fickleheart
b135c46d60
Clean up demo header read/write code
2019-03-24 19:14:34 -05:00
fickleheart
c7109c0ae4
Add title to netreplays and do some format cleanup
2019-03-24 18:48:14 -05:00
fickleheart
7af0554aba
Prepare for a demo format upgrade!
2019-03-24 17:47:24 -05:00
fickleheart
f6797e285b
Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays
2019-03-19 23:44:22 -05:00
fickleheart
29c6dae776
Add command to lower netreplay sync frequency
...
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
64ceb441e3
Fix MAXMOM being above the max value GZT_MOM* could store
...
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
2019-03-19 23:38:26 -05:00
fickleheart
65ac9b7b0b
Rename recordmultiplayerdemos to netdemo_record
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Begins the process of namespacing demo recording commands.
2019-03-19 23:08:32 -05:00
fickleheart
d676dd5a1e
Keep record attack replays base-game-compatible for now
2019-03-19 23:02:17 -05:00
fickleheart
438cabcd24
Don't resync position until off for two tics in a row
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This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
2019-03-19 22:59:27 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
fickleheart
ca68042d95
Merge remote-tracking branch 'remotes/james/move-changeviewpoint' into version-prep
2019-03-17 16:37:01 -05:00
James R
5057c37dfb
Move change viewpoint control checking so it doesn't take precedence
...
Notably over chat.
2019-03-16 15:42:18 -07:00
mazmazz
c021e29835
Restore MUSIC_RELOADRESET if block in g_game
2019-03-13 21:18:23 -04:00
fickleheart
9ff8b73936
Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
...
# Conflicts:
# src/k_kart.c
# src/p_mobj.c
2019-03-11 21:59:45 -05:00
fickleheart
c30c3f7a3a
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
fickleheart
fcf072cbeb
Merge remote-tracking branch 'remotes/upstream/master' into HEAD
2019-03-11 21:53:47 -05:00
wolfs
af67c7abf5
Merge branch 'maxskins-bump' into 'next'
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Bump MAXSKINS to 128 + Clean up skin struct
See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
8c40f2a10e
Remove disableSpeedAdjust
2019-03-11 17:23:41 -05:00
James R
0f9648eac0
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
wolfy852
a181cd24cd
Fix my fuckups
...
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
75661f44d7
Clean up the skin_t struct
2019-03-06 21:18:01 -06:00
James R
a858967762
Check that G_FindView actually found a view
2019-03-06 18:06:16 -08:00
Alam Arias
6b5f00eade
more unsigned mess
2019-03-04 20:35:13 -05:00
Alam Arias
71d0dfb046
the READ/WRITE marcos do not need ;
2019-03-04 20:27:01 -05:00
Alam Arias
dff82fffff
Fixed comparing unsigned/signed mess
2019-03-04 20:26:44 -05:00
Alam Arias
489ca12bd3
Avoid ‘ncs’ being used uninitialized
2019-03-04 20:09:20 -05:00
Alam Arias
1bdd1506d9
Fixup max() mess
2019-03-04 19:10:43 -05:00
Alam Arias
db3d8eee50
Fixup unsigned mess
2019-03-04 19:07:34 -05:00
fickleheart
61893c613c
Maintain compat for record attack replays
2019-03-03 20:41:20 -06:00
fickleheart
ebd688f32f
Cleanup :3c
2019-03-03 20:25:22 -06:00
fickleheart
d560fef930
Assign a server player in replays for Lua purposes
...
Unfortunately this doesn't seem to help sync much. It
at least prevents constant Lua errors I guess....
2019-03-03 20:24:35 -06:00
Sally Cochenour
4ecd71d026
Merge branch 'next' into minor-item-tweaks
2019-02-27 01:15:24 -05:00
Alam Arias
d5a4759121
signed and unsigned compare
2019-02-22 21:13:00 -05:00
Alam Arias
cec79dee87
if you going to use abs(), you need to work in signed types
2019-02-22 21:04:53 -05:00
Sally Cochenour
014466cc67
Merge branch 'next' into minor-item-tweaks
2019-02-22 19:30:52 -05:00
Sally Cochenour
b2d4ec501c
Add parentheses 2: Move parentheses
2019-02-22 19:11:50 -05:00
Sally Cochenour
df503c7f19
Add parentheses
2019-02-22 19:07:54 -05:00
Sal
6152657885
Merge branch 'expose-splitscreen' into 'next'
...
