Commit graph

4531 commits

Author SHA1 Message Date
Steel Titanium
cf01e820c4 Take the command line params into account
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
mazmazz
930835f1a2 Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
TehRealSalt
b68a58d5b2 Make sure spbplace is set better during SEEKING 2018-11-25 20:24:47 -05:00
TehRealSalt
e82c7cb230 Make the WAIT phase work better with SPB rush 2018-11-25 20:23:09 -05:00
TehRealSalt
0f1206af6f Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
Sryder
683ebec120 Rotate All MD2s to match their standing slopes
Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
Steel Titanium
7d4c9dda91 Add newline to end of file 2018-11-25 14:24:50 -05:00
Steel Titanium
981a1192fb Save sound toggles to config 2018-11-25 14:22:52 -05:00
Monster Iestyn
aaabf062b8 Merge branch 'ms-cvars-fix' into 'master'
Update server name insantly

See merge request STJr/SRB2!344
2018-11-25 14:04:12 -05:00
Monster Iestyn
5069acb110 Merge branch 'mpc-software-yslope-fix' into 'master'
Fix glitches with flats visible when looking up/down in 1st person (software renderer fix)

See merge request STJr/SRB2!282
2018-11-25 11:51:54 -05:00
Monster Iestyn
028236006b Merge branch '21-copyright-followup' into 'master'
Print copyright notice in stdout console on program start

See merge request STJr/SRB2!347
2018-11-25 11:07:34 -05:00
Monster Iestyn
8b4a64ac05 Merge branch 'last-min-cleanup' into 'master'
Last min cleanup

See merge request STJr/SRB2!342
2018-11-25 10:14:34 -05:00
Monster Iestyn
11cb2e05ba Merge branch 'cmake-use-internal-libs' into 'master'
CMake: Use internal libs.

See merge request STJr/SRB2!325
2018-11-25 09:33:50 -05:00
Monster Iestyn
85305791d8 Merge branch 'objectplace-skybox-fix' into 'next'
Objectplace skybox fix.

See merge request STJr/SRB2!319
2018-11-25 09:30:16 -05:00
toaster
3c480277aa Update HUD anim counters when dead.
* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
toaster
e5fef95d94 Sound volume distance indication now scales with mapheader scale. 2018-11-25 13:30:43 +00:00
mazmazz
e4d7ba39a9 Whitespace 2018-11-25 08:17:57 -05:00
mazmazz
83531469d7 Print GPL license notice and SEGA disclaimer in console on start 2018-11-25 08:12:19 -05:00
Digiku
40dfe89273 Merge branch '21-source-copyright' into 'master'
Update source copyrights to 2018

See merge request STJr/SRB2!346
2018-11-25 07:36:41 -05:00
mazmazz
bd4743007e Update source copyrights to 2018, outdated targets 2018-11-25 07:35:53 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Digiku
62443c9090 Merge branch '21-credits-update' into 'master'
Extra credits update .21

See merge request STJr/SRB2!345
2018-11-25 07:21:31 -05:00
TehRealSalt
680f95bb57 Merge branch 'master' into 102-gameplay 2018-11-25 07:12:36 -05:00
TehRealSalt
92d5a6b8fb Quick patch-over to dedicated server husk bug
Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V

As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
TehRealSalt
e35e00f94e Mess with display offset for some Battle objects 2018-11-25 05:43:17 -05:00
Nev3r
d7b3cf9314 Forgot the alignment for compact structs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-25 11:35:19 +01:00
Nev3r
b48c1d1ce6 Merge branch 'PK3-BackportNext' of https://github.com/Nevur/SRB2 into PK3-BackportNext
# Conflicts:
#	src/w_wad.c
2018-11-25 11:18:28 +01:00
Nev3r
32a9e40baa Progress?
Get all IO outputs used for possible errors.
Attempt to fix errors from travis-ci.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-25 11:11:50 +01:00
Nev3r
7c44054aa3 Take out the ifdef?
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-25 09:48:52 +01:00
TehRealSalt
01f5787e51 Unlock all secrets for dedicated
If wanted we can just add dedicated checks to Encore & Hard Mode, but I figured this would be quicker and more future-proof.
2018-11-25 02:30:08 -05:00
TehRealSalt
c67e7f1709 Game saves when you use the cheat
Because of other G_SaveGameData instances added in the last patch, this cheat can get saved anyway. Since this is just supposed to be convenience for server hosts, we might as well make it work like other console Kart racers and just make it save anyway!
2018-11-25 02:24:33 -05:00
Steel Titanium
f3ea628fea Update server name instantly on change 2018-11-24 21:24:05 -05:00
TehRealSalt
7608055679 More in-depth countdown calculation
Hooooopefully this makes sure time over doesn't happen prematurely at random
2018-11-24 20:59:22 -05:00
TehRealSalt
7dcc55951b Make absolute sure spbplace is set in the right places 2018-11-24 20:48:21 -05:00
TehRealSalt
d467399480 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
fccdfc1bfd Weaken slightly 2018-11-24 19:49:18 -05:00
TehRealSalt
f47c78832a colorize arrow roulette 2018-11-24 18:00:27 -05:00
Alam Ed Arias
1113849f5c Merge remote-tracking branch 'Nevur/PK3-BackportNext' into PK3-BackportNext 2018-11-24 18:00:14 -05:00
TehRealSalt
a1f2b8f3f0 Merge branch 'master' into 102-gameplay 2018-11-24 17:44:20 -05:00
Nev3r
ec67c4cbd6 Fix uninitialized pointer.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-24 23:39:31 +01:00
Alam Ed Arias
1bcfe16933 Do not remove newlines from the end of files 2018-11-24 17:30:49 -05:00
TehRealSalt
14d178ed4b Infinite wall bump fix(?)
Couldn't replicate it at all after this change, but I also have trouble replicating it before it :v
2018-11-24 17:28:53 -05:00
TehRealSalt
31aa96ecdc Wrong var here 2018-11-24 17:27:48 -05:00
Alam Ed Arias
4ac481bcc6 Merge remote-tracking branch 'Nevur/PK3-BackportNext' into PK3-BackportNext 2018-11-24 17:22:11 -05:00
Nevur
3f69e7c9b4
Merge branch 'next' into PK3-BackportNext 2018-11-24 23:08:52 +01:00
Nev3r
a1fb333e9b Revamped the lumpinfo_t array generation code.
-The resource type is 'adequately*' detected first.
-The type-specific behaviors are now contained in their own functions, which are called accordingly for each.
-The PKZip lumpinfo_t generation has been almost entirely rewritten.
-If the functions return null pointer, the resource addition is considered invalid and pops an error.
2018-11-24 22:58:35 +01:00
mazmazz
f80691eb6e Revert "Adjust mouse scaling calculation for SDL in windowed mode"
This reverts commit 3b298b7c42.
2018-11-24 15:36:50 -05:00
Alam Ed Arias
c1d4ef3296 Merge branch 'next' into PK3-BackportNext 2018-11-24 14:54:42 -05:00
Alam Ed Arias
148d8ec9e0 Merge branch 'PK3-Backport' into PK3-BackportNext 2018-11-24 14:54:07 -05:00
Alam Ed Arias
17528a6aa9 LFS fixup for PK3 support 2018-11-24 14:48:56 -05:00
toaster
2b91e42410 Fix a bug where zoomtubes could cause ridiculous acceleration (ie, because PF_SPINNING was applied, causing ridiculously low friction, and then no mechanism was able to remove it) 2018-11-24 18:22:01 +00:00
Nev3r
6f5e3d42ff Merge branch 'PK3-Backport' into 'PK3-BackportNext'
Pk3 backport

See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
TehRealSalt
d3a737f8c1 More SPB tweaks
- SPB can switch off if its target if that person lost the lead for 7 seconds
- Make sure lastlook gets reset when going back to SEEKING
2018-11-24 03:42:25 -05:00
Nev3r
cb0c31fa9a Final touches
-Backported multiple per-wad/pk3 ANIMDEFS supported now, just like TEXTURES.
-Removed now-unused function.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-24 09:26:52 +01:00
TehRealSalt
4fdaf448f2 Change how SPB rush works
Instead of enabling Frantic for the person in 2nd, it doubles the gap between them. Now it's 2nd's job to catch up and ruin 1st's day.
2018-11-24 02:56:39 -05:00
mazmazz
cf8b4a6cb1 Additional 2.1 credits update 2018-11-23 21:57:07 -05:00
mazmazz
3b298b7c42 Adjust mouse scaling calculation for SDL in windowed mode 2018-11-23 21:43:50 -05:00
mazmazz
b60c10dc9b Change default mouse sensitivity 2018-11-23 20:51:57 -05:00
TehRealSalt
e265d910d3 Item roulette fun-times
- Colorize items, Combi-Catcher style, while the roulette is still going. Nice Chaotix reference, and tells you when the game's just lagged.
- Items blink when you first get them! They blink white when you wait out the whole roulette, red when you mash, or rainbow for enhanced items! Blinking prevents items from being stolen too, so items can't be literally stolen before you even have a chance to see what it was.
- New item roulette sound for mashing
- Fix TC_ limits in Lua
2018-11-23 19:15:14 -05:00
Monster Iestyn
794d27b49e Kill CheckMissileImpact, it has been useless for probably a decade and a half 2018-11-23 23:14:49 +00:00
Monster Iestyn
0a0336a674 Merge branch 'master' into fof-slope-skew-backport
# Conflicts:
#	src/r_segs.c
2018-11-23 22:40:28 +00:00
Monster Iestyn
4e616f54ad Merge branch 'master' into next 2018-11-23 21:01:03 +00:00
TehRealSalt
9e09dd7563 Don't show "Attack or Protect" for spectators 2018-11-23 16:00:21 -05:00
Monster Iestyn
d228e35fcb Merge branch 'responsefile-fix' into 'master'
Fix M_FindResponseFile returning garbage data

See merge request STJr/SRB2!254
2018-11-23 15:59:40 -05:00
TehRealSalt
9c444b64a9 Fix divide by 0 bug 2018-11-23 15:45:46 -05:00
Steel Titanium
97dd291f3f Merge branch 'master' into responsefile-fix 2018-11-23 15:29:52 -05:00
Alam Arias
30b9cef043
Merge pull request #326 from monster-psychic-cat/opengl_splitscreen_sky_fix
Render the skies correctly on splitscreen in OpenGL mode
2018-11-23 14:48:05 -05:00
Alam Arias
b1587cb0a3
Merge pull request #325 from monster-psychic-cat/opengl_startup_screen
Render the startup screen on OpenGL mode
2018-11-23 14:47:56 -05:00
Alam Arias
3d0fd7ff2e
Merge pull request #258 from light2yellow/master
m_fixed: asm: cc is not a register
2018-11-23 14:47:36 -05:00
Monster Iestyn
08af33c51f Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't 2018-11-23 19:12:48 +00:00
Nev3r
0487558a98 Add missing tweaks
Also remove a test printf.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 17:58:45 +01:00
Nev3r
c548aaa347 Backported PK3 support to 2.1
Hopefully I'm not missing anything.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Digiku
9a3d2d0ee5 Merge branch '21-credits-update' into 'master'
2.1.21 credits update

See merge request STJr/SRB2!339
2018-11-23 07:38:28 -05:00
Digiku
3c95a63fc2 Merge branch 'public-darker-credits' into 'master'
Make the credits pics darker

See merge request STJr/SRB2!336
2018-11-23 07:35:44 -05:00
mazmazz
2f7f472ca2 Update credits for 2.1.21 2018-11-23 07:34:23 -05:00
mazmazz
36e020c366 Update version to 2.1.21 2018-11-23 06:58:45 -05:00
wolfy852
e51ed406ac Swap out SDL_INIT_JOYSTICK for SDL_INIT_GAMECONTROLLER
First step in improving controller support.
2018-11-23 00:01:20 -06:00
TehRealSalt
3f35ffd7c6 Franticized items for 2nd place VS SPB'd 1st 2018-11-22 23:38:54 -05:00
Steel Titanium
fe43deacec Merge branch 'master' into responsefile-fix 2018-11-22 23:02:20 -05:00
Steel Titanium
933c1311cd Make the error less confusing 2018-11-22 22:59:46 -05:00
TehRealSalt
c4335a5524 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-22 22:56:33 -05:00
TehRealSalt
00fc67ba36 Reset to defaults option in controls 2018-11-22 22:50:40 -05:00
Steel Titanium
6020abab94 Fix the not found errors on DLLs 2018-11-22 22:44:47 -05:00
TehRealSalt
c2c799c885 Change defaults of these
nettimeout being 10 seconds is INSANITY, and maxping of 500 is when it starts being unplayable (I could also be bargained to raise it to 750 or 1000 though). Not sure if jointimeout causes any freezing, if it does then I'd also like to lower that
2018-11-22 20:54:28 -05:00
Sal
fe6832f559 Merge branch 'medal_unlocks' into 'master'
Immediate Time Medal Unlock Fix

See merge request KartKrew/Kart!104
2018-11-22 20:52:30 -05:00
mazmazz
0d4cd35e13 Make the credits pics darker 2018-11-22 20:08:02 -05:00
mazmazz
edd98842d5 Added chasefreecam to menu 2018-11-22 17:32:03 -05:00
mazmazz
17ff7e69a0 Add chasefreelook to separate third and first person mouselook 2018-11-22 17:05:24 -05:00
Monster Iestyn
8f48f082d1 Merge branch 'master' into next 2018-11-22 20:12:59 +00:00
Monster Iestyn
f7eea7ade3 Fix compiler errors 2018-11-22 20:08:57 +00:00
mazmazz
a8e01ee69b Smarter pause/break rejection for setcontrol 2018-11-22 14:47:01 -05:00
mazmazz
7075cdbfa8 Don't accept KEY_PAUSE for control console command 2018-11-22 14:37:28 -05:00
mazmazz
f926774ee1 Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key 2018-11-22 14:37:21 -05:00
mazmazz
4b5246d5b7 Adjust menu for movement and camera controls 2018-11-22 14:13:28 -05:00
Monster Iestyn
37c0e646e4 Merge branch 'ms-update-alert-fix' into 'master'
Master Server Update alert fix

See merge request STJr/SRB2!333
2018-11-22 13:34:43 -05:00
toaster
de02c0bca9 Turns out your unlocks are delayed a little bit! The medals are saved, but the unlocks due to the medals aren't immediate... which is a problem for Hell Attack, since there's no indication you need to play another level for it all to work!!! 2018-11-22 18:28:27 +00:00
toaster
c6268253eb The oft-promised buffer fixes. Also, making it so the gametype switch for "Sometimes" is every 10 maps, not a full buffer round (now that it doesn't add to the buffer when you first see it).
Unfortunately, the code didn't turn out nearly as nice as I'd desired, but things don't always work out.

