TehRealSalt
07a18e5185
Merge branch 'master' into sonicitems
2018-06-09 22:50:21 -04:00
Sryder
f00e3dfd5a
New Drift dust
...
Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt
9b3751b30c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
TehRealSalt
bf3910cdca
Incredibly rudimentary Jawz stuff
2018-05-31 20:51:05 -04:00
TehRealSalt
00e913bbcc
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
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# Conflicts:
# src/k_kart.c
# src/k_kart.h
# src/lua_baselib.c
# src/p_inter.c
# src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
e16bf1cf75
WIP karma item stuff
2018-03-26 20:36:16 -04:00
TehRealSalt
d99339ecd0
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/info.c
# src/k_kart.c
# src/p_enemy.c
# src/p_inter.c
# src/p_mobj.c
2018-03-14 16:12:15 -04:00
TehRealSalt
e5798f7490
Rename fake item to eggman monitor
2018-03-13 21:07:08 -04:00
Sryder
07c7bc05c5
Fix the item box related crashes
...
Removed Magnet item box pulling code. It's a mess, hacky, doesn't really help in races, and breaks things. We will implement something new for it soon.
2018-03-13 05:20:47 +00:00
TehRealSalt
375f9a9291
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/k_kart.c
# src/p_enemy.c
# src/p_inter.c
# src/p_map.c
# src/p_user.c
# src/sounds.c
# src/sounds.h
# src/y_inter.c
2018-03-12 00:58:13 -04:00
Sryder
419b83ee27
Update dehacked lists
...
Why were all of these states and objects missing
2018-03-12 00:21:14 +00:00
TehRealSalt
889e547550
Updated player arrows
2018-02-11 21:47:19 -05:00
TehRealSalt
2889687d1d
New invincibility effect, grow/shrink stuff
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Whenever grow/shrink effects get made, I'll remove the Mario-style
stuttered growth and whatever else needs doing beyond that
2018-02-10 01:19:33 -05:00
Sryder13
858a7adcb3
The main explosion particles bounce off the floor too
2018-02-08 15:46:07 +00:00
TehRealSalt
8c2bdfd006
Belp
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- Minimap heads that aren't yours are transparent
- Minimap has a visibility slider
- Bomb stuff renamed to Mine
2018-02-07 22:33:27 -05:00
TehRealSalt
d9c49d9527
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/dehacked.c
# src/hardware/hw_main.c
# src/info.c
# src/info.h
# src/k_kart.c
# src/p_enemy.c
# src/p_user.c
# src/r_things.c
2018-02-05 19:08:49 -05:00
TehRealSalt
cbff4bbf44
So much
...
- Renamed fucking everything
- Threw out all of the item code because it looks at me funny
2018-02-05 18:55:52 -05:00
Sryder13
c52475a630
New bomb explosion effect
2018-02-05 22:53:31 +00:00
Sryder13
d41d5800eb
Some explosion stuff
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Sphere spawns at centre and quickly grows before stopping
While sphere grows players get flung up
Fix some issues with battle mode stuff stopping bobombs from working
2018-02-05 19:24:54 +00:00
TehRealSalt
f5650eba09
Wipeout & minor tweaks
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- SMK-style wipeout
- Using goldshroom removes some of its timer again
- Karma item boxes follow the player more closely
- "ATTACK OR PROTECT" no longer appears when you die if you've already
seen it
- Lua support for our SOC actions
- Fixed KARTSTUFF_LIST for Lua/SOC
- "Battle" is now an accepted word in level headers for setting
TOL_MATCH
- Default map numlaps is now 3 instead of 4
- Reverted making LF2_RECORDATTACK and LF2_NOVISITNEEDED default menu
flags, needs to be set manually now
2017-12-10 20:58:34 -05:00
TehRealSalt
d3e888cc44
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
...
# Conflicts:
# src/d_player.h
# src/k_kart.c
# src/k_kart.h
# src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
TehRealSalt
a9c1b3e747
Everything.
