Commit graph

585 commits

Author SHA1 Message Date
fickleheart
a6dff0a324 Whoops, saving the wrong file list 2019-02-17 11:52:23 -06:00
fickleheart
d1d270c09d Don't force loading files for replays 2019-02-17 10:04:48 -06:00
fickleheart
28b4d4a152 Merge remote-tracking branch 'remotes/james/netreplays-autoaddons' into new_netreplays 2019-02-17 08:52:21 -06:00
james
1785adffc2 Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t 2019-02-16 23:25:50 -08:00
fickleheart
a6bc581520 Fix duplicated player views from ResetViews 2019-02-16 22:24:37 -06:00
fickleheart
b6cc96ad68 Fix replays crashing upon completion 2019-02-16 22:19:05 -06:00
fickleheart
1c5e525db1 Fix views getting automatically changed in netreplays 2019-02-16 22:06:47 -06:00
fickleheart
3bd47b3beb Fix multiplayer ghosts crashing the game sometimes 2019-02-16 21:55:08 -06:00
fickleheart
be353c9260 Reset views away from spectators 2019-02-16 21:07:11 -06:00
fickleheart
6e44952d50 Fuck you 2019-02-16 20:53:15 -06:00
fickleheart
7a7ea255bf Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
# Conflicts:
#	src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
276373123e Add cvar for netreplay saving options 2019-02-16 18:29:51 -06:00
fickleheart
450efc3180 Merge remote-tracking branch 'remotes/james/netreplays-responder-fix' into new_netreplays 2019-02-16 15:50:46 -06:00
fickleheart
fcfce0bd49 Double default replay size 2019-02-16 15:49:54 -06:00
fickleheart
ca401aac8a Try to keep the RNG seed in sync 2019-02-16 14:24:00 -06:00
fickleheart
b006ac447f Remove debug-related code 2019-02-16 13:58:32 -06:00
fickleheart
e7488f8d76 Backwards compat for old replays 2019-02-16 13:49:31 -06:00
fickleheart
4bea570143 Resync items and bumpers in replays 2019-02-16 13:42:21 -06:00
fickleheart
78adae109a [WIP, CRASHES] Save ghost data in netreplays 2019-02-16 12:42:24 -06:00
fickleheart
1fa32a4b9d Improve replay resyncing code
Notably, it should no longer cause immediate
desync warnings if a track starts on a slope.
2019-02-16 11:52:35 -06:00
James R
462e4fb863 Add support for an optional file list embeded in demos
Ghosts are also supported. The playback function can read demos without this
file list--it is a flag.
2019-02-14 14:02:47 -08:00
james
1b604273d4 Wait for HU_Responder and friends to finish eating before viewpoint control 2019-02-13 20:21:09 -08:00
james
fb4cd26aed Support splitscreen views in netreplays with less than four players
The first view is also not changed if there are no players to view.
2019-02-13 16:22:32 -08:00
fickleheart
dd75c1621c Fix compile warnings 2019-02-06 21:03:05 -06:00
fickleheart
6da810a994 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e140127180 Format for better consistency with the codebase 2019-02-06 20:25:45 -06:00
fickleheart
61bb44463f Fix views not setting properly when adding multiple at once 2019-02-06 20:25:27 -06:00
james
e52641d15a Expose G_ResetView and amend G_ResetViews
(fickle's suggestion.)
2019-02-04 20:13:30 -08:00
james
ac9356a02b Automatically load splits up to new viewpoint
Basically, you can start viewing your third split and the second one views
another!
2019-02-04 17:58:55 -08:00
James R
ee8948d627 Add support for changing viewpoint via console
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
fickleheart
7aa83635ae Record net replays to replay/online/ 2019-02-03 14:29:54 -06:00
fickleheart
fe7c6c7f83 Add support for encore and battle replays 2019-02-03 13:55:29 -06:00
toaster
06b3e265f5 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next 2019-02-02 21:12:49 +00:00
fickleheart
ce59b705a4 Play generic intermission music after netreplays
Mostly because I kept cycling to other people after the
top half finished and always got the lose music as a
result lol
2019-02-02 10:54:24 -06:00
fickleheart
c407f811af Fix map name not showing right on replay intermission 2019-02-02 00:24:15 -06:00
fickleheart
71d1d10ef6 Play intermission after net replays 2019-02-01 21:06:52 -06:00
fickleheart
ba07224a8f Make replays single-view by default unless requested 2019-02-01 20:19:52 -06:00
fickleheart
3724d02e3b Allow changing all players' viewpoints in replays 2019-02-01 19:53:52 -06:00
fickleheart
4de79f13af Refactor view changes a bit 2019-02-01 19:46:58 -06:00
wolfy852
85f3be5889 Comment out type 2019-02-01 15:45:53 -06:00
wolfy852
b5b4e1fcc8 Skip over type
CORRECTLY, this time.
2019-02-01 15:42:29 -06:00
fickleheart
09eef5f6b1 Make the join sync hack a little more robust 2019-02-01 07:50:42 -06:00
fickleheart
7f7dd0097b wip replay viewpoint stuff heck im tired zzz good night 2019-02-01 01:32:35 -06:00
fickleheart
e5be5e80ba Make joins/quits/enters/spectates sync in replays
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
wolfy852
7c18d130f2 Fix replay weirdness
Sryder's Pleasure Castle ghost tries to return to England with this line.
2019-01-31 23:21:00 -06:00
fickleheart
6a131f368f Fix replay split breaking with less than four viewpoints 2019-01-31 23:03:44 -06:00
wolfy852
9ddea94590 Potentially fix 64-bit builds crashing on certain replays 2019-01-31 19:15:28 -06:00
fickleheart
0c11562209 4p split views test 2019-01-31 00:00:28 -06:00
Sal
cf06f108ed Merge branch 'majormods' into 'next'
Allow playing in Record Attack with minor add-ons