In addition: For some reason, I rolled Tinkerer's Arena twice within three hits of the Dice voting option, so something's wrong and this branch needs proper, rigorous investigative testing but I don't know what and I'm way too tired (both physically and metaphysically) to investigate any further.
2018-11-22 17:10:36 +00:00
mazmazz
2a5ae054f9 Make movement controls consistent with 2.2 2018-11-22 10:41:21 -05:00
TehRealSalt
3832ffcc42 Make SPB slightly fairer on conveyors
It is possible to outrun SPB on gramet now
2018-11-21 22:26:33 -05:00
TehRealSalt
8f2210fb2f Allow turning while respawning
This makes rubber-burn turning even more useless, but I don't think there's a way to fix the rubber-burn turn without breaking demo playback, so let's just do the part that is needed for now. I kinda want to redo how that mechanic works anyway.
2018-11-21 20:29:21 -05:00
Steel Titanium
ff9c41ca5f Merge branch 'master' into cmake-use-internal-libs 2018-11-21 20:05:08 -05:00
TehRealSalt
1cb602aec6 Fix squishing on mobj scale maps 2018-11-21 19:40:56 -05:00
TehRealSalt
a30563da22 Buff indirect item cooldown to 30 sec, make sure the cooldown is set immediately 2018-11-21 19:30:00 -05:00
TehRealSalt
f65a8796df SPB retargets the same person after death 2018-11-21 19:22:28 -05:00
TehRealSalt
e07e89055d Remove drift & pogo spring on hit and a few other places 2018-11-21 19:00:14 -05:00
Monster Iestyn
3acc312923 Fix servers disappearing from the server list when you refresh, by forcefully closing connnections to the servers immediately after sending ASKINFO. Also force close connections to old server list when refreshing, because we don't need to hear from them anymore full stop. 2018-11-21 20:45:03 +00:00
Monster Iestyn
66900c70ee Merge branch 'master' into next 2018-11-20 13:55:36 +00:00
Monster Iestyn
948466658f Merge branch 'fof-wall-rendering-fixes-and-cleanup' into 'master'
FOF wall rendering fixes and cleanup

See merge request STJr/SRB2!317
2018-11-20 08:54:09 -05:00
TehRealSalt
b03d87c80a Be more consistent with how we lock kartspeed/kartweight
- The skin values are now locked between 1 and 9.
- kartspeed & kartweight are no longer locked on skin-switch. Combined with the above, this results in no gameplay change, other than the character select showing the proper value.
- Values used for the engine sounds are locked. No longer can overflow into character voices or freeslotted sounds.
- Removed the overzealous weight locking when in offroad.

If we want to ACTUALLY lock speed/weight for Lua too then we should do that in the Lua stuff.
2018-11-20 02:59:10 -05:00
TehRealSalt
5c67e22c22 Random map buffer only gets added to when
Needs another temporary buffer for the vote screen so that it doesn't roll dupes
2018-11-20 00:13:08 -05:00
TehRealSalt
9a4ebb916a Allow yeah in splitscreen 2018-11-20 00:10:54 -05:00
TehRealSalt
9b1c2b8dc0 Make Map Hell a 1% chance 2018-11-19 23:41:15 -05:00
TehRealSalt
9b7eea408d Change "player" to "user" to make it easier to read 2018-11-19 23:13:09 -05:00
TehRealSalt
0a3183aa82 Don't shrink spectators
Another typo here
2018-11-19 23:07:53 -05:00
TehRealSalt
c6053c8265 Don't do wipeout dust for spectators 2018-11-19 23:06:31 -05:00
TehRealSalt
555deddb6a Offroad effect fixes
- Make dust retain some of your speed so it's more visible
- Only play effect when moving and on the ground
2018-11-19 22:45:12 -05:00
TehRealSalt
4590d5c5cf Fix SKINCOLOR_ prefix not registering in Lua 2018-11-19 22:38:54 -05:00
TehRealSalt
39e644a7f5 Move countdown setting to P_CheckRacers
This fixes two bugs:
- Makes it so that the countdown happens when all the winners are ACTUALLY in instead of the first loser, because exiting timer wasn't set for the last winner in the place this was down before
- Means that the countdown timer can be set on disconnect
2018-11-19 22:37:24 -05:00
Monster Iestyn
2d1f927a17 Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs.
...that was a mouthful
2018-11-19 22:12:26 +00:00
Monster Iestyn
418943acdc change return type of M_CheckMODVersion to boolean 2018-11-19 17:47:23 +00:00
Monster Iestyn
797f9d180e Make sure GetMODVersion and its console equiv properly detect failing to get a reply from the MS, also added extra console/menu messages 2018-11-19 17:46:38 +00:00
TehRealSalt
20ac8ed126 Mistake 2018-11-18 23:31:36 -05:00
Alam Ed Arias
a290c4727b Merge branch 'master' into Travis_CI-gcc8 2018-11-18 21:23:27 -05:00
Alam Ed Arias
42afd3532d Merge branch 'master' into next 2018-11-18 20:22:40 -05:00
Alam Ed Arias
0b5069f36c We need to include the NUL char 2018-11-18 20:21:32 -05:00
Alam Ed Arias
5a09d44fd2 Merge remote-tracking branch 'public/master' into Travis_CI-gcc8 2018-11-18 19:59:21 -05:00
Monster Iestyn
ab39534ef6 Merge branch 'mingw-64bit' into 'master'
MinGW: Fix compiling on 64-bit Windows.

See merge request STJr/SRB2!329
2018-11-18 19:49:18 -05:00
TehRealSalt
b58cbd2c08 Move Shrink out of P_DamageMobj 2018-11-18 17:51:49 -05:00
TehRealSalt
a3211df748 Apply banana drag effect to offroad 2018-11-18 17:01:43 -05:00
Sal
22b3a29d12 Merge branch 'countdown-on-all-win' into 'master'
Finish countdown only starts when all winners are declared

See merge request KartKrew/Kart!99
2018-11-18 16:09:09 -05:00
Sal
ddff42d9e0 Merge branch 'avoid_fixing_manual' into 'master'
Avoid Modifying Default Controller Layout Manual Page

See merge request KartKrew/Kart!102
2018-11-18 16:07:33 -05:00
Sal
b47d10645a Merge branch 'show16playersinrankings' into 'master'
Fix the player in 16th not being visible in rankings

See merge request KartKrew/Kart!103
2018-11-18 16:02:32 -05:00
Sal
0aa251b18a Merge branch 'nextmerge_again' into 'master'
Nextmerge again

See merge request KartKrew/Kart!101
2018-11-18 16:01:09 -05:00
toaster
ffcb6eb6ab Merge branch 'fix-memory-leak' into 'master'
Fix the Memory Leak

See merge request KartKrew/Kart!100
2018-11-18 15:11:49 -05:00
toaster
a6d48f0ef4 Fix the player in 16th not being visible in rankings 2018-11-18 20:05:17 +00:00
toaster
cdeeac6ba1 Swap gc_lookback and gc_brake's default binded keys on controllers. (see the first issue in http://mb.srb2.org/showpost.php?p=802758&postcount=30) 2018-11-18 19:31:07 +00:00
toaster
c5a6460e18 Update ASSET_HASH_PATCH_KART for the latest patch.kart 2018-11-18 18:28:46 +00:00
toaster
aa607ecf4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
# Conflicts:
#	src/d_clisrv.c
#	src/m_misc.c
2018-11-18 18:26:50 +00:00
Monster Iestyn
8c71cd0b90 Merge branch 'master' into next 2018-11-18 17:11:57 +00:00
Sryder
4ee48194c4 Fix the Memory Leak
The Kart Minimap heads I believe should use GTC_CACHE as they're shown in level, only(?) Not using it causes the memory to keep creeping up as more colourmaps are loaded but not freed, while OpenGL by extention endlessly keeps making new textures for the "new" colourmaps.
2018-11-18 14:43:31 +00:00
toaster
0720264bc2 Negate (netgame || multiplayer) condition for countdown to use defaultvalue instead of value per the specifics of the previous implementation 2018-11-18 09:10:26 -05:00
Monster Iestyn
a400bb9ef6 Merge branch 'camera-subsector-crash-fix' into 'master'
Camera subsector crash fix

See merge request STJr/SRB2!318
2018-11-18 08:28:38 -05:00
Sryder
24a551238d Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git 2018-11-18 12:33:27 +00:00
Sryder
dac8a4ab93 Move the player 3 and 4 CMD defines to the correct place. 2018-11-18 12:32:59 +00:00
TehRealSalt
9acd0ffe8b Fix for waiting player screen animation 2018-11-18 06:34:29 -05:00
TehRealSalt
12ee59bdfa Finish countdown only starts when all winners are declared
Still removing/changing crusty vanilla holdovers, one at a time. :shitsfree:
2018-11-18 06:17:42 -05:00
Sryder
9ffcc79288 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git 2018-11-18 11:05:20 +00:00
Sryder
5a96a0d0a4 Fix potential warning from string truncation
Also the MS seems to just throw the entire char array into the website and ignore null terminators, so I'm memsetting maptitle all to 0 before we do anything with it.
2018-11-18 11:05:05 +00:00
TehRealSalt
7b142dbad1 Updated the one important modified game print that most people see to be more descriptive
(I could've SWORN there were more...)
2018-11-18 05:48:10 -05:00
TehRealSalt
fb3d0da38f v1.0.1 prep
Enable patch.kart, up version number
2018-11-18 04:00:05 -05:00
TehRealSalt
0e3b225011 Remove duplicate/removed objects
As well as other compile errors
2018-11-18 03:43:33 -05:00
Sal
b20d76719b Merge branch 'fix-opengl-screentexture-hack' into 'master'
Fix textures in GL being wacky with the screen.

See merge request KartKrew/Kart!91
2018-11-17 20:58:52 -05:00
TehRealSalt
516cda90ec Default gr_md2 to on 2018-11-17 20:55:12 -05:00
TehRealSalt
bd3f398a04 Fix cvar bugs
- karteliminatelast uses CV_YesNo instead of CV_OnOff
- chatbacktint defaults to on
- soniccd defaults to off
2018-11-17 20:47:11 -05:00
Sal
c419d973a3 Merge branch 'chat-changes' into 'master'
Fix capslock wonkyness

See merge request KartKrew/Kart!98
2018-11-17 16:54:56 -05:00
Sal
52e0379398 Merge branch 'introfadefix' into 'master'
Make level white fade use timeinmap instead of leveltime

See merge request KartKrew/Kart!93
2018-11-17 16:54:19 -05:00
Sal
b27a44e79b Merge branch 'serverinfo_fix' into 'master'
Serverinfo Fixes

Closes #33 and #31

See merge request KartKrew/Kart!92
2018-11-17 16:54:08 -05:00
Sal
37596d445c Merge branch 'savedata_fixes' into 'master'
Gamedata fixes

Closes #35

See merge request KartKrew/Kart!97
2018-11-17 16:53:56 -05:00
Sal
f17f5d08f5 Merge branch 'fix-splitscreen-join' into 'master'
Prevent more local players than the server maxplayers limit joining

Closes #30

See merge request KartKrew/Kart!90
2018-11-17 16:29:11 -05:00
Sal
8981093c85 Merge branch 'dedicated-battle-fix' into 'master'
Fix Battle Causing the game to crash in dedicated servers

Closes #36

See merge request KartKrew/Kart!88
2018-11-17 16:27:15 -05:00
Sal
e4cb1bc430 Merge branch 'shrinkegg_fix' into 'master'
Fix Eggman shrink bug

Closes #38

See merge request KartKrew/Kart!89
2018-11-17 16:24:40 -05:00
Latapostrophe
477400020d forgot whitespaces.... 2018-11-17 22:23:23 +01:00
Latapostrophe
e9767df4ff Fix capslock not working outside of chat/console and shifting non letter characters 2018-11-17 22:21:10 +01:00
toaster
4abb03a231 Two tweaks to gamedata saving:
* Save gamedata in Y_UpdateRecordReplays(), so that you never unfairly lose out on your spoils by setting modifiedgame before the game ends.
* Always save your matchesplayed/totalplaytime increase at the successful completion of a level.
2018-11-17 20:16:27 +00:00
toaster
176dc6e5ca Fix the first digit of all exiting players in positions 10 or worse flashing the first-place rainbow. 2018-11-17 18:02:04 +00:00
toaster
69228715fe Make level white fade use timeinmap instead of leveltime 2018-11-17 16:54:56 +00:00
toaster
56ed67397d * Fix the in-game MS browser thinking gametypes are unknown.
* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
Sryder
c46efa7c41 Set the screen textures to use max higher texture IDs
This should hopefully alleviate the issue where textures overwrite the screen, or the screen overwrites the texture for now.
THIS IS NOT A FULL SOLUTION TO THE PROBLEM, but I highly doubt we'll ever be loading 4 billion textures at once, ever.
2018-11-17 15:23:12 +00:00
Sryder
5d991b6f2a Prevent more local players than the server maxplayers limit joining 2018-11-17 15:00:15 +00:00
toaster
8735dcd24b Fix Eggman shrink bug.
Specifically: removed K_StripOther calls from touching fakes: No, none of these things need to be stripped! Also, poke K_StripOther just in case it eventually becomes relevant to have it.
2018-11-17 14:41:08 +00:00
Sryder
8845043d31 Fix Battle Causing the game to crash in dedicated servers
Check that the displayplayer mo exists before trying to use it for scaling on Player Arrow
2018-11-16 23:07:27 +00:00
TehRealSalt
e85e621d2c Minor credits issues 2018-11-16 12:05:57 -05:00
TehRealSalt
0de2d52bfd add TOL_TV to dehacked 2018-11-16 12:04:24 -05:00
TehRealSalt
cb8bbf8e4c Ensure MS packets are sent correctly 2018-11-16 12:01:57 -05:00
TehRealSalt
692ea23a42 Final credits 2018-11-15 22:55:01 -05:00
TehRealSalt
879267a709 Don't allow kart files to be downloaded 2018-11-15 19:18:04 -05:00
TehRealSalt
6b772aab59 Add Kart files to Makefile 2018-11-15 19:17:49 -05:00
TehRealSalt
82f353be61 Remove music.dta from loading
We've replaced/changed out all vanilla songs, so we no longer need it.
2018-11-15 19:17:06 -05:00
toaster
5d6e15f8af More cinematic title demos (hide most HUD elements, show a title logo in the bottom right hand corner). 2018-11-15 14:30:11 +00:00
Steel Titanium
02c08a3e10 Some small changes 2018-11-14 21:01:54 -05:00
Steel Titanium
f02105732e Fix up compiling on DD version 2018-11-14 18:00:10 -05:00
Steel Titanium
c5a97dcfe6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit 2018-11-14 17:28:41 -05:00
Sryder
b8477b4067 Squash various warnings
Shadowed declarations
Unsuffixed float constants
There's an unsuffixed float constant I can't fix because the define is outside of SRB2. We could have our own copy of Pi if we really wanted.
2018-11-14 21:53:57 +00:00
Alam Ed Arias
4695841b8d fix format-truncation: need bigger string buffers 2018-11-14 16:50:52 -05:00
Monster Iestyn
09f9572a8f Merge branch 'master' into next 2018-11-14 21:49:11 +00:00
Monster Iestyn
3e6fcf1b8b Merge branch 'opengl-hud-scale-fix' into 'master'
OpenGL HUD scaling fix

See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
fb08950c19 Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length 2018-11-14 16:32:57 -05:00
Alam Ed Arias
4e9fc881a2 Fix =sizeof-pointer-memaccess: argument to ‘sizeof’ in ‘strncpy’ call is the same expression as the source; did you mean to use the size of the destination? 2018-11-14 16:26:46 -05:00
Steel Titanium
1b79b9527c Properly check if cmake is running on wwindows
Thanks Monster Iestyn for informing me this is the correct way.
2018-11-14 15:58:45 -05:00
Alam Ed Arias
d4cb81cb28 Merge branch 'master' into next 2018-11-14 15:45:29 -05:00
TehRealSalt
ad79b4b83b Add S_StopSoundByID to Lua
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.

Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
2018-11-14 15:35:16 -05:00
TehRealSalt
514cd0794b This effect assumed that it was spawned at base scale anyway... 2018-11-14 14:48:16 -05:00
TehRealSalt
2d5551ca5b Double spectator movement speed to keep up with action better, scale it with map size 2018-11-14 14:41:28 -05:00
TehRealSalt
1201acce4b Slightly less duplication 2018-11-14 14:39:37 -05:00
MonsterIestyn
772c072064
Merge branch 'master' into analog-flipcam-synch-fix 2018-11-14 19:36:39 +00:00
TehRealSalt
887f4150c1 Hide unlockables with ???s 2018-11-14 14:15:24 -05:00
Alam Ed Arias
97fd69951a Merge branch 'master' into next 2018-11-14 11:07:12 -05:00
Alam Ed Arias
de5b626520 Fix misleading indentation 2018-11-14 11:06:45 -05:00
Alam Ed Arias
f81d01edca Merge branch 'vc-xpm-fix' into 'master'
Remove unnecessary SDLCALL from IMG_xpm.c declarations

See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Alam Ed Arias
938bf1605c Merge branch 'master' into next 2018-11-14 10:52:49 -05:00
Alam Ed Arias
f73ea4f984 Clean up warnings 2018-11-14 10:52:16 -05:00
toaster
3b48bf0079 Hide SMK Cup until you've unlocked the Chao Cup on EXTRAS unless you've unlocked the Chao Cup. Fits with our modus operandi of minimising Mario exposure, while still having it for the committed. 2018-11-14 15:29:32 +00:00
toaster
d9b1d33d89 Bugfixes:
* Use CV_NOSHOWHELP as an obstacle for CV_CompleteVar (so the hidden variables don't show up and ruin our party or anything).
* Hack around the karteliminatelast thing so we don't have to hex-edit the netids, and can release with current assets (but a different executable, of course, to get the credits).
* Fix M_HandleConnectIP not saving your current position on the menu if you use it while it's empty.
2018-11-14 15:28:17 +00:00
Marco Z
8777d5c6c9 Comment context for declaration changes; remove extern terms 2018-11-14 08:15:38 -05:00
Marco Z
51768e7dd1 Remove unnecessary SDLCALL from xpm declarations 2018-11-14 08:06:07 -05:00
Monster Iestyn
f3b59c1731 Fix VC project files to include hw_clip.c/h 2018-11-14 12:11:57 +00:00
TehRealSalt
ba9818c8ca Skip errors for staff ghosts 2018-11-14 05:20:51 -05:00
TehRealSalt
6afcde4aa5 More lenient balloon color setting 2018-11-14 04:45:40 -05:00
TehRealSalt
9119191b43 maps.kart quick patch 2018-11-14 04:16:13 -05:00
TehRealSalt
106d8c6d3f Remove "Kart" in front of the version number
Just looks silly :V
2018-11-14 01:12:58 -05:00
Sal
f10e7bade4 Merge branch 'disable-develop' into 'master'
Disable DEVELOP mode

See merge request KartKrew/Kart!85
2018-11-14 00:52:00 -05:00
TehRealSalt
682599def8 Update hashes
NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt
f859139353 Final title screen 2018-11-14 00:30:51 -05:00
Marco Z
0b97b2a76c Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
TehRealSalt
7c2535808f Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-13 21:02:49 -05:00
TehRealSalt
1ab5ac58a7 Title demos don't interrupt the music 2018-11-13 21:01:59 -05:00
Steel Titanium
2ca5e29110 Make sure the new option only works on Windows.
Is this how you do it? I'm not really sure.
2018-11-13 20:37:14 -05:00
Steel Titanium
4836e711d3 Fix up 64-bit MINGW 2018-11-13 20:32:18 -05:00
toaster
6fb45fa2a9 replacement quit sounds per sal 2018-11-14 01:30:26 +00:00
toaster
5d2e638e8a final menu tweaks before i fall asleep in my chair 2018-11-14 01:27:01 +00:00
Steel Titanium
d0b64222f7 Merge branch 'master' into cmake-use-internal-libs 2018-11-13 19:46:43 -05:00
TehRealSalt
5a06ae76ea Switch Chao Cup & SMK Cup 2018-11-13 18:34:37 -05:00
Monster Iestyn
302358c403 Merge branch 'mixer-sound-x64-fix' into 'master'
mixer_sound fix x64 build issue

See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
Steel Titanium
9029cf5d9c Fix skybox disappearing after using objectplace command 2018-11-13 17:25:42 -05:00
mazmazz
2db2b6e6af Win32 boolean fixes 2018-11-13 17:24:19 -05:00
Steel Titanium
95ed3fcf7e Save current renderer to screenshots 2018-11-13 17:19:22 -05:00
mazmazz
894ee02f3f Fix x64 build issue 2018-11-13 17:12:18 -05:00
Monster Iestyn
e9fe0ebae1 Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy 2018-11-13 18:14:59 +00:00
Monster Iestyn
0d38061db8 Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode 2018-11-13 18:13:51 +00:00
TehRealSalt
d09fd4b861 Carry over old explosion sfx flags 2018-11-13 01:09:36 -05:00
TehRealSalt
29c9448148 Fix clash sound flags not being carried over 2018-11-13 01:06:13 -05:00
TehRealSalt
b009bddd3b Lowered volume of drift sparks, made local 2018-11-12 17:18:39 -05:00
TehRealSalt
13b51823ba Some tweaking
- Swap order of Silver & Gold, for menu appearances & bug fixing
- Ensure that totalplaytime and matchesplayed aren't kept when M_ClearSecrets getss called in M_EraseDataResponse
- Set sensible defaults for emblem sprite/color
2018-11-12 17:09:37 -05:00
Monster Iestyn
e85f73117c Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set! 2018-11-12 20:07:45 +00:00
TehRealSalt
faaea8abe3 Final emblem setup
- Added silver time medals for the new maps
- Added gold dev time medals for all maps
- Added 4 more matches played milestone medals
- Changed requirements for most silver time medals to be easier, especially in the early game
- Made all unlockable requirements higher, in both medals & matches, to balance out with the additional medals and make sure stuff is unlocked further into the first release week
2018-11-12 14:42:52 -05:00
Monster Iestyn
63ba59341b Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing 2018-11-12 16:23:59 +00:00
TehRealSalt
d0f21ca415 Merge branch 'sfx-clean' 2018-11-12 04:26:02 -05:00
TehRealSalt
91ae26e213 Use S2 rips on the title screen 2018-11-11 19:22:15 -05:00
TehRealSalt
93ab9850a3 Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
toaster
71c72bf0c5 Realign YOU ARE THIS PLAYER highlight on non-green-res voting 2018-11-11 14:36:24 +00:00
Sryder
799efd5b31 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into nextmerge 2018-11-10 22:29:37 +00:00
toaster
aece934083 Fix not found 40833 2018-11-10 22:27:04 +00:00
Sryder
6af56273bf Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
# Conflicts:
#	src/d_main.c
#	src/d_main.h
#	src/d_netcmd.c
#	src/doomtype.h
#	src/hardware/hw_md2.h
#	src/p_user.c
#	src/r_splats.h
#	src/s_sound.c
#	src/s_sound.h
#	src/screen.c
#	src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
MPC
eb4a72440a Render the skies correctly on splitscreen in OpenGL mode 2018-11-10 16:19:41 -03:00
Monster Iestyn
fced19d291 Merge branch 'master' into next 2018-11-10 19:05:33 +00:00
Monster Iestyn
c7e58b7cd5 Merge branch 'opengl-new-clipping-backport' into 'master'
OpenGL new clipping backport

See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
46b58cba55 Merge branch 'alias-recursion-hotfix' into 'next'
Alias recursion hotfix

See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn
51df32dd3d Merge branch 'gcc-compiling-cleanup' into 'master'
Compiling cleanup and fixes

See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
MPC
ff642df1f2 Render the startup screen on OpenGL mode 2018-11-10 15:56:13 -03:00
toaster
e1a28bbe1c Three more CV_NOSHOWHELP's I missed the first time around. (Not making another exe for this, it'll show up the next time one is made... not that important.) 2018-11-10 18:50:19 +00:00
toaster
45fc2c46e9 Merge branch 'fof-slope-skew-backport' of https://git.magicalgirl.moe/STJr/SRB2.git 2018-11-10 18:27:13 +00:00
Sryder
a0165f1ac1 Merge branch 'com_cleanup_redo' into 'master'
Improved "HELP" command

See merge request KartKrew/Kart!82
2018-11-10 12:51:51 -05:00
Monster Iestyn
323c89dbaf fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
Monster Iestyn
dd83652b71 Whoops, this broke my non-NEWCLIP test build 2018-11-10 16:10:25 +00:00
Monster Iestyn
8ba0f2a177 clipping code didn't seem so bad this time (at least compared to without), let's enable it now? 2018-11-10 16:09:52 +00:00
Monster Iestyn
c4569e61a8 Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2 More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
31301660cd Merge branch 'master' into next 2018-11-10 14:27:27 +00:00
Monster Iestyn
925a56ad98 Merge branch 'opengl-improvements-backport' into 'master'
Opengl improvements backport

See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
e01c7ae743 Merge branch 'copyright-info-update' into 'master'
Update copyright info

See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
2da335a1c4 Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion 2018-11-10 13:08:26 +00:00
toaster
5b286d89a8 Hide the numlaps change message in record attack. (It plays every time you load a demo of a map with a differing quantity of laps to the default value...) 2018-11-10 12:34:04 +00:00
toaster
a0badacd22 * Fix spectators having the "YOU ARE THIS PERSON" highlight on the minirankings be done on the person in first.
* Apply the "YOU ARE THIS PERSON" highlight to all non-splitscreen circumstances that use the tiny player icons. (New locations: Tab rankings, intermission, completed votes.)
2018-11-10 12:31:41 +00:00
TehRealSalt
fa989f2f7f Shorter Karma sticker 2018-11-10 01:03:34 -05:00
TehRealSalt
0f01e9513a Use Silver for brake drift effect 2018-11-10 00:02:21 -05:00
TehRealSalt
571ef7173e Ranking face highlights 2018-11-10 00:01:44 -05:00
TehRealSalt
60dcd3470b Separate grow & invincibility alarms, donated by VAda 2018-11-09 21:47:36 -05:00
Monster Iestyn
4b8232d777 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
Alam Arias
1c22c6a1f9
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
TehRealSalt
ad625296c2 Buff the fuck out of item drop speed
no, dude, don't turn right back around and pick your shit right back up, stop
2018-11-09 15:37:33 -05:00
TehRealSalt
2f5e8ceee2 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-09 15:34:59 -05:00
toaster
b0246d6cba Prevent using kartdebug cvars in Time Attack.
(None of this should invalidate any of YOUR existing ghosts, because none of them use these obvious cheats like, say, setting kartdebugitem 2.)
2018-11-09 20:16:12 +00:00
Monster Iestyn
b3befae143 Merge branch 'public-op-nightsbumper-fix' into 'next'
Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS

See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
17223aa520 Merge branch 'master' into next 2018-11-09 16:09:49 +00:00
Monster Iestyn
f974bb96ac Merge branch 'music-clean' into 'master'
Some code cleanup.

