Commit graph

537 commits

Author SHA1 Message Date
wolfy852
9ddea94590 Potentially fix 64-bit builds crashing on certain replays 2019-01-31 19:15:28 -06:00
fickleheart
0c11562209 4p split views test 2019-01-31 00:00:28 -06:00
Sal
cf06f108ed Merge branch 'majormods' into 'next'
Allow playing in Record Attack with minor add-ons

See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
toaster
ada4ce622f * Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
fickleheart
e13e6c5c9b Fix replay viewer discarding aim keys 2019-01-27 20:36:13 -06:00
fickleheart
d05a3a59c4 Write respawn command usage to replays 2019-01-27 19:30:20 -06:00
fickleheart
49caebd2db Fix crashing at the end of netreplays 2019-01-27 19:09:29 -06:00
fickleheart
c6248faa30 Write skin/color/name changes to replay 2019-01-27 19:07:30 -06:00
fickleheart
cf6e3a45d7 Reset oldcmd when recording netreplays 2019-01-27 17:09:25 -06:00
fickleheart
3cec3d9658 broken spectator stuff? 2019-01-27 16:23:34 -06:00
fickleheart
26770c5103 [HACK] Save correct lap count on netreplays 2019-01-27 15:45:42 -06:00
fickleheart
894db0c6fd Store cmd.latency in replays 2019-01-27 15:09:58 -06:00
fickleheart
83738a20b7 Fix players spawning in the wrong spots when watching replays 2019-01-27 14:34:22 -06:00
fickleheart
6dcc4de979 Separate oldtic for each player 2019-01-27 14:34:19 -06:00
fickleheart
712dfdc3d1 Fix compile errors 2019-01-27 14:33:57 -06:00
fickleheart
c9444116dd I don't wanna deal with ghosts right now 2019-01-27 14:33:51 -06:00
fickleheart
dee45fdf62 Store initial player data in net replay 2019-01-27 14:33:45 -06:00
fickleheart
1f72df4edb Start with some strange multiplayer replay init stuff
Mostly just disabling the parts of the replay that assume
a single player, right now.

# Conflicts:
#	src/g_game.c
2019-01-27 14:33:38 -06:00
Sal
910df92d5a Merge branch 'expose-more-lua-stuff' into 'next'
More Lua stuff + PlayerCmd hook

See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
toaster
1a21c5efbe Code cleanup as requested by Sal and Sryder.
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
Latapostrophe
72133b7498 No more ghetto check, and some more descriptive comments on the Hook 2019-01-26 16:55:26 +01:00
toaster
d045af07b1 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods 2019-01-21 21:56:49 +00:00
toaster
fdbf750f48 Fix incorrect condition for setting savemoddata to false. 2019-01-21 21:48:52 +00:00
toaster
f8229b9dad whoopsie doodle, forgot gh wasn't allocated until after this section 2019-01-18 14:53:43 +00:00
toaster
15aafb00a9 Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops? 2019-01-18 13:01:40 +00:00
TehRealSalt
4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
66273898b7 * Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
ad7b3dece0 Bump up the frequency of voting rule changes
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
toaster
a7445a7b71 Woops, didn't commit the most up-to-date g_game.c originally (old one didn't compile) 2019-01-16 15:27:23 +00:00
fickleheart
f5d491eda2 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
e30222ebac Don't multiply driftturn by realtics
(I also moved multiplying angleturn to a single spot)
2019-01-15 20:19:25 -06:00
fickleheart
0121d47049 Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-15 19:55:42 -06:00
toaster
081872aa85 First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
Latapostrophe
c2aa6d4de6 Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook 2019-01-13 14:40:48 +01:00
TehRealSalt
37e79ebfbd Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way 2019-01-10 01:03:53 -05:00
fickleheart
a444a214d0 Here too 2019-01-09 09:07:41 -06:00
fickleheart
d20122327f Make sure cmd.latency is always 0 in mode attack? 2019-01-09 09:05:57 -06:00
TehRealSalt
72bc1b48f6 Merge branch 'next' into music-credits 2019-01-09 03:08:20 -05:00
fickleheart
01d7dc35ff Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
fickleheart
cd71e94785 Remove filthy filthy cheats 2019-01-08 20:36:06 -06:00
wolfy852
ad01dcc5ac Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
# Conflicts:
#	CMakeLists.txt
#	appveyor.yml
#	src/command.c
#	src/command.h
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/dehacked.c
#	src/doomdef.h
#	src/hu_stuff.c
#	src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
78ac038864 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart
bc429ad4f8 Determine latency with leveltime BS instead of nettics 2019-01-05 01:13:16 -06:00
fickleheart
656de08b96 test stuff 2019-01-04 23:09:29 -06:00
fickleheart
bd36a0f0a1 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
12b0e7d5da Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
SeventhSentinel
5d51754936 In-game music credits 2019-01-04 04:44:55 -05:00
mazmazz
a626660564 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-25 00:19:42 -05:00
mazmazz
82a40f0dba Support Look Up/Down keys for NiGHTS movement 2018-12-24 23:48:03 -05:00