See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
toaster
ada4ce622f * Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
fickleheart
e13e6c5c9b Fix replay viewer discarding aim keys 2019-01-27 20:36:13 -06:00
fickleheart
d05a3a59c4 Write respawn command usage to replays 2019-01-27 19:30:20 -06:00
fickleheart
49caebd2db Fix crashing at the end of netreplays 2019-01-27 19:09:29 -06:00
fickleheart
c6248faa30 Write skin/color/name changes to replay 2019-01-27 19:07:30 -06:00
fickleheart
cf6e3a45d7 Reset oldcmd when recording netreplays 2019-01-27 17:09:25 -06:00
fickleheart
3cec3d9658 broken spectator stuff? 2019-01-27 16:23:34 -06:00
fickleheart
26770c5103 [HACK] Save correct lap count on netreplays 2019-01-27 15:45:42 -06:00
fickleheart
894db0c6fd Store cmd.latency in replays 2019-01-27 15:09:58 -06:00
fickleheart
83738a20b7 Fix players spawning in the wrong spots when watching replays 2019-01-27 14:34:22 -06:00
fickleheart
6dcc4de979 Separate oldtic for each player 2019-01-27 14:34:19 -06:00
fickleheart
712dfdc3d1 Fix compile errors 2019-01-27 14:33:57 -06:00
fickleheart
c9444116dd I don't wanna deal with ghosts right now 2019-01-27 14:33:51 -06:00
fickleheart
dee45fdf62 Store initial player data in net replay 2019-01-27 14:33:45 -06:00
fickleheart
1f72df4edb Start with some strange multiplayer replay init stuff
Mostly just disabling the parts of the replay that assume
a single player, right now.

# Conflicts:
#	src/g_game.c
2019-01-27 14:33:38 -06:00
Sal
910df92d5a Merge branch 'expose-more-lua-stuff' into 'next'
More Lua stuff + PlayerCmd hook