See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
TehRealSalt
6c5acd6e0d A few mobj_scale fixes I missed on signposts 2018-11-08 20:39:18 -05:00
TehRealSalt
3ad8d1c4ce Lap emblem gets replaced with a stopwatch in Record Attack 2018-11-08 19:36:05 -05:00
TehRealSalt
68d2d00a07 Log "Speeding off to level..."
It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
2018-11-08 17:56:26 -05:00
TehRealSalt
1e4d196e5e Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
Monster Iestyn
98fd9f8e42 WHY DID I FORGET THIS 2018-11-08 21:22:45 +00:00
Monster Iestyn
82c738ea4b Remove hasslope, per colette's warning about it potentially causing desyncs 2018-11-08 21:13:58 +00:00
TehRealSalt
0feb1d557d Foolish typo 2018-11-08 16:04:26 -05:00
Monster Iestyn
d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
a9cfd6a781 Merge branch 'lua-slopes' into 'next'
Lua support for slopes

See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
91113cb79c Merge branch 'master' into next 2018-11-08 20:50:58 +00:00
Monster Iestyn
7cc5caf69c Merge branch 'winsock-error-handling-fixes' into 'master'
Winsock error handling fixes

See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
TehRealSalt
11595a501a Fix connecting w/ -splitscreen set 2018-11-08 15:24:10 -05:00
TehRealSalt
df3c6051e8 Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe 2018-11-08 15:11:22 -05:00
Monster Iestyn
f50f10ef30 d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0 2018-11-08 20:09:00 +00:00
TehRealSalt
03bf72bf9e This fake Lua function is probably no longer needed, now. 2018-11-08 15:02:19 -05:00
TehRealSalt
f5a45534fa Make the texture stuff completely integer-based again, but expose R_TextureNumForName
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt
ed1c108992 Merge branch 'master' into lua-improvement 2018-11-08 14:50:30 -05:00
TehRealSalt
94066638bc Merge branch 'master' into lua-improvement 2018-11-08 14:49:56 -05:00
TehRealSalt
69287984db Merge branch 'master' into staff_names 2018-11-08 14:47:38 -05:00
Sal
c32d0df6c2 Merge branch 'lua-hudlib' into 'master'
Small Lua hud library improvements

See merge request KartKrew/Kart!73
2018-11-08 14:43:58 -05:00
TehRealSalt
393fee317e Fix for the Y_FollowIntermission change hurting Record Attack
Should probably be ported to vanilla
2018-11-08 14:43:06 -05:00
Monster Iestyn
fa80d61799 byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness 2018-11-08 17:16:54 +00:00
Monster Iestyn
fd20bbb54e More doomtype.h cleaning up:
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
5c61c40551 Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable 2018-11-08 16:31:20 +00:00
Monster Iestyn
0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
TehRealSalt
aa3ad733af Textures' string bits are now optional.
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt
bc7e865e6b Serious deep-cleaning to most of the kartstuff
More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt
2b9b1e3bff These are integers, whoops 2018-11-07 18:37:06 -05:00
TehRealSalt
95a1637437 Add Kart globals 2018-11-07 18:31:07 -05:00
TehRealSalt
b9161871a1 typo 2018-11-07 18:24:44 -05:00
TehRealSalt
7ad0347ab0 Add missing K_ functions 2018-11-07 18:23:28 -05:00
TehRealSalt
868118d0cd IsPlayerAdmin support, since admin was removed 2018-11-07 18:07:34 -05:00
TehRealSalt
68c46cdca3 toptexture, bottomtexture, and midtexture use strings instead of magic numbers 2018-11-07 17:53:49 -05:00
toaster
c8c7b63be6 Fix disabling music on the menu. 2018-11-07 22:18:46 +00:00
toaster
e1d46e0122 Merge branch 'master' into 'lua-hudlib'
# Conflicts:
#   src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
Monster Iestyn
c47f0045d6 ST_Ticker also should not have FUNCMATH, as it also has side effects 2018-11-07 21:45:27 +00:00
toaster
8e6ecb5e98 * Add numbers to the staff name strings as Sryder requested.
* Make the maximum number of staff ghosts 99 instead of 100. It's a minor thing, and insignificant in the grand scheme of things, but it fixes a bugbear I haven't been able to get out of my head since originally starting to maintain this code. (In the case of 100, it'd do S00, which'd have some fucky effects on ordering. If we WANTED to start with S00, we shoulda used that slot in the first place.)
2018-11-07 21:42:10 +00:00
Monster Iestyn
b3e8a1ed88 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn
4a4e07e138 D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function. 2018-11-07 21:21:36 +00:00
TehRealSalt
9a18b83c2a Disable DEVELOP mode 2018-11-07 16:19:02 -05:00
TehRealSalt
499faec555 Merge remote-tracking branch 'srb2public/next'
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
f66979ba1a P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway) 2018-11-07 21:00:38 +00:00
TehRealSalt
e63099f3de Log this 2018-11-07 14:56:36 -05:00
Sal
a09d7489d8 Merge branch 'info_tidy' into 'master'
Murder the fancharacters and associated

See merge request KartKrew/Kart!83
2018-11-07 14:50:10 -05:00
toaster
cf16959ad5 Clean but quick: Rename all user-facing things that say "emblem" to say "medal" instead. Don't touch SOC, don't touch code, otherwise we'll be here all year. 2018-11-07 18:05:29 +00:00
GoldenTails
a3bc7ddfa0 Add Lua Ultimate Mode global variable so people can use it. 2018-11-06 18:09:45 -06:00
toaster
7866e88292 No-show of debug stuff, and make karteliminatelast into a debug to justify its hiding. 2018-11-06 18:54:00 +00:00
toaster
390d2b4114 Fix replaying guest demos 2018-11-06 13:38:53 +00:00
toaster
935c0da7d2 Fix startbumps.
A more detailed explanation:
* P_CheckPosition is the function which determines collisions.
* In Vanilla, collisions do not happen between players unless tailspickup is off (which it basically never is).
* Even with tailspickup off, on-spawn player collisions do not affect momentum.
* However, in kart, player collisions cause the player to get bumped.
* It would succeed at the P_CheckPosition call because players aren't *solid* solid, even though they cause bumps.
* It would fail at the K_CheckPlayersRespawnColliding call, but that would be too late, *as the player already has been bumped.*
* The player would therefore be moved to a new location, but still retain bump momentum, and the bump sound would have played for both players.
* Therefore, the obvious solution is to swap P_CheckPosition and K_CheckPlayersRespawnColliding, so that it checks for players BEFORE it performs object collisions at that spot.
* The reason we didn't see this MUCH before is that it can only ever happen in the case of ties.

I could've easily done this into master, but obviously I figure yalls'd at least like to check this first.
2018-11-06 13:33:27 +00:00
toaster
5ccfc111e8 Disable attempt at preventing replays with the same staff member back to back, based on Discord discussion. If the RNG does this to you, you're on your own. 2018-11-05 23:18:34 +00:00
toaster
e958dfc909 MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone. 2018-11-05 23:06:28 +00:00
MPC
1cc8619c9e Minor remote viewpoint bugfixes. 2018-11-05 20:40:51 -02:00
toaster
77d6e578f5 Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.
In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
2018-11-05 19:58:20 +00:00
toaster
bb251c4fbf * Re-add support for command "help" (ie, basically no help at all).
* Rename "suicide" command to "respawn" so the game doesn't tell you to kill yourself when you try to get help for it.
* Add a "manual" command to open the manual.
2018-11-05 19:02:34 +00:00
toaster
f2e9186c7b You were right, Sal, "%s ran out of time." should've died back when you were working on the branch to remove all the prints. 2018-11-05 14:33:39 +00:00
toaster
7be7c600bf Cleaner code logic. Should make no real difference to exe, so not gonna upload another. 2018-11-05 14:28:32 +00:00
toaster
0d0eaf5f99 Fix "laststaff" setting 2018-11-05 14:03:09 +00:00
toaster
a0c3283303 Merge branch 'master' into staff_names 2018-11-05 13:46:10 +00:00
toaster
75d08f2048 TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
2018-11-05 13:45:40 +00:00
toaster
9eafb61fd3 Black out the background around the GAMEQUIT picture, since we removed the automatic doing of that for non-green resolutions. 2018-11-05 12:52:15 +00:00
toaster
8d4ce113e4 Redo the help command stuff, this time with much less impact on other areas of the code for sanity as we approach R1. 2018-11-05 12:49:28 +00:00
toaster
263b29a4a6 Merge branch 'fix-mixed-declarations' into 'master'
Literally a single compiler warning.

See merge request KartKrew/Kart!80
2018-11-04 16:49:45 -05:00
toaster
3a53d6d3b9 Properly support widescreen in Y_IntermissionDrawer (I meant to do this in charscleanup but forgot). 2018-11-04 21:48:47 +00:00
Sryder
6c0fae421c Literally a single compiler warning. 2018-11-04 17:37:18 +00:00
toaster
b8446effe8 Correctly disable OGL-only menus/options in software. 2018-11-04 14:41:24 +00:00
toaster
e2f57e5ca0 Add a wide lap sticker for the record attack menu, so you're not looking at the same icon twice to mean two different things.
https://cdn.discordapp.com/attachments/270211093761097728/508614473628647442/kart0002.png
2018-11-04 12:15:13 +00:00
TehRealSalt
34baa5ae74 Mixed up validity check... 2018-11-03 22:53:12 -04:00
toaster
6604d0181c Staff attack ghost names on the REPLAY... menu.
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
2018-11-04 01:00:17 +00:00
TehRealSalt
d3944fe29b Battle arrow fixes and cleanup 2018-11-03 17:45:38 -04:00
Latapostrophe
4cbc270b6d Merge branch 'master' into lua-hudlib 2018-11-03 22:25:33 +01:00
Latapostrophe
e7f35307c9 Remove indents on #ifdefs and take K_drawInput in the hud_position check 2018-11-03 22:24:45 +01:00
toaster
f9ad07da5f Fix 2p ("wide") splitscreen having an incorrect FINISH arrangement (drawn at wrong scale, moved across screen at wrong speed...) 2018-11-03 13:20:02 +00:00
Monster Iestyn
02b14959cc Merge branch 'master' into next 2018-11-03 12:29:04 +00:00
Monster Iestyn
924c3164b0 Merge branch 'soc-sanitising-the-sequel' into 'next'
SOC sanitising the sequel!

See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
TehRealSalt
0d79cbdd27 Keep the old y offsets, though. 2018-11-03 03:38:41 -04:00
TehRealSalt
cb1380ae51 Changed this randomly changed instance back to vanilla, due to compile errors
https://i.imgur.com/SEdmZpC.png
2018-11-03 03:29:06 -04:00
TehRealSalt
69faf1cbc7 Remove NOFOURPLAYER from Makefile
Seems that someone already removed it from the other code anyway...?
2018-11-03 03:21:08 -04:00
TehRealSalt
9de7a9d5cc Add textures.kart, re-define DEVELOP mode,
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
0eab0c5a14 Merge branch 'master' into update-version 2018-11-02 23:57:28 -04:00
TehRealSalt
9ae9e7ec3a Check for valid source in A_JawzChase, change 1 target rule 2018-11-02 23:51:06 -04:00
Monster Iestyn
0f37411e2b Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
TehRealSalt
cb699c1770 fullbright points 2018-11-02 15:06:56 -04:00
TehRealSalt
6bb33b9d16 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-02 14:59:48 -04:00
TehRealSalt
ba67c7aa70 Fix for "became a spectator" text repeating 2018-11-02 14:59:26 -04:00
Sal
87dd8cd0ce Merge branch 'all_hardcode' into 'master'
Truly all-hardcode

See merge request KartKrew/Kart!71
2018-11-02 14:54:09 -04:00
TehRealSalt
399bccd2c7 use gfx.kart 2018-11-02 14:52:08 -04:00
Monster Iestyn
7b268d15b1 Merge branch 'lua-hudlib-addition' into 'next'
Lua: hud.enabled and v.getLocalTransFlag()

See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
TehRealSalt
8d5fb13111 wrong var fix 2018-11-02 14:01:29 -04:00
Monster Iestyn
f37a573834 Merge branch 'master' into next 2018-11-02 11:02:35 +00:00
Monster Iestyn
ba5f5be3bb Merge branch 'patch-offsets-fix' into 'master'
Patch offsets fix

See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
TehRealSalt
37893cc523 Merge branch 'master' into all_hardcode 2018-11-02 02:30:36 -04:00
TehRealSalt
1bdaad3f06 quick merge fix 2018-11-02 02:28:34 -04:00
TehRealSalt
5c1cc6e1df Merge branch 'master' into all_hardcode 2018-11-02 01:42:34 -04:00
TehRealSalt
667e636631 Use chars.kart 2018-11-02 01:22:52 -04:00
TehRealSalt
6fd0f3f0ba Fix ghost rankings issue 2018-11-02 01:19:25 -04:00
TehRealSalt
89276b739f Merge branch 'master' into chars_cleanup 2018-11-01 23:48:22 -04:00
TehRealSalt
950bca1217 Actually lets just do this now, like how its done below 2018-11-01 21:05:52 -04:00
TehRealSalt
78299c5fee 0xFFFF to 0xFFFFFFFF
I'll implement proper bit-setting later, just gotta see if it works first
2018-11-01 20:50:19 -04:00
TehRealSalt
67dd962fb9 Change out the hex used for hnext/hprev consistancy 2018-11-01 20:46:20 -04:00
TehRealSalt
e758e0f8fd Merge branch 'master' into resync 2018-11-01 20:39:50 -04:00
TehRealSalt
5c7de75592 Fix random crash on squishing
Why does this cause a crash? I dunno, beats me, but this seemed to fix it.
2018-11-01 19:50:31 -04:00
TehRealSalt
0c2a5cf9d3 Merge branch 'master' into more-fixes 2018-11-01 18:10:53 -04:00
TehRealSalt
7e103be393 Change default brake color from Yellow to White 2018-11-01 17:37:59 -04:00
TehRealSalt
6a31959381 Merge branch 'master' into brake-drift 2018-11-01 17:37:10 -04:00
TehRealSalt
03d64cbced Merge branch 'master' into brake-drift 2018-11-01 17:35:45 -04:00
TehRealSalt
deb51d1eb4 Merge branch 'master' into battle-visuals 2018-11-01 17:35:01 -04:00
TehRealSalt
a2da81243e Double length of msg 2018-11-01 17:08:30 -04:00
TehRealSalt
43d72d72f9 Properly center this 2018-11-01 17:06:10 -04:00
TehRealSalt
7e9300c420 Lap hands touch-up 2018-11-01 16:15:25 -04:00
Steel Titanium
5a0cfc10f4 Update copyright info on some files 2018-11-01 14:47:19 -04:00
TehRealSalt
4cf9476510 First frame lasts longer 2018-11-01 13:44:09 -04:00
TehRealSalt
7891a11fba Battle points are visible 2018-11-01 00:57:38 -04:00
TehRealSalt
a193a4adf2 YOU GOT EM
Flashes on screen whenever you get more than 1 karma point at a time, getting you back into the game.
2018-10-31 23:34:13 -04:00
TehRealSalt
6c557407d5 Added judging hands (if'd out) 2018-10-31 23:10:38 -04:00
TehRealSalt
4369917912 Fix offsets, add colormapping 2018-10-31 22:38:43 -04:00
TehRealSalt
ea4ca2eb1f Brake drfit effect 2018-10-31 21:35:17 -04:00
toaster
659e6fa617 That's it for me. No new features, no major sprite replacements. Maybe bugfixing stuff like this I did while half-asleep just in case it turns out I missed a test case.
* Oni's new 1x Bumpers and Out-Of-Bumpers competition-style 'X'!
* Modify alignment for `GOTITx` emblem drawing to match new Chaos Coin sprites.
* Adjust m_cond.c list to use new Chaos Coin Emblem sprite slots.
2018-11-01 00:10:34 +00:00
Monster Iestyn
4dd5abf534 Merge branch 'master' into next 2018-10-31 23:10:57 +00:00
Monster Iestyn
c450a1aee2 Merge branch 'mi-minor-refactoring-backport' into 'master'
MI minor refactoring

See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
61c1b12960 Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
Multi-patch texture support for transparency AND translucency

See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Monster Iestyn
e9ea1b47d5 Fix the game crashing if you put params with no "=" for some reason in some of the SOC blocks, just stop going through the lines if that happens 2018-10-31 19:26:29 +00:00
TehRealSalt
2999c45d05 Item distribution experiments based on my experience in netgames
Needs tested tonight.

