn't look overly stiff.
- Removed bobbing in first person
I was trying to do the camera angle thing that we've been talking about
for a while, but I can't get it to work well.
2018-01-22 17:08:31 -05:00
TehRealSalt
fc9d426660 More stuuuuff 2017-12-17 01:21:24 -05:00
TehRealSalt
198685582f Previous EXE: The Better Edition
- Improve balloon-based items. Much more distinguished differences
between the different ranks
- Reverted Feather strafing. You can now just... properly move in the
air, if you're using a Feather or a Bounce Pad.
- Bounce pads are now stronger while using speed items.
- Fixed the long standing bug about offroad & ziplines working when
you're on FOFs above them. This is a tricky subject, so please report
any issues you may come across related to this.
- Shells should no longer travel to Mars, nor will they  when using
bounce pads. They should now do a gentle hop.
- :WIP: new MP Player Setup screen, now shows character stats. Will
later feature the list of characters in a row of icons, and a backported
2.2 color selector with toast's permission
- Renamed "Match" to "Battle" :p
- Yet MORE minor cases where kartspeed & kartweight were being read as
fixed_t when they're freakin' UINT8's, people!
2017-11-28 01:13:23 -05:00
TehRealSalt
888515331f More lenient checkpoints
Doesn't really belong in this branch but shut up! I'm lazy :p
2017-11-20 02:00:19 -05:00
TehRealSalt
a2767fe341 Some more minor comeback tweaks
- Comeback players are now 1 speed with -20 friction
- Bombing gives 2 karma now
- Item players should no longer be able to be hit
- Attempted to fix instances of trying to bomb someone while they can't
be touched causing you to lose all your karma and start a console
message saying you're back in the game, despite not rewarding a balloon
- Fixed a few places where kartspeed & kartweight were being read as
fixed point numbers, despite being UINT8's
- Fixed up kartstuff Lua support more, functions properly now
2017-11-19 19:39:40 -05:00
TehRealSalt
d3e888cc44 Merge remote-tracking branch 'refs/remotes/origin/master' into battle
# Conflicts:
#	src/d_player.h
#	src/k_kart.c
#	src/k_kart.h
#	src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
Sryder13
81a077b9af New player frameangle used instead of mobj angle for players
Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
Sryder13
e60b3e1b88 Move Player collision check into the regular collision checking 2017-11-01 18:40:32 +00:00
ZTsukei
cfdb127630 v1.3.04 - The Bouncy One
--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
ZTsukei
5d0b9ef551 Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
ZTsukei
580f909c6c Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
ZTsukei
e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
8a9759a3e4 SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
Alam Ed Arias
ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270 SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00