See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
toaster
1a21c5efbe Code cleanup as requested by Sal and Sryder.
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
Latapostrophe
72133b7498 No more ghetto check, and some more descriptive comments on the Hook 2019-01-26 16:55:26 +01:00
toaster
d045af07b1 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods 2019-01-21 21:56:49 +00:00
toaster
fdbf750f48 Fix incorrect condition for setting savemoddata to false. 2019-01-21 21:48:52 +00:00
toaster
f8229b9dad whoopsie doodle, forgot gh wasn't allocated until after this section 2019-01-18 14:53:43 +00:00
toaster
15aafb00a9 Turns out modifiedgame was getting set during startup because of making it use G_SetGameModified. Uh, woops? 2019-01-18 13:01:40 +00:00
TehRealSalt
4c8737da08 Final v1.0.2 commit (probably)
- Update chars.kart hash, AGAIN!
- Fix spectators being visible on minimap when F12ing people
- Optimize how splitscreen players are drawn on top of the minimap
- Remove duplicated cvar registrations
- Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
- Increase "Frequent" gametype switch frequency even more
- "SRB2" version dehacked warning ignores srb2.srb
2019-01-18 04:30:38 -05:00
toaster
66273898b7 * Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
ad7b3dece0 Bump up the frequency of voting rule changes
This is in our changelog, but I didn't actually get around to doing it. Would've been foolish to ship with that :V
2019-01-16 16:19:16 -05:00
toaster
a7445a7b71 Woops, didn't commit the most up-to-date g_game.c originally (old one didn't compile) 2019-01-16 15:27:23 +00:00
fickleheart
f5d491eda2 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
fickleheart
e30222ebac Don't multiply driftturn by realtics
(I also moved multiplying angleturn to a single spot)
2019-01-15 20:19:25 -06:00
fickleheart
0121d47049 Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-15 19:55:42 -06:00
toaster
081872aa85 First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
Latapostrophe
c2aa6d4de6 Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook 2019-01-13 14:40:48 +01:00
TehRealSalt
37e79ebfbd Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way 2019-01-10 01:03:53 -05:00
fickleheart
a444a214d0 Here too 2019-01-09 09:07:41 -06:00
fickleheart
d20122327f Make sure cmd.latency is always 0 in mode attack? 2019-01-09 09:05:57 -06:00
TehRealSalt
72bc1b48f6 Merge branch 'next' into music-credits 2019-01-09 03:08:20 -05:00
fickleheart
01d7dc35ff Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-08 20:56:14 -06:00
fickleheart
cd71e94785 Remove filthy filthy cheats 2019-01-08 20:36:06 -06:00
wolfy852
ad01dcc5ac Merge remote-tracking branch 'remotes/public/next' into gamepad-tweaks
# Conflicts:
#	CMakeLists.txt
#	appveyor.yml
#	src/command.c
#	src/command.h
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/dehacked.c
#	src/doomdef.h
#	src/hu_stuff.c
#	src/m_misc.c
2019-01-08 16:32:24 -06:00
Sal
78ac038864 Merge branch 'mobjscale-global' into 'next'
Add a global for mobjscale

See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
SeventhSentinel
73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
fickleheart
bc429ad4f8 Determine latency with leveltime BS instead of nettics 2019-01-05 01:13:16 -06:00
fickleheart
656de08b96 test stuff 2019-01-04 23:09:29 -06:00
fickleheart
bd36a0f0a1 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
fickleheart
12b0e7d5da Send latency in players' ticcmds 2019-01-04 23:09:26 -06:00
SeventhSentinel
5d51754936 In-game music credits 2019-01-04 04:44:55 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
mazmazz
a626660564 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-25 00:19:42 -05:00
mazmazz
82a40f0dba Support Look Up/Down keys for NiGHTS movement 2018-12-24 23:48:03 -05:00
Latapostrophe
b7d7472a88 Merge branch 'next' into SRB2-CHAT 2018-12-23 22:53:24 +01:00
Latapostrophe
619dd9d08a Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
Digiku
9525de2d83 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
toaster
0aabcd2503 lj dm'd me so here's a second, more sensible crack at it 2018-12-18 19:40:38 +00:00
toaster
99e50250cf Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
TehRealSalt
03a4bd8f53 Revert default changes
Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Latapostrophe
45aba493c7 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
TehRealSalt
e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
TehRealSalt
c69cfefb6d 2.2 backport of jump/spin axes
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
25e6d5388c merge conflict 2018-12-16 16:48:15 +01:00
wolfy852
ca2475ac3e Print GameController info when detected, use proper 360 controller defaults for triggers 2018-12-14 11:50:53 -06:00
SeventhSentinel
2422501ab9 Add a mapobjectscale global
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
Digiku
17e9188c89 Merge branch 'execversion' into '21-version'
Block previous versions' config defaults with EXECVERSION consvar

See merge request STJr/SRB2!371
2018-12-06 12:41:20 -05:00
mazmazz
70aa4ce18e Add alwaysfreelook2 and mousemove2 to config versioning
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
2018-12-06 11:59:34 -05:00
mazmazz
a802069313 Move joyaxis_fire default to right trigger 2018-12-06 05:55:56 -05:00
mazmazz
aaf5d2e1dc Change 2p controller defaults 2018-12-06 05:26:28 -05:00
TehRealSalt
c599d84d6e Actually, best of both:
Let Grow/Shrink revert itself when it changes to 0, as well as add a function for removing either. Means we don't have to modify every single > 0/< 0 check, and is overall cleaner.
2018-12-05 23:28:44 -05:00
TehRealSalt
d0180ecb15 Cut this down slightly 2018-12-05 20:54:58 -05:00
TehRealSalt
d53e4af93a Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-05 20:46:48 -05:00
Digiku
42cb597731 Merge branch 'joystick-juggling-two' into 'next'
Joystick additions for menu, axis defaults, and vertical look toggle