- Grow & Rocket Sneakers are slightly more in the back
- Sneaker x3 gets handed out more in the back-middle
- Removed 5% from Ballhog towards the front
- Removed 5% from Shrink in the forward-most column it was in
2018-10-31 15:14:53 -04:00
toaster
007ef084c6 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-31 16:19:50 +00:00
toaster
668acad8a7 Order of state enums was different to that of info table, so corrected. 2018-10-31 16:18:44 +00:00
Latapostrophe
1928dd86f1 I forgot a }, you may slap me. 2018-10-31 17:14:32 +01:00
toaster
8370064706 Merge branch 'wolfs_hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-10-31 15:19:39 +00:00
Latapostrophe
7a04fd1097 Resolved merge conflict and renamed gamerankings to minirankings 2018-10-31 15:18:05 +01:00
TehRealSalt
80b8aefdb2 Nerfed squishing
After fixing flashing tics not being set properly, 2 seconds of being fully stopped and then another 1.5 seconds minimum of being unable to be hit just feels like an eternity :V
2018-10-31 05:35:06 -04:00
TehRealSalt
e76da7d5ca No item usage while squished or respawning 2018-10-31 05:32:59 -04:00
TehRealSalt
54f71d3dbf Use frameangle for rocket sneakers so they rotate around you when you spinout 2018-10-31 05:28:39 -04:00
TehRealSalt
6da700629f Fix incorrect scale of player arrows in non-splitscreen
whoops
2018-10-31 04:55:00 -04:00
TehRealSalt
66a7adfc34 Push fakes away from other items
Prevents stupid item stacking in Battle (you can still do it with bananas, but THOSE are removable, and don't have a similar sprite)
2018-10-31 04:46:24 -04:00
TehRealSalt
cc5d248c90 Time over cam & signposts support mobjscale 2018-10-31 03:13:56 -04:00
TehRealSalt
20d86f01c7 Cancel pogo spring when bumping a wall
Prevents instances where you can use it to stick in one spot in Battle
2018-10-31 03:07:33 -04:00
TehRealSalt
db731209e5 Fix ENTER GAME option not working 2018-10-31 03:06:36 -04:00
TehRealSalt
69354856b7 "Joined with" kicks display in the chat instead of console 2018-10-31 02:46:16 -04:00
wolfy852
932f1f929a SOC_CHAO hardcode
TODO: fix comment alignment
2018-10-30 20:35:33 -05:00
Steel Titanium
0f9611df76 Merge remote-tracking branch 'upstream/master' into cmake-use-internal-libs 2018-10-30 21:06:06 -04:00
Steel Titanium
2f62a03f6c Fix up 64-bit gme 2018-10-30 20:50:36 -04:00
TehRealSalt
aea453f6f2 Set stats to what we want them to be for R2 anyway
(Eggman's will need updating in the wad)
2018-10-30 20:11:15 -04:00
toaster
26241d32ce Have HU_DrawRankings and K_drawKartPositionFaces learn a thing or two from each other, considering the latter was originally copypasted code from the former but then diverged a bit.
Hopefully this solves our disconnect woes.
2018-10-30 23:01:17 +00:00
toaster
fe177975ca Fix ping alignment. 2018-10-30 22:44:05 +00:00
TehRealSalt
f1ea725319 Clean up for player->mo resyncing
Make most of the order match the struct, make sure proper type conversions are used when needed
2018-10-30 18:20:56 -04:00
Latapostrophe
f2eea0b31a I'm a genius and forgot to rename the stuff correctly 2018-10-30 23:10:56 +01:00
toaster
ad78c75430 Make the horizontal line at the bottom of the tab rankings use the duptweaks. 2018-10-30 22:09:04 +00:00
Latapostrophe
b6b19c8250 Removed some useless stuff 2018-10-30 23:08:58 +01:00
toaster
f36d58dd09 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chars_cleanup 2018-10-30 22:08:17 +00:00
toaster
6c020aab2e Some adjustments to the position faces. (Currently untested, but I need to merge master in and accidentially did this before that and I still have to compile from scratch for this branch, so...) 2018-10-30 22:07:35 +00:00
Latapostrophe
6841458546 got rid of the settop as well 2018-10-30 22:51:05 +01:00
Latapostrophe
799d8d2749 remove gL check 2018-10-30 22:29:28 +01:00
TehRealSalt
f9d559b03c Fuck it, add back in the old vars
If we want a smaller resync packet, let's actually remove these FOR REAL
2018-10-30 17:03:11 -04:00
TehRealSalt
7fbfed535b Add hnext/hprev to consistancy, add marescore to resynchend 2018-10-30 16:24:27 -04:00
Latapostrophe
a0495142df Small hud library additions 2018-10-30 19:40:59 +01:00
Latapostrophe
232a19edf4 A few additions to the hud library 2018-10-30 18:24:03 +01:00
Monster Iestyn
22e8dd1f9d now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore 2018-10-30 14:22:21 +00:00
Monster Iestyn
2fa0896fd0 Fix an error I made in HWR_DrawFixedPatch 2018-10-30 13:44:01 +00:00
toaster
98f9d73ca8 No fucking wonder these weren't showing up, I set their duration to 1 tic instead of -1 tic
(The Volcanic Valley issue is because the most recent Volcanic Valley update in maps.kart lost all the Objectspecial flags from mapthing 2018)
2018-10-30 11:08:53 +00:00
TehRealSalt
48a400c347 Clean up resync pak 2018-10-30 01:23:21 -04:00
toaster
7f24836d00 Merge branch 'sal-hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-29 21:47:34 +00:00
TehRealSalt
08144b96f1 Fix SMK RR thwomps casuing bounce-up 2018-10-29 17:45:59 -04:00
toaster
52523fc4b4 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-29 21:37:06 +00:00
toaster
f1a6e1e6cd Merge branch 'sal-hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode
# Conflicts:
#	src/info.c
#	src/info.h
#	src/p_mobj.c
2018-10-29 21:36:39 +00:00
LJSonik
b52158eb48
Merge branch 'master' into analog-flipcam-synch-fix 2018-10-29 19:52:08 +01:00
toaster
318d692c3c Make dropped floatingitems not carry player momentum (sorry for leaving this so long, Oni!) 2018-10-29 14:43:21 +00:00
Monster Iestyn
b022ff02a5 add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well 2018-10-29 13:34:54 +00:00
Monster Iestyn
f8fd8f8ec5 HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields 2018-10-29 13:29:16 +00:00
Monster Iestyn
df9c3ef3cd Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own 2018-10-29 12:36:09 +00:00
Monster Iestyn
834a5e6b35 V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP 2018-10-29 12:06:22 +00:00
toaster
1e4207c1de Merge branch 'master' into 'toast_pokes'
# Conflicts:
#   src/hu_stuff.c
2018-10-29 07:04:35 -04:00
toaster
e2399c1638 Fix Sonic's minimap icon not being properly initialised. (Experimenting with the online editor, since I'm low on time, but this is 100% correct and I'll make a new exe later.) 2018-10-29 06:57:45 -04:00
toaster
adcf5a9a4e Merge branch 'master' into 'chars_cleanup'
# Conflicts:
#   src/hu_stuff.c
2018-10-29 06:48:18 -04:00
Sal
07a31c20d6 Merge branch 'grow-shrink-fixes' into 'master'
Invincibility item & Shrink fixes

See merge request KartKrew/Kart!68
2018-10-29 05:32:20 -04:00
Sal
292a18804a Merge branch 'splitscreen-tuneup' into 'master'
Splitscreen tuneup

See merge request KartKrew/Kart!67
2018-10-29 05:30:49 -04:00
Sal
8dbb636b2f Merge branch 'div-sounds' into 'master'
Divide sound with number of local players

See merge request KartKrew/Kart!66
2018-10-29 05:26:51 -04:00
TehRealSalt
f8d87c8f08 Preface with splitscreen checks 2018-10-29 05:26:17 -04:00
TehRealSalt
14fcda0eca Make shadows more consistent on slopes for non-players 2018-10-29 05:21:47 -04:00
TehRealSalt
9f18164ad4 The motherload: all of my Lua is hardcoded
This took like 6 straight hours of work, never ask me for anything ever again
2018-10-29 05:00:08 -04:00
Louis-Antoine
3d0daf2202 Fix desynch when toggling analog mode or flipcam
Special thanks to Lat' for asking weird questions
2018-10-29 00:49:23 +01:00
TehRealSalt
9630e01616 Camera crash fixes
UNRELATED, but they made this branch a pain in the ass to test so I needed to fix this here :V
2018-10-28 17:31:59 -04:00
TehRealSalt
b83286b532 Use k_itemtype as the additional check instead of pw_shield 2018-10-28 14:45:01 -04:00
TehRealSalt
9d6563fcf7 Fix kartspeed/kartweight writes 2018-10-28 14:43:58 -04:00
toaster
75efd3e2c5 Ping offset fixed even more 2018-10-28 18:06:21 +00:00
TehRealSalt
a23c62e60e Move lap animation up slightly
(I'm not gonna remember to do this later either)
2018-10-28 13:52:25 -04:00
toaster
49e25abb60 fix ping drawing offset (this won't be in the exe I uploaded before I disappear for a bit) 2018-10-28 16:34:02 +00:00
toaster
fe00f34562 unused variable [screams] 2018-10-28 16:29:56 +00:00
toaster
a9b4a56d23 Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00
TehRealSalt
a885f340ae Use V_ORANGEMAP for blinking WANTED text in Battle splitscreen 2018-10-28 01:50:27 -04:00
TehRealSalt
84c9dbfcce Even better: base it off how much timer is left
So instead of prioritizing a specific track, the person who activated their powerup the latest gets their music. That should be a nicer solution for when multiple players are activating their powerups at the same time.
2018-10-28 01:38:01 -04:00
TehRealSalt
67a8ee178d More smoothly decide which invincibility music to use
Less P_RestoreMusic conflicts in splitscreen, just see the Toxic Palace video for an example :V
2018-10-28 01:22:26 -04:00
TehRealSalt
b6d8c3ea7d This didn't commit with for some reason... 2018-10-28 01:02:49 -04:00
TehRealSalt
93e989cf61 Fix invincibility item cap
It was supposed to be capped at 2 invincibility items at a time, not 3. (may consider scaling with number of players, just not for R1)
2018-10-28 01:02:30 -04:00
TehRealSalt
5a719afbc1 Fix up respawning so that it takes respawning with Shrink into account 2018-10-28 00:58:49 -04:00
TehRealSalt
8d78ee7458 No more rescaling gfx for countdown/finish 2018-10-27 23:14:11 -04:00
TehRealSalt
e9515294e8 Show LOSE/COOL in splitscreen again
Looked goofy offline, with 1 WIN and 3 LOSEs, but now that there's COOL and online splitscreen I thought it should come back
2018-10-27 22:43:57 -04:00
TehRealSalt
d0a50ae247 This bothers me, so I might as well do it while I'm in here. 2018-10-27 21:48:50 -04:00
TehRealSalt
dc5a738f7f "if !splitscreen" instances that SHOULD be "if netgame" 2018-10-27 21:45:04 -04:00
TehRealSalt
f1f8f91aea Higher default scale, WANTED indicator scales properly 2018-10-27 20:56:11 -04:00
TehRealSalt
339a857cba Reduce camspeed in splitscreen 2018-10-27 20:44:05 -04:00
toaster
4c7f083d13 toaster: not good at stuff (signpost z offset fix) 2018-10-27 22:23:44 +01:00
toaster
e8410b2575 Fix and then subsequently disable the zoom tube angle setting stuff. 2018-10-27 22:05:15 +01:00
toaster
3d760271e3 Fix the issue with sliding I identified this morning.
Also, apply it to being in a zoom tube, too! For extra forwards compatibility with all the terrible SRB2 Riders ports that are almost an inevitability.
2018-10-27 21:41:45 +01:00
toaster
119c9f34ae Minor correction - Jeck initially got it wrong, but informed me after lots of testin's. 2018-10-27 21:30:41 +01:00
toaster
8b382d2e40 As requested by Jeck:
* gr_md2 on the menu.
* Disable interpolerated model option completely for now.