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- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
2017-11-05 01:43:47 -05:00
Sryder13
c9ddb7a4b5
Re-add lost player vibration frames
...
Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
81a077b9af
New player frameangle used instead of mobj angle for players
...
Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
TehRealSalt
cc01d2c3f0
Balloon revamp
...
Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
TehRealSalt
69d6d43fea
Everything I did today; mainly player arrows
...
Also some minor tweaks and bug fixes all around
2017-10-26 02:31:01 -04:00
TehRealSalt
0af023d8ca
Merge master
2017-10-24 19:31:37 -04:00
Sryder13
0422e40649
Add graphic for throwing items
...
Fix missing frame of clash
2017-10-24 17:19:14 +01:00
Sryder13
c66b10dda3
Shells and Lobbed items now use afterimages for trails
...
Fireballs use old green shell trails for trails
Updated dehacked with new states and all the changes
2017-10-24 15:25:08 +01:00
Sryder13
b87564f6eb
Item clash graphics
2017-10-24 13:59:01 +01:00
Sryder13
0206a42ce6
Stars in your eyes when you get hit by shells
2017-10-24 13:15:20 +01:00
TehRealSalt
4be15a9020
Bumpy
2017-10-24 00:42:06 -04:00
TehRealSalt
b36fd5c5f9
Did you know: Battle Mode
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- Different sizes for the balloons, depending on how many you have
- Balloons are fullbright, cast shadows, and stick closer to players
- Mega Mushrooms can now appear
- Can steal items with Boo in Battle Mode now, as intended
- Death pits make you lose only 1 balloon
- Balloons disappear properly if you use Boo
- Boo item icon should no longer appear if you're out of balloons
- You can now properly respawn in Battle Mode
- Can no longer collide with items if you are already holding one
2017-10-22 17:26:43 -04:00
TehRealSalt
31a13e245c
BATLLE MODE
...
AAAAAA
2017-10-22 03:06:35 -04:00
Wolfy
366fe9fa91
Add TD shadows to Kart
...
Disclaimer: I haven't tested this and therefore am not sure whether or not it actually works. I think it does. Probably.
2017-10-11 20:54:35 -05:00
ZTsukei
b59246f413
Added Donut Plains Bushes
2017-09-04 22:32:14 -04:00
ZTsukei
5d26588759
Added allllllll the old mobjs. Still need to reassign level ids.
2017-08-31 23:16:03 -04:00
ZTsukei
8d19d18200
v1.3.17
...
-------
Lakitu returns from his ironically-not-pillowshaded-cloud grave
Dropboosting works on respawn
Players respawn "automatically after 2 seconds" instead of "*instantaneously* while accel is held"
2017-07-16 12:06:29 -04:00
ZTsukei
2972dc9b67
Fireballs work, added to roulette.
...
Removed [k_fireballtimer] since it is not going to be used.
2017-05-13 11:15:35 -04:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
ZTsukei
98137822b8
Fake Items working - Still a weird bug where the item won't throw if you're turning.
2017-02-26 10:19:33 -05:00
ZTsukei
0a782bf79e
Fixed thwomp sectors, Added Magnet Item.
2017-02-18 13:39:50 -05:00
Sryder
35b789d330
Fix random duplicate code from merge in hw_main.c and r_segs.c
...
Whitespace cleanup
2017-02-18 00:25:16 +00:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
ZTsukei
66c6b6885f
Updates done a while ago... Not 100% sure what they were. :x
2016-11-20 23:23:10 -05:00
ZTsukei
82b0e9962e
Toaster's friction code???
2016-08-23 21:04:06 -04:00
ZTsukei
3a3180ce05
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
ZTsukei
d631d0ef04
S_PLAY states, HUD stuff
2016-08-14 23:51:25 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
ZTsukei
b9db247d55
Logic for itemboxes, demonic red shells from hell, and bobomb explosions. Just a rough copy-paste.
2016-03-27 21:02:55 -04:00