See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
mazmazz
6ca1130551 Hardcode Screenshot, GIF, and Viewpoint to their F keys 2018-12-03 13:21:16 -05:00
mazmazz
205e52f6d4 thisjoyaiming fix for chasefreelook 2018-12-03 13:13:01 -05:00
mazmazz
7e523a1e35 Reset vertical look when toggling joyaiming 2018-12-03 13:10:24 -05:00
mazmazz
59cabea8bd Add joyaiming qualifier for joystick look up/down 2018-12-03 13:10:19 -05:00
mazmazz
6dd44ca1de Change PC axis defaults to 360-friendly values 2018-12-03 13:10:15 -05:00
mazmazz
31f23fda8d Add gc_viewpoint from Kart 2018-12-03 11:50:57 -05:00
TehRealSalt
919667ed39 Just do MapChange hook on G_InitNew
Everything that's supposed to call it also calls this...
2018-12-03 00:33:35 -05:00
TehRealSalt
aa16edec1d Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-03 00:31:23 -05:00
wolfy852
3ec0afc09d AXISBRAKE, take out GameController stuff for now 2018-12-02 19:33:09 -06:00
wolfy852
d1a0df09a5 Merge remote-tracking branch 'remotes/origin/master' into unfuck-gamepads 2018-12-02 02:01:51 -06:00
wolfy852
aba7711c39 Potentially fix spectators floating when inputting right on the analog stick. 2018-12-02 02:01:06 -06:00
Jimita
6d7689c1a7
Merge branch 'next' into lua_mapchange 2018-11-30 15:10:59 -02:00
MPC
54cae84849 Change MapChange so Lua returns the map number you change 2018-11-30 14:01:40 -03:00
TehRealSalt
5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
TehRealSalt
5f3abae81b Merge branch 'possibly-better-turn' 2018-11-29 07:13:24 -05:00
toaster
d8955f1f87 LF_SECTIONRACE now has a secondary function!
* Sets the player respawn coords on the finish line, so dying in the short interval between crossing an intermediate finish line and hitting a checkpoint doesn't send you all the way back to the beginning.
2018-11-28 16:33:52 +00:00
TehRealSalt
79359a3672 Multiply turn values by realtics 2018-11-28 03:10:36 -05:00
TehRealSalt
e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Sal
a2ab230bfa Merge branch '102-gameplay' into 'master'
v1.0.2 gameplay

See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
cc8af2acdb Merge branch 'better-buffering' into 'master'
Better vote level buffering

See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Monster Iestyn
cd57be640c Merge branch '21-controls' into 'next'
Default control changes for 2.1.21

See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
5dbd747237 Flush map buffer early, again
Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
4bd6ae3f04 Calculate buffer size manually
(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
494fa55390 Accidental removal 2018-11-26 04:42:14 -05:00
TehRealSalt
478f895ea0 Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V

(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
d467399480 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
3f35ffd7c6 Franticized items for 2nd place VS SPB'd 1st 2018-11-22 23:38:54 -05:00
mazmazz
17ff7e69a0 Add chasefreelook to separate third and first person mouselook 2018-11-22 17:05:24 -05:00
mazmazz
f926774ee1 Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key 2018-11-22 14:37:21 -05:00
toaster
c6268253eb The oft-promised buffer fixes. Also, making it so the gametype switch for "Sometimes" is every 10 maps, not a full buffer round (now that it doesn't add to the buffer when you first see it).
Unfortunately, the code didn't turn out nearly as nice as I'd desired, but things don't always work out.

In addition: For some reason, I rolled Tinkerer's Arena twice within three hits of the Dice voting option, so something's wrong and this branch needs proper, rigorous investigative testing but I don't know what and I'm way too tired (both physically and metaphysically) to investigate any further.
2018-11-22 17:10:36 +00:00
TehRealSalt
8f2210fb2f Allow turning while respawning
This makes rubber-burn turning even more useless, but I don't think there's a way to fix the rubber-burn turn without breaking demo playback, so let's just do the part that is needed for now. I kinda want to redo how that mechanic works anyway.
2018-11-21 20:29:21 -05:00