Also, tweaked the GL menus a bit to suck less, since I was ferreting around in that area.
2018-10-27 21:16:19 +01:00
toaster
68da56671e Make it so hitting enter on the ipv4 option doesn't close all menus with the warning, only if you start trying to connect. 2018-10-27 20:44:18 +01:00
toaster
88b6e9e1bd Minor things that annoyed me to NO GOOD END.
* Tweak the demo info layout (holding tab while demoplayback) to better match the Viewpoint text in MP.
* Make the tab rankings view support widescreen better, including the spectator ticker (but not the player name layout).
* Make the tab rankings view always have a darkened background, to get around the fact we can't darken it based on player state for battle.
* Remove FREE PLAY from tab rankings.
2018-10-27 20:43:33 +01:00
toaster
564cfb33b4 Fade stuff!
* Make the white intro fade always drawn, rather than potentially disable-able through tab or HUD disable.
* Slightly increase the darkness of the intermission fade, since its current value had a negative effect on SKINCOLOR_SAPPHIRE.
2018-10-27 20:39:41 +01:00
Monster Iestyn
32077897b6 Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Monster Iestyn
aebcf3520b Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were) 2018-10-27 19:32:55 +01:00
Monster Iestyn
3d88ee9d55 Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway 2018-10-27 19:31:24 +01:00
Monster Iestyn
09eecd36b4 Hack to make sure even (extra)subsectors without planepolys have segs adjusted
this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00
Monster Iestyn
90cfa5ef16 Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
2018-10-27 19:29:31 +01:00
Monster Iestyn
1cf2ce63c0 More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
Monster Iestyn
2107aab666 Moved my added slope checks in hw_trick.c to isCeilingFloating/isFloorFloating
I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
2018-10-27 18:57:28 +01:00
Monster Iestyn
787d5b598d gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack
This fixes GFZ2's mysterious flying flats at the ramp to the big room
2018-10-27 18:56:38 +01:00
Monster Iestyn
67a2922558 Ensure file is closed whenever MD2 reading errors happen 2018-10-27 18:53:38 +01:00
Monster Iestyn
b150e842fc Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2018-10-27 18:53:18 +01:00
Monster Iestyn
29d8e34d03 Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway) 2018-10-27 18:52:34 +01:00
Monster Iestyn
9fb301ecb5 don't bother with inlining the function, on second thoughts 2018-10-27 16:47:56 +01:00
Monster Iestyn
bb3d850bbf static the buffer, forgot to do this earlier 2018-10-27 16:27:00 +01:00
toaster
bd36816b39 dumbass who forgot to stage most of the actual changes because she actually deleted all the changes and then remade them by accident 2018-10-27 16:25:25 +01:00
Monster Iestyn
e4e76f83c3 Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason 2018-10-27 16:09:14 +01:00
Monster Iestyn
3b39a25ade Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself! 2018-10-27 15:49:04 +01:00
toaster
d78368d4d2 Felt like cleaning up the character frame list. Definitely won't merge conflict with anything else.
Requires charscleanup.kart. Ezo, if you want me to, I can fix up bonuschars for this tweaked system.
2018-10-27 15:43:33 +01:00
Monster Iestyn
ab38e6cebb Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly
Untested!
2018-10-27 15:36:15 +01:00
TehRealSalt
a8dfd45d9c Merge branch 'master' into div-sounds 2018-10-26 01:15:10 -04:00
TehRealSalt
8058b77743 Combine spinout & wipeout timers
Turns out they were only 1 tic apart originally, sooo
2018-10-26 01:07:54 -04:00
TehRealSalt
6dd7718d6e More consistent face-forward
Needs it to still land in a close ballpark, so the timer changes are still needed, but  this makes it less prone to error
2018-10-26 01:07:14 -04:00
TehRealSalt
240d7a44c1 CRITICAL BUGFIX
Make sure flashing tics don't go down WHILE you're in a hit animation (wipeout, squished)
2018-10-26 00:56:02 -04:00
TehRealSalt
27f118a06c Adjust spinout times to face your forward about 90% of the time 2018-10-26 00:55:20 -04:00
TehRealSalt
555fbbe2f5 Speed up spinout based on timer left 2018-10-26 00:51:58 -04:00
TehRealSalt
146c8b228b - Reduce volume reduction
- Don't apply to sounds without an origin mobj
2018-10-25 22:53:58 -04:00
toaster
4595328e6d Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_hardcode 2018-10-25 19:09:22 +01:00
Sal
7f2090aeae Merge branch 'karma-touchups' into 'master'
Karma touchups

See merge request KartKrew/Kart!59
2018-10-25 14:06:22 -04:00
Latapostrophe
b9c6210822 Reimplemented the splitscreen chat fix 2018-10-25 20:02:43 +02:00
Latapostrophe
20cfd80767 Fixed the menu highlight thing 2018-10-25 19:41:14 +02:00
Latapostrophe
e5d4020f3e Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill 2018-10-25 13:21:44 +02:00
toaster
19a6bd948c Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_hardcode
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
#	src/p_enemy.c
#	src/p_mobj.c
2018-10-25 10:46:18 +01:00
Latapostrophe
26093de2e9 Merge branch 'master' into chat-changes 2018-10-25 11:14:49 +02:00
TehRealSalt
aa00ca72e2 Fix merges
(Don't bother me hastily to merge something in again, please)
2018-10-24 21:51:43 -04:00
TehRealSalt
f2f03d03a7 Merge branch 'master' into fz-time-over 2018-10-24 21:39:02 -04:00
Sal
eef1ba3660 Merge branch 'lat-hardcode' into 'master'
Midnight Channel + Mementos hardcode

See merge request KartKrew/Kart!61
2018-10-24 21:26:02 -04:00
TehRealSalt
974f6d47e1 Fullbright explosion and fire 2018-10-24 21:25:22 -04:00
TehRealSalt
25414edb57 Merge branch 'master' into fz-time-over 2018-10-24 21:20:51 -04:00
TehRealSalt
224408210c Extra safety
The turn action happens on (k_timeovercam > 2*TICRATE). This ensures it happens immediately, although it was probably fine as is
2018-10-24 21:18:15 -04:00
TehRealSalt
326955dd30 Turn cam on wall hit 2018-10-24 21:05:02 -04:00
Sal
8109890913 Merge branch 'explosion-spinout-fix' into 'master'
Explosion spinout fix

See merge request KartKrew/Kart!60
2018-10-24 20:18:34 -04:00
TehRealSalt
f3a61b43d7 Wrong variable 2018-10-24 19:38:46 -04:00
Latapostrophe
6e67aaa9cd Resolved conflict 2018-10-25 01:35:55 +02:00
Sal
3e556cde44 Merge branch 'last-netgame-tweaks' into 'master'
Last netgame tweaks

See merge request KartKrew/Kart!57
2018-10-24 19:33:47 -04:00
Latapostrophe
474bebaad3 I'm an idiot and keep forgetting to hit trim trailing space. 2018-10-25 00:59:43 +02:00
Latapostrophe
a24507b2eb Midnight Channel: warning sign hardcode 2018-10-25 00:58:59 +02:00
TehRealSalt
7ab6cefb99 Remove these 2018-10-24 18:14:25 -04:00
Latapostrophe
ac4a2f3d02 Reduced aggravating stationary Shadow range + fixed whitespace 2018-10-24 23:57:08 +02:00
Latapostrophe
77fd7704e8 Midnight Channel: HUD static effect hardcode 2018-10-24 23:55:12 +02:00
TehRealSalt
ac9e00a425 Karma point changes
- Number of points needed to come back is now 2.
- Bombs no longer give extra points.
2018-10-24 17:29:13 -04:00
TehRealSalt
43c6e25668 Update SPB hitbox too
Even more consistency!
2018-10-24 17:22:58 -04:00
TehRealSalt
0e4d5fd50e Merge branch 'master' into karma-touchups 2018-10-24 17:21:34 -04:00
TehRealSalt
3dba084fd9 Give karma items their own hitbox size
Bombs & fakes get 24, items get 36. Technically a slight nerf to bomb, but it's more consistent and it's so tiny of a change that it'll be unnoticeable I feel :V
2018-10-24 17:16:32 -04:00
toaster
3d2efc751f Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_hardcode
# Conflicts:
#	src/info.c
#	src/p_inter.c
2018-10-24 22:15:08 +01:00
toaster
03a4cca0b6 SPR_VAPE on S_VVVAPING1 2018-10-24 21:48:09 +01:00
Latapostrophe
0874e6bb8e Reaper will repeat chain sound + 1 small targetting bugfix 2018-10-24 22:28:44 +02:00
Sal
08791269be Merge branch 'new-spb' into 'master'
New SPB

See merge request KartKrew/Kart!56
2018-10-24 16:04:29 -04:00
Sal
65d9b05966 Merge branch 'battleoffline' into 'master'
Battle Offline

See merge request KartKrew/Kart!54
2018-10-24 16:01:58 -04:00
Sal
2a375e0f1c Merge branch 'howdyalikethemcherries' into 'master'
How'd'ya like them cherries

See merge request KartKrew/Kart!53
2018-10-24 16:01:47 -04:00
Sal
d93a4106b6 Merge branch 'some_scaling_stuff' into 'master'
Two scale things I noticed.

See merge request KartKrew/Kart!51
2018-10-24 16:01:39 -04:00
Latapostrophe
553013ddbf Reaper new anim + fast spawn for testing 2018-10-24 21:07:25 +02:00
TehRealSalt
b4fd249742 Partially revert Jawz x2 changes
Several races in a row with several people getting x2 Jawz in the same spot... sorry Oni, it's BAD. Kept the increase in the further behind spot, we'll see if it's any better
2018-10-23 21:13:14 -04:00
TehRealSalt
5ff1817c34 Divide sound volume by number of local players 2018-10-23 20:53:05 -04:00
TehRealSalt
9d7163675d Remove the local dontdraw
Not only did I not implement this for everything, but I also REALLY like seeing other player's. If it's a problem, then let's just turn down the fuse and/or tics
2018-10-23 19:45:35 -04:00
TehRealSalt
39bfad150f Fix camera movement when turning 2018-10-23 19:43:20 -04:00
TehRealSalt
0fcb45a9af reset these too 2018-10-23 19:08:13 -04:00
TehRealSalt
78ef057f81 Reset cam pan if dead/reset/still 2018-10-23 19:06:26 -04:00
TehRealSalt
017d606828 fzboom.wad hardcode 2018-10-23 17:48:09 -04:00
toaster
2b968a5087 With the permission of Sev, SOC_SEV, SOC_SG, SOC_PEAC and SOC_DHST are now done. 2018-10-23 22:16:40 +01:00
toaster
75669a4b9b SOC_COAT and SOC_SMOK.
To make the MT_PETSMOKER make vaping clouds for Volcanic Valley instead, apply MTF_OBJECTSPECIAL on the spawnpoint.

Since I had to compile, I ALSO discovered SOC_PALM's palmtree was already hardcoded as well!!!! Gosh dang inconsistencies...
2018-10-23 20:44:54 +01:00
toaster
86c4542a98 Remove all of the DKRBALLOON stuff I added from SOC_PALM, as the object already existed as MT_DOOD_BALLOON. 2018-10-23 17:47:15 +01:00
Latapostrophe
5224461184 another few whitepsaces i forgot from copypasting... 2018-10-23 18:35:42 +02:00
Latapostrophe
96877c22d3 I'm an idiot and COMPLETELY forgot about dehacked, also removed whitespaces 2018-10-23 18:31:34 +02:00
Latapostrophe
e8d424784c Jack In The Box + Color Drive hardcode 2018-10-23 17:59:19 +02:00
toaster
2c06d55f46 SOC_XMAS (untested). Well, mostly. At least, all elements with sprites provided - there are two bushes that, weirdly enough, do not have their graphics provided in gfx.kart but ARE soc'd, and I feel like there's no point hardcoding that stuff..?
Also, I'm being cheeky and doing this in the middle of a lecture. :shitsfree:
2018-10-23 14:59:09 +01:00
TehRealSalt
ba6adc39a2 Spread out SPB odds 2018-10-22 22:29:30 -04:00
TehRealSalt
8cc24e61e5 New item odds to accomedate new SPB behavior 2018-10-22 21:09:37 -04:00
toaster
2426d4e348 SOC_PALM (untested) 2018-10-22 23:28:38 +01:00
TehRealSalt
7aa8b94b22 Cam follows faster in 2P 2018-10-22 17:48:21 -04:00
toaster
43bb6749fe D2 Balloon Panic, plus minor, minor touchup to Rusty Rig lamp's light positioning. (Sorry, Drt.) 2018-10-22 22:36:04 +01:00
TehRealSalt
3dc02a4eb4 Minor mistakes on my part 2018-10-22 17:24:58 -04:00
TehRealSalt
cdbe5fa34f Fix Thunder Shield not killing SPBs 2018-10-22 17:08:34 -04:00
TehRealSalt
7407c9a8dc Don't destroy all of your balloons in 3 tics 2018-10-22 17:05:44 -04:00
TehRealSalt
685ccf53cc Remove restart audio system from the menu
Learned the cause of the seemingly random crashes it causes; doesn't seem easy to fix, so it can stay a relatively-unknown console command until it does
2018-10-22 17:03:02 -04:00
toaster
ffa9289cc6 Rusty Rig plus minor touchups to what I did already (I haven't made a new exe this stuff is simple enough, and I'll test it when I do the balloon panic stuff) 2018-10-22 21:56:14 +01:00
TehRealSalt
40b9644e0c Use COM_ImmedExecute("restartaudio") instead of duplicated code 2018-10-22 16:32:06 -04:00
TehRealSalt
a1da768a87 Keep specator join request on respawn 2018-10-22 16:26:24 -04:00
TehRealSalt
3ec228d34f No more cheesing Shrink by dying
(If that was kept, we'd see it exploited all the time on release :V)
2018-10-22 16:22:41 -04:00
TehRealSalt
ebb0733a3c Fix camera not noclipping FOFs 2018-10-22 16:16:57 -04:00
TehRealSalt
89887ccf0d Modify distx/disty to ensure it never goes too low 2018-10-22 16:08:46 -04:00
TehRealSalt
9cd47643df Falling rocks only collide with players and other rocks 2018-10-22 15:08:04 -04:00
TehRealSalt
9e4937d07f Don't f12 time over'd players 2018-10-22 15:06:07 -04:00
toaster
dceab0ce70 Hardcoding start! toast's stuff specifically.
* Marble Zone!
	* Torch decoration.
	* Incense burner decoration.
* CD Special Stage 1!
	* The UFO, now with improved death animation!
	* Turns out I duplicated sounds that already existed in sounds.kart. When we touch up the files later, yalls can remove both `DSFUFOx`'s from it.
2018-10-22 00:34:47 +01:00
toaster
3a87596fbe Initial commit, revert this before merging the branch: Make it so it uses a seperate copy of gfx.kart with the Lua lumps hardcoded taken out, for easier work without conflict. 2018-10-22 00:29:17 +01:00
Monster Iestyn
e95b54e64f missed this ESLOPE-needed area from a few commits ago apparently :V 2018-10-21 20:35:14 +01:00
Monster Iestyn
772004d3fd Fix editing slope xydirection with Lua 2018-10-21 18:25:13 +01:00
Monster Iestyn
3ec8743c1b Fix up the ability to edit slope zdelta and zangle with Lua (zangle is untested as of writing) 2018-10-21 17:32:53 +01:00
Monster Iestyn
e15ed742c1 add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved 2018-10-21 16:27:54 +01:00
Monster Iestyn
bd0c187e68 Merge branch 'next' into lua-slopes 2018-10-21 16:03:48 +01:00
Monster Iestyn
10f9403619 Merge branch 'master' into next 2018-10-21 15:39:30 +01:00
Monster Iestyn
87afae9cf5 Fix unarchiving of mapheader_t userdata Lua variables 2018-10-21 15:15:54 +01:00
Monster Iestyn
efff869e6e Add mobj.standingslope to Lua 2018-10-21 15:12:51 +01:00
Monster Iestyn
2ec4f2024f Added support for pslope_t userdata variables in Lua archive/unarchive code 2018-10-21 15:00:07 +01:00
Latapostrophe
e695eba570 Console color default changed to Black + resolved mergeconflict hopefully 2018-10-21 14:58:50 +02:00
Latapostrophe
db60bdd49d Merge branch 'chat-changes' of git.magicalgirl.moe:KartKrew/Kart into chat-changes 2018-10-21 14:53:22 +02:00
Latapostrophe
10d8105a52 Console background color default changed to Black + Resolved merge conflict (hopefully) 2018-10-21 14:51:34 +02:00
toaster
791dc079ec Merge branch 'master' into 'chat-changes'
# Conflicts:
#   src/hu_stuff.c
2018-10-21 08:27:28 -04:00
Latapostrophe
e2394d47a1 More messages in chatbox + new console backcolours 2018-10-21 14:09:25 +02:00
toaster
cbb1a0dd28 Fix gametype being clobbered when starting up a one-player server by marking it as netgame.
(There were other ways to fix this, but I figured we'd want to keep the netgame pause menu, so this was the simplest solution...)
2018-10-21 12:51:18 +01:00
Latapostrophe
1bd7959b20 ReaperThinker: Changed the conditions in the th iterations and moved that i=0 at the start of the loop. 2018-10-21 10:05:05 +02:00
TehRealSalt
04212cc506 Karma SPB instead of confusing Mine gfx 2018-10-20 21:02:25 -04:00
Monster Iestyn
9296aaa28c zangle should be shifted down by ANGLETOFINESHIFT if we're to use FINETANGENT on it 2018-10-20 23:36:06 +01:00
toaster
e193353c08 There's no spike or moon, but there sure is fruit, and that fruit is slightly awkward in that it pops out of existence when it slows down!
Instead, I've made it flicker out of existence on a second-long timer.

This is the *absolute* last in-game thing I'm doing before the original freeze deadline. Hardcoding and menu pokes are all that remain of my code development...
2018-10-20 23:32:38 +01:00
Monster Iestyn
4edeeb6953 Add P_GetZAt to Lua 2018-10-20 21:08:59 +01:00
Latapostrophe
39d24f2319 Mementos hardcode 2018-10-20 21:17:13 +02:00
TehRealSalt
e02a86ceae Finish visuals
Sprites, animation, & speed lines
2018-10-20 14:41:49 -04:00
Monster Iestyn
61fa7026a1 add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal 2018-10-20 19:00:37 +01:00
Monster Iestyn
7d4e27937d Merge branch 'next' into lua-slopes
# Conflicts:
#	src/lua_maplib.c
2018-10-20 18:31:06 +01:00
Latapostrophe
4db656db1a Midnight Channel hardcode 2018-10-20 16:10:40 +02:00
Monster Iestyn
d57c54f93b Merge branch 'master' into next 2018-10-20 14:13:13 +01:00
mazmazz
cc0d1db9d8 Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup 2018-10-19 23:56:56 -04:00
mazmazz
a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
TehRealSalt
2021897972 Merge branch 'master' into new-spb 2018-10-19 17:45:06 -04:00
Monster Iestyn
29b242a5bd Merge branch 'endgame-code-refactor-backport' into 'next'
Endgame code refactor

See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
toaster
1f15d87b68 No more whack-a-mole (not 100% certain all of these are correct, please check the diff closely before reinstating plusone sal) 2018-10-19 21:53:02 +01:00
toaster
fc86c87465 Two scale things I noticed.
* Change spacing of bustable FOF debris with scale (plus increase its default a bit for less lag).
* Make a few instances of scalespeed take mapheader scaling into account.
2018-10-19 21:32:29 +01:00
TehRealSalt
553066b48b Merge branch 'master' into net-screen 2018-10-19 15:59:13 -04:00
Sal
27a4cbd52d Merge branch 'specs_of_dust' into 'master'
Specs of dust

See merge request KartKrew/Kart!50
2018-10-19 15:50:58 -04:00
Sal
22aa01b35e Merge branch 'thundertweak' into 'master'
Thundertweak

See merge request KartKrew/Kart!49
2018-10-19 15:50:47 -04:00
Sal
9a818ae7fb Merge branch 'you_can_sometimes_have_too_many_rings' into 'master'
You can sometimes have too many rings

See merge request KartKrew/Kart!47
2018-10-19 15:50:37 -04:00
Sal
734b7008c4 Merge branch 'democam' into 'master'
If I were a bad Democam, I wouldn't be sittin' here discussin' it with ya now would I?!

See merge request KartKrew/Kart!48
2018-10-19 15:50:28 -04:00
Sal
4994e9749f Merge branch 'no-spectate-griefing' into 'master'
Prevent spectate griefing

See merge request KartKrew/Kart!43
2018-10-19 15:50:18 -04:00
Sal
adb2fad43c Merge branch 'sp_fixes' into 'master'
Singleplayer fixes (no, not record attack, the *other* one)

See merge request KartKrew/Kart!46
2018-10-19 15:50:06 -04:00
Sal
ab4bf563e0 Merge branch 'sweet-new-kicks' into 'master'
Sweet new kicks

See merge request KartKrew/Kart!39
2018-10-19 15:49:51 -04:00
Sal
d6cf424aed Merge branch 'unlock-hard' into 'master'
Hard Mode is an unlockable

See merge request KartKrew/Kart!40
2018-10-19 15:49:32 -04:00
Sal
524ab75a6a Merge branch 'remove-prints' into 'master'
Remove most gameplay prints

See merge request KartKrew/Kart!42
2018-10-19 15:49:01 -04:00
TehRealSalt
8366defae1 Slows down in the air 2018-10-19 14:02:55 -04:00
TehRealSalt
8ab8df6789 Completely stop when there's no targets possible
(if'd out self-destruct code too)
2018-10-19 02:37:45 -04:00
TehRealSalt
f8fc6862b5 SPB knockback is more punishing
Hopefully to prevent instances like the Megablock video, where SPB double-dips just because the 1st one wasn't enough but another is overkill
2018-10-18 20:49:30 -04:00
TehRealSalt
7556cca505 Huge restructuring & more fine-tuned speed, following, & turn behavior 2018-10-18 19:51:36 -04:00
toaster
9db5e6a330 A bunch of spectator-joining-round tweaks.
* Re-enable the flashing-set thing on attempting to join with the item key. I spoke to Sal privately about this - turns out some keys ALWAYS send key presses instead of only sending one, and shift - what I have item bound to - is one of the problematic ones.
* Make the no-joining-game-after-20-seconds thing happen 20 seconds after the TIMER has started, not the level (ie, take starttime into account)
2018-10-18 18:13:00 +01:00
toaster
3c4cd4e51c Fix indentation. 2018-10-18 16:18:54 +01:00
toaster
b03ae92253 Play the traditional thundershield manifestation sound when a thundershield is manifested, plus a minor eye towards forward compatibility in the condition for manifestation. 2018-10-18 16:15:59 +01:00
TehRealSalt
8d6e203bd2 New SPB
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt
36595b06af Merge branch 'master' into update-version 2018-10-17 20:31:56 -04:00
TehRealSalt
39ca58d0a4 Add more hash stuff
UNFINISHED, still need to add in legitimate hashes for non-CMake builds when we've finalized the content.
2018-10-17 20:30:34 -04:00
TehRealSalt
c8cd84ca34 No more vanilla democam, for real 2018-10-17 19:10:23 -04:00
TehRealSalt
9f05e14c99 Merge branch 'master' into democam 2018-10-17 18:17:42 -04:00
toaster
9ab5a74b00 Disable rings, NiGHTS wing-emblems, special placement patterns, and team rings.
Also, tweak the hoop spawning routine to correctly P_SetTarget the hnexts and hprevs, since I'm mucking around in there.
2018-10-17 19:27:45 +01:00
TehRealSalt
1ca823f981 < 2018-10-17 13:38:31 -04:00
toaster
ce443712b2 Some token efforts to make singleplayer mode (accessible only via -warp and map mapxx -force) not COMPLETELY broken.
* Fixed the conditionals for `suicide` and `retry` commands - `suicide` is now allowed in singleplayer, and `retry` no longer checks your lives (for now).
* Disable the "traditional" level reload method (which `retry` tried to use), since it was completely broken with the other changes we've made. Mapchanges only.
* Made retries cause a mapchange, per the above.
* Disable the last source of skincolor trampling in the game - loading a level while not netgame or record attacking.
2018-10-17 13:40:17 +01:00
TehRealSalt
7f4228c37b Merge branch 'master' into net-screen 2018-10-16 21:40:06 -04:00
TehRealSalt
5a1e40f987 Quick fix for attack/protect being too big 2018-10-16 21:39:39 -04:00
TehRealSalt
9047780e29 Prevent point grief
(Needs tested)
2018-10-16 20:56:04 -04:00
toaster
41b684e63e Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into net-screen 2018-10-16 22:13:45 +01:00
toaster
b34cbe4032 [22:03] TehRealSalt: Not organized code-wise, figured toaster would want to help with that since she's the Menu Queen and she probably has better ideas on how to do it
The Menu Queen is in the house~ ✨

* Magical, single-page player select and general netgamey stuff, while still remaining both pretty and functional.
* Death to NOFOURPLAYER, now that the cat's out the bag.
* Clean up NONET, assuming people try to make DD builds on release.
* Minor tweaks across the board, mostly places where I wanted to pilfer minor code from and realised it wasn't done optimally originally.
2018-10-16 22:11:47 +01:00
TehRealSalt
c9b0786a3b Merge branch 'master' into fix-nextlevel 2018-10-16 17:05:47 -04:00
TehRealSalt
362cbeb6b5 Merge branch 'master' into no-spectate-griefing 2018-10-16 16:38:35 -04:00
Sal
bcc1911672 Merge branch 'nextmerge_plus_rain' into 'master'
Next-merge plus rain

See merge request KartKrew/Kart!41
2018-10-16 16:36:18 -04:00
TehRealSalt
a919260fd2 Default sound channels
Now that we figured out that the sound cut-outs were due to a race condition and not this option, I feel content putting it with these other engine tweaks.
2018-10-16 13:26:03 -04:00
TehRealSalt
b23a798978 1 minor, non-engine related change I wanted to make while I was at it:
Minor priority change to two voice lines; the "passing someone" line has the same priority as every other line, and gave it's boosted priority to the way more gameplay-important "hit 'em" line.
2018-10-16 12:48:46 -04:00
TehRealSalt
5701fe8a51 Give engines SF_TOTALLYSINGLE, and bug-fix it so that it can work like a flag
Sryder's request
2018-10-16 12:30:47 -04:00
TehRealSalt
35528276d2 Optimize 2018-10-16 12:25:51 -04:00
TehRealSalt
e24cbb2c86 == --> >= 2018-10-16 12:23:05 -04:00
TehRealSalt
496e0df9d0 Smoother
NOW this is good enough to ship
2018-10-15 23:13:59 -04:00
TehRealSalt
8024ad74b5 Quick fix for banana cheat not showing all unlockables
Plus, this is generally better, as a mod could let you unlock stuff "out-of-order"
2018-10-15 22:02:10 -04:00
TehRealSalt
bca6e9165b Merge branch 'master' into net-screen 2018-10-15 21:57:11 -04:00
TehRealSalt
32f3088e01 Minor whitespace 2018-10-15 20:34:53 -04:00
TehRealSalt
ec048b73c4 Show Spectator controls for P2-P3 again 2018-10-15 20:31:26 -04:00
TehRealSalt
ba16f2bfcf Spectate/Enter menu for online splitscreen
Just like the menu option
2018-10-15 20:28:35 -04:00
TehRealSalt
d158b3848e Fix the earlier attempt at patching over this 2018-10-15 19:05:23 -04:00
TehRealSalt
01c48c88d0 Prevent spectate griefing
If the player count dips below what was stored on the start of the last lap, then don't do time over so that someone can't just spectate at the end of a race out of rage. Y'all are assholes :V
2018-10-15 18:41:34 -04:00
TehRealSalt
d89fb8fcf7 remove all hit msgs & cv_hazardlog 2018-10-15 17:40:25 -04:00
toaster
6098a36bfe More sensible drawdist_precip_cons_t maximum (slightly more conservative than Sryder's suggestion) 2018-10-14 23:13:11 +01:00
TehRealSalt
b81da3f000 restore 2018-10-14 17:54:18 -04:00
TehRealSalt
e23da397e4 Remove most gameplay prints
A couple of the extraneous ones (karma interactions, bumper stealing, lap start notifications) have been removed outright. The rest that I could think of have been changed to use CON_LogMessage, so that they still go into log.txt when rereading a fun chat session but not showing themselves in gameplay. Necessary gameplay prints, such as players being defeated or coming back in Battle, have been kept until there's a suitable replacement for them in the future.
2018-10-14 17:45:28 -04:00
toaster
880e4c0631 Final weather stuff.
* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
toaster
a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
fe2af34ee5 Merge branch 'master' into next 2018-10-14 20:49:35 +01:00
Monster Iestyn
423403eab5 Merge branch 'sound-handle-fix' into 'master'
Handle fix for SDL Mixer

See merge request STJr/SRB2!301
2018-10-14 15:46:25 -04:00
Monster Iestyn
b720cb10dc Merge branch 'pris_accurate-gif-delay' into 'master'
More accurate GIF delay