Expose splitscreenplayer in player_t
See merge request KartKrew/Kart-Public!74
2019-02-22 19:04:48 -05:00
James R
0eb30bceb7
Rename splitscreen member to something more meaningful
2019-02-22 15:57:44 -08:00
Sal
447100a9ab
Merge branch 'cherrypicks-from-netreplays' into 'next'
...
Misc fixes
See merge request KartKrew/Kart-Public!76
2019-02-22 18:45:44 -05:00
James
09c3fd4329
Hyu b gone
2019-02-19 23:15:31 -05:00
fickleheart
7a80195ed7
Fix count limiter not always working right for titledemo netreplays
2019-02-19 17:33:02 -06:00
fickleheart
9c5ae02755
Fix cmd latency occasionally jumping to max
2019-02-19 08:05:35 -06:00
fickleheart
188552e069
Allow viewing karma bombs during replays
2019-02-18 21:23:05 -06:00
fickleheart
a4ac2b000f
Improve replay resyncing code
...
Notably, it should no longer cause immediate
desync warnings if a track starts on a slope.
2019-02-18 21:10:23 -06:00
fickleheart
96972c9ae9
Remove debug print
2019-02-18 20:54:37 -06:00
fickleheart
3a3b623e34
Use generic resync message for RNG desyncs
2019-02-18 20:51:02 -06:00
Latapostrophe
91ce3617ef
Fix respawning in reverse gravity
2019-02-18 14:00:36 +01:00
fickleheart
c260e27cd9
Support netreplays in titledemos
...
TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
fickleheart
a6dff0a324
Whoops, saving the wrong file list
2019-02-17 11:52:23 -06:00
fickleheart
d1d270c09d
Don't force loading files for replays
2019-02-17 10:04:48 -06:00
fickleheart
28b4d4a152
Merge remote-tracking branch 'remotes/james/netreplays-autoaddons' into new_netreplays
2019-02-17 08:52:21 -06:00
james
1785adffc2
Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t
2019-02-16 23:25:50 -08:00
fickleheart
a6bc581520
Fix duplicated player views from ResetViews
2019-02-16 22:24:37 -06:00
fickleheart
b6cc96ad68
Fix replays crashing upon completion
2019-02-16 22:19:05 -06:00
fickleheart
1c5e525db1
Fix views getting automatically changed in netreplays
2019-02-16 22:06:47 -06:00
fickleheart
3bd47b3beb
Fix multiplayer ghosts crashing the game sometimes
2019-02-16 21:55:08 -06:00
fickleheart
be353c9260
Reset views away from spectators
2019-02-16 21:07:11 -06:00
fickleheart
6e44952d50
Fuck you
2019-02-16 20:53:15 -06:00
fickleheart
7a7ea255bf
Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
...
# Conflicts:
# src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
276373123e
Add cvar for netreplay saving options
2019-02-16 18:29:51 -06:00
fickleheart
450efc3180
Merge remote-tracking branch 'remotes/james/netreplays-responder-fix' into new_netreplays
2019-02-16 15:50:46 -06:00
fickleheart
fcfce0bd49
Double default replay size
2019-02-16 15:49:54 -06:00
fickleheart
ca401aac8a
Try to keep the RNG seed in sync
2019-02-16 14:24:00 -06:00
fickleheart
b006ac447f
Remove debug-related code
2019-02-16 13:58:32 -06:00
fickleheart
e7488f8d76
Backwards compat for old replays
2019-02-16 13:49:31 -06:00
fickleheart
4bea570143
Resync items and bumpers in replays
2019-02-16 13:42:21 -06:00
fickleheart
78adae109a
[WIP, CRASHES] Save ghost data in netreplays
2019-02-16 12:42:24 -06:00
fickleheart
1fa32a4b9d
Improve replay resyncing code
...