See merge request STJr/SRB2!276
2018-10-14 15:44:33 -04:00
Sryder
3886888b30 Fix missing commas and missed interface 2018-10-14 10:14:07 +01:00
toaster
b01643e043 Fix to itembar visual length problem 2018-10-13 23:38:29 +01:00
Sryder
6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
TehRealSalt
001e2aa42c Hard Mode is an unlockable
Unlocks at 30 emblems, or 100 matches played
2018-10-13 17:54:53 -04:00
TehRealSalt
c4d1b80e97 Engine tweak 2018-10-13 17:07:30 -04:00
Monster Iestyn
80cbad61c0 Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?)
Additionally add some macros for repeated slope end assignments and overflow tests
2018-10-13 18:57:40 +01:00
Monster Iestyn
bedfed2f00 Move shared code here instead of duplicating it for both dc_numlights and non-dc_numlights rendering code
Also added a few comments, and include the out of range check in the "shared code" above
2018-10-13 15:37:11 +01:00
Steel Titanium
450b536147 Remove the condition in restartaudio command.
No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
b3faed190b Move commands and console variable into s_sound.c 2018-10-11 16:29:43 -04:00
Monster Iestyn
feceaf6d30 Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
2bb7df5f49 G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt 2018-10-11 21:25:04 +01:00
Monster Iestyn
31f3f8b8e7 Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2018-10-11 21:24:53 +01:00
Monster Iestyn
c1d5c711a9 Be gone ye old texture hack 2018-10-11 21:08:25 +01:00
Latapostrophe
49f2c62b5d More stuff goes in HU_AddChatText, fixed /pm list not having the correct coords if kartspeedometer was on. 2018-10-11 21:39:19 +02:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
ef78c942f7 Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore) 2018-10-11 20:00:34 +01:00
Monster Iestyn
49c5a6f7e4 Remove unused "runcount" variable from p_local.h 2018-10-11 20:00:23 +01:00
Monster Iestyn
91b2f5e570 "t" is not needed to take out fencepost cases from viewangletox 2018-10-11 20:00:05 +01:00
Monster Iestyn
07dd527e7e Removed unused function prototypes in d_main.h
Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn
61a29bed85 Remove unused sscount variable
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn
a4419abfdc debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
Monster Iestyn
38ec0cc50a These convar externs aren't moving files, I'm just shifting them up to live with their relatives 2018-10-11 19:39:28 +01:00
Monster Iestyn
0ad0f8afc4 Move analog consvars to g_game.h 2018-10-11 19:39:11 +01:00
Monster Iestyn
933508db89 Moved screenshot/movie consvar externs to m_misc.h 2018-10-11 19:38:11 +01:00
Monster Iestyn
e2a4c59e21 cv_controlperkey probably belongs in g_input.h too 2018-10-11 19:37:48 +01:00
Monster Iestyn
4b7af892e1 Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts 2018-10-11 19:37:24 +01:00
Monster Iestyn
72ab305bf4 Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-11 17:05:23 +01:00
Monster Iestyn
b9b0a8110c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...that was a mouthful
2018-10-11 17:05:13 +01:00
TehRealSalt
005bb7a5e0 para 2018-10-10 17:46:23 -04:00
TehRealSalt
da68d40760 Removed bumping
K_KartBouncing is so flaky, I have no idea why it refuses to work.
2018-10-10 17:31:09 -04:00
Latapostrophe
346c6bce96 HU_AddChatText cleanup for future use + chat mode Window (Hidden) added. 2018-10-10 21:24:55 +02:00
TehRealSalt
8379bd3d31 Last batch of tweaks
- Rocket sneaker meter depletes more slowly when idle, but depletes much more when using it. This balances out to give it a couple more boosts when you use it well, but allows you to waste it more quickly when you don't want it anymore. Also demonstrates better to new players to not spam it like a gold shroom!
 - Vibrating frames on sneakers when they aren't being used.
 - Shoe weight is less strong.
2018-10-10 14:56:50 -04:00
TehRealSalt
0d56f68abc Merge branch 'master' into sweet-new-kicks 2018-10-10 13:43:05 -04:00
toaster
6a0b1526b9 Merge branch 'hellattack' into 'master'
Hell Attack

See merge request KartKrew/Kart!35
2018-10-10 13:33:57 -04:00
TehRealSalt
cf4adbd318 Merge branch 'master' into net-screen 2018-10-09 21:16:16 -04:00
TehRealSalt
4364caa4ea Merge branch 'master' into net-screen 2018-10-09 21:15:30 -04:00
Sal
2fc3195448 Merge branch 'new-engines' into 'master'
New engine sounds by VAda

See merge request KartKrew/Kart!38
2018-10-09 21:12:05 -04:00
TehRealSalt
5435737258 Some code cleanup & minor adjustments 2018-10-09 21:11:00 -04:00
TehRealSalt
94c92c2262 x2 distance, fix priority 2018-10-09 18:04:25 -04:00
toaster
52dc945804 4 -> 5 2018-10-09 23:02:21 +01:00
Monster Iestyn
8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
toaster
e248cf9421 Sal's request 2018-10-09 22:44:43 +01:00
toaster
a8a1f1b444 Spawn a poof if you get hit while karmegg.
(I've moved the comebacktimer set into one level up from that conditional; don't worry, I checked - there's nowhere that accesses this field while you have bumpers, it's just always set here for some dastardly reason.)
2018-10-09 22:40:42 +01:00
toaster
66d00b7cc6 HitEm sound for K_ExplodePlayer 2018-10-09 22:24:44 +01:00
toaster
83bfca8009 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg 2018-10-09 21:09:52 +01:00
toaster
76eebe6cf7 If you hit a one-bumper person with a karma fake, you get to come back immediately! 2018-10-09 21:09:39 +01:00
TehRealSalt
7900af2a0a Merge branch 'master' into net-screen 2018-10-09 15:43:38 -04:00
TehRealSalt
431ccce0e4 Merge branch 'master' into new-engines 2018-10-09 15:35:50 -04:00
TehRealSalt
8836cdeeee Merge branch 'master' into new-engines 2018-10-09 15:34:26 -04:00
Sal
b349063431 Merge branch 'sal-cleanup' into 'master'
Sal cleanup

See merge request KartKrew/Kart!23
2018-10-09 15:33:52 -04:00
TehRealSalt
aa12bbf039 Fix tabbing 2018-10-09 15:28:52 -04:00
Monster Iestyn
c469fc242f Merge branch 'movechasecamera-crashfix' into 'next'
Fix for Chicmunk's weird camera related crash

See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Sryder
497314fdc4 Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
TehRealSalt
8132dd6be5 Merge branch 'master' into net-screen 2018-10-09 14:41:59 -04:00
Sryder
44726e1db7 Merge branch 'fix-mixed-declarations' into 'master'
Fix the mixed declaration and code warnings

See merge request KartKrew/Kart!37
2018-10-09 14:09:33 -04:00
TehRealSalt
5811ff521c Many adjustments
- Volume of your own engine is lower than default
 - Engine sounds get quieter with more people around, ala SMK. 16 player servers should hopefully not be loud as fuck :V
 - Starting countdown and drop dash revs up your engine now
 - Doubled sound distance
2018-10-09 14:07:05 -04:00
TehRealSalt
3a1d58ceb6 Reduce update frequency to match the sfx length better 2018-10-08 22:35:17 -04:00
TehRealSalt
bb3d01495a New engine sounds
9 unique engine classes with 13 sounds each, which smoothly change. Each character sounds distinct now!
2018-10-08 21:31:55 -04:00
TehRealSalt
a6a229dea8 boostcam scales based on previous boost 2018-10-08 16:20:30 -04:00
TehRealSalt
a41cddc94a use cvar mins 2018-10-08 14:49:48 -04:00
TehRealSalt
7838a29f3d Scale chat in splitscreen
Only covers things on P1's screen now
2018-10-08 14:38:29 -04:00
TehRealSalt
1807466474 Simpler loop 2018-10-08 13:58:16 -04:00
toaster
1324e0bfcd * Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!)
* Optimise the repeated strlen usage into a single call, which is stored for later.
2018-10-08 18:50:17 +01:00
Monster Iestyn
12e0222929 Merge branch 'drwhoandthesleepingweather' into 'master'
Dr. Who And The Sleeping Weather

See merge request STJr/SRB2!288
2018-10-08 09:36:18 -04:00
Monster Iestyn
1049f3451a Merge branch 'sp-savegame-continue-crash-fix' into 'master'
SP savegame continues icon crash

See merge request STJr/SRB2!290
2018-10-08 09:20:45 -04:00
Monster Iestyn
1115f41f8e Merge branch 'zlib-split' into 'master'
Makefile: Split zlib and libpng

See merge request STJr/SRB2!285
2018-10-08 07:20:27 -04:00
TehRealSalt
640e0e09c6 Merge branch 'master' into sal-cleanup 2018-10-08 00:22:44 -04:00
TehRealSalt
9e51c10337 Fix Hyudoro arrows being visible 2018-10-08 00:16:27 -04:00
TehRealSalt
3101eb1a18 Don't let chat/console eat inputs from anyone besides player 1 2018-10-08 00:14:29 -04:00
TehRealSalt
42766db48c Merge branch 'master' into net-screen 2018-10-07 23:26:56 -04:00
Sal
36696b1fbb Merge branch 'noclip-cam' into 'master'
Noclip cam

See merge request KartKrew/Kart!32
2018-10-07 23:15:06 -04:00
Sal
b8d86bb096 Merge branch 'thinkerclean' into 'master'
Nuke a bunch of iteration things that have no purpose in SRB2Kart.

See merge request KartKrew/Kart!25
2018-10-07 23:14:53 -04:00
TehRealSalt
e5183523a5 Merge branch 'master' into net-screen 2018-10-07 18:54:22 -04:00
TehRealSalt
842430dbdb Rocket Sneakers appear beside you 2018-10-07 18:53:46 -04:00
Steel Titanium
027e6e8e3c Change win_snd.c also 2018-10-07 15:00:48 -04:00
Steel Titanium
232a7ae7b7 Change order of the ifdef 2018-10-07 14:52:25 -04:00
Steel Titanium
def090c9f0 Move the ifdef 2018-10-07 14:45:03 -04:00
Sryder
e4f2a3d7b6 Merge branch 'skill-option' into 'master'
-skill launcher option

See merge request KartKrew/Kart!34
2018-10-07 12:25:06 -04:00
Sryder
62d7049437 I'm fairly sure GCC64 should enable GCC63.
No wonder I never got mixed declaration and code warnings.
2018-10-07 15:44:44 +01:00
Sryder
d3e489e986 Fix the mixed declaration and code warnings that only don't appear currently because of a tiny Makefile issue. 2018-10-07 15:35:54 +01:00
toaster
42307c0ea0 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg
# Conflicts:
#	src/p_inter.c
2018-10-07 15:17:31 +01:00
toaster
b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder
eebde386cf Merge branch 'frameperfectegg' into 'master'
Frame Perfect Egg

See merge request KartKrew/Kart!31
2018-10-07 09:39:45 -04:00
Sryder
64ceed280a Merge branch 'colors' into 'master'
Edit Pink, Navy, and Jet, add brown text

See merge request KartKrew/Kart!28
2018-10-07 09:39:22 -04:00
Sryder
da4853f4d5 Merge branch 'droptweaks' into 'master'
Droptweaks

See merge request KartKrew/Kart!27
2018-10-07 09:37:02 -04:00
toaster
2f061a531a Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with frameperfectegg.
Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
Sryder
fb6c329870 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder
02597e0bf9 Fix compiler warnings. 2018-10-07 09:26:18 +01:00
TehRealSalt
8ba3f88553 Don't need thissec 2018-10-06 23:37:27 -04:00
TehRealSalt
ff7b402dc5 OGL support 2018-10-06 19:25:59 -04:00
Sryder
d072dd2725 I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder
7b417b573c Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder
725a65c1f7 Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
toaster
031f142459 You got it, Sal 2018-10-06 21:53:39 +01:00
TehRealSalt
3d7a1d44d5 Do clipsolid for doorclosed only while your camera is outside of the sector 2018-10-06 16:22:36 -04:00
toaster
41ad3de999 Access to map hell maps in record attack. Currently dependent on 50 emblems.
Also: temporarily cleaned up the M_CanShowLevelInList record attack conditions to automatically match what we want, instead of requiring us to apply a bunch of vanilla flags just to emulate our "available unless explicitly hidden" MP mechanism like is currently in maps.kart.
2018-10-06 21:08:09 +01:00
TehRealSalt
ea6bdca949 Remove R_DoorClosed
This function has caused me, so much unexpected pain because of just how out of the way it is, and NOTHING else uses it
2018-10-06 15:13:57 -04:00
toaster
2effb6adc3 Halt frame-perfect egg crash.
(The code is slightly modified from what I put in bug-reports as a potential fix, but I'm glad I was on the right track.)
2018-10-05 23:24:26 +01:00
Monster Iestyn
1ec601af6b Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
TehRealSalt
cc2af8a329 Merge branch 'master' into net-screen 2018-10-05 16:13:25 -04:00
Sal
5a80d036e7 Merge branch 'always-move-cam' into 'master'
Move camera less often

See merge request KartKrew/Kart!30
2018-10-05 11:47:55 -04:00
Sal
352c824ee1 Merge branch 'chat-changes' into 'master'
Chat changes

See merge request KartKrew/Kart!26
2018-10-05 11:47:45 -04:00
Sryder
d1daa99289 Merge branch 'vsync-default-off' into 'master'
Disable VSync by default

See merge request KartKrew/Kart!29
2018-10-05 10:44:48 -04:00
Latapostrophe
df824eb370 Say-team (key and command) now depend of G_GametypeHasTeams(), so you'll only have to modify this function to have say-team work in the gametypes of your choice. 2018-10-05 12:13:11 +02:00
TehRealSalt
3417f57e92 -skill launcher option
Requested by Sev(?), for map editing; sets kartspeed using the same name as Doom's difficulty launcher option
2018-10-04 23:58:44 -04:00
TehRealSalt
34aa3762c9 -splitscreen launcher option
Now you can join a game in splitscreen mode from a launcher
2018-10-04 23:55:28 -04:00
Steel Titanium
b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium
fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Steel Titanium
49cb1ffe9f Restore deleted endif 2018-10-04 22:38:59 -04:00
TehRealSalt
d51e4c3140 Scale explosions properly 2018-10-04 22:09:12 -04:00
TehRealSalt
c5e30aa018 Don't allow non-keyboard keys to screenshot/gif in menus 2018-10-04 22:06:56 -04:00
TehRealSalt
85ed88ac20 Merge branch 'master' into net-screen 2018-10-04 20:16:25 -04:00
TehRealSalt
376656343a Revert "Attempt to not let the camera into thok barriers"
This reverts commit 9f42e74fe2.
2018-10-04 20:08:29 -04:00
TehRealSalt
7de16e2528 Foolish 2018-10-04 20:06:55 -04:00
Steel Titanium
79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
TehRealSalt
639a170c78 Merge branch 'master' into sal-cleanup 2018-10-04 18:51:45 -04:00
TehRealSalt
6bae5e952b Brown text colormap instead of teal, revert sky-blue 2018-10-04 18:07:56 -04:00
TehRealSalt
71efda2b20 Always move the camera
According to wolfs, this improves fps. Let's confirm, shall we?
2018-10-04 17:50:50 -04:00
Sryder
8afdda8249 Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty. 2018-10-04 21:08:47 +01:00
TehRealSalt
744c41bc8a Edit the text remaps
Lighter sky, lighter pink, steel is now called steel-blue
2018-10-04 14:30:54 -04:00
TehRealSalt
1cb2c22cbd Dream is green, Olive is yellow 2018-10-04 14:28:38 -04:00
TehRealSalt
fef3c63740 Moved colors around yet again for nicer invincibility effect
- Ruby is closer to the pinks (and where purples would be if it wrapped around)
- Sapphire is closer to the cyans
- Dream is right before the teals
2018-10-03 21:18:07 -04:00
TehRealSalt
ad64279d28 Edit Pink, Navy, and Jet 2018-10-03 20:48:44 -04:00
toaster