Notably, it should no longer cause immediate
desync warnings if a track starts on a slope.
2019-02-16 11:52:35 -06:00
James R
462e4fb863
Add support for an optional file list embeded in demos
...
Ghosts are also supported. The playback function can read demos without this
file list--it is a flag.
2019-02-14 14:02:47 -08:00
james
1b604273d4
Wait for HU_Responder and friends to finish eating before viewpoint control
2019-02-13 20:21:09 -08:00
james
fb4cd26aed
Support splitscreen views in netreplays with less than four players
...
The first view is also not changed if there are no players to view.
2019-02-13 16:22:32 -08:00
fickleheart
dd75c1621c
Fix compile warnings
2019-02-06 21:03:05 -06:00
fickleheart
6da810a994
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
e140127180
Format for better consistency with the codebase
2019-02-06 20:25:45 -06:00
fickleheart
61bb44463f
Fix views not setting properly when adding multiple at once
2019-02-06 20:25:27 -06:00
james
e52641d15a
Expose G_ResetView and amend G_ResetViews
...
(fickle's suggestion.)
2019-02-04 20:13:30 -08:00
james
ac9356a02b
Automatically load splits up to new viewpoint
...
Basically, you can start viewing your third split and the second one views
another!
2019-02-04 17:58:55 -08:00
James R
ee8948d627
Add support for changing viewpoint via console
...
This isn't just a shameless console-empowerement. More precise "spying" can
benefit everybody. But especially in net-replays, this is almost necessary.
2019-02-04 03:09:40 -08:00
fickleheart
7aa83635ae
Record net replays to replay/online/
2019-02-03 14:29:54 -06:00
fickleheart
fe7c6c7f83
Add support for encore and battle replays
2019-02-03 13:55:29 -06:00
toaster
06b3e265f5
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next
2019-02-02 21:12:49 +00:00
fickleheart
ce59b705a4
Play generic intermission music after netreplays
...
Mostly because I kept cycling to other people after the
top half finished and always got the lose music as a
result lol
2019-02-02 10:54:24 -06:00
fickleheart
c407f811af
Fix map name not showing right on replay intermission
2019-02-02 00:24:15 -06:00
fickleheart
71d1d10ef6
Play intermission after net replays
2019-02-01 21:06:52 -06:00
fickleheart
ba07224a8f
Make replays single-view by default unless requested
2019-02-01 20:19:52 -06:00
fickleheart
3724d02e3b
Allow changing all players' viewpoints in replays
2019-02-01 19:53:52 -06:00
fickleheart
4de79f13af
Refactor view changes a bit
2019-02-01 19:46:58 -06:00
wolfy852
85f3be5889
Comment out type
2019-02-01 15:45:53 -06:00
wolfy852
b5b4e1fcc8
Skip over type
...
CORRECTLY, this time.
2019-02-01 15:42:29 -06:00
fickleheart
09eef5f6b1
Make the join sync hack a little more robust
2019-02-01 07:50:42 -06:00
fickleheart
7f7dd0097b
wip replay viewpoint stuff heck im tired zzz good night
2019-02-01 01:32:35 -06:00
fickleheart
e5be5e80ba
Make joins/quits/enters/spectates sync in replays
...
I'm not 100% sure on joins. That P_RandomByte() call
looks ugly. It'll probably be a source of trouble.
2019-02-01 00:44:35 -06:00
wolfy852
7c18d130f2
Fix replay weirdness
...
Sryder's Pleasure Castle ghost tries to return to England with this line.
2019-01-31 23:21:00 -06:00
fickleheart
6a131f368f
Fix replay split breaking with less than four viewpoints
2019-01-31 23:03:44 -06:00
wolfy852
9ddea94590
Potentially fix 64-bit builds crashing on certain replays
2019-01-31 19:15:28 -06:00
fickleheart
0c11562209
4p split views test
2019-01-31 00:00:28 -06:00
Sal
cf06f108ed
Merge branch 'majormods' into 'next'
...
Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
toaster
ada4ce622f
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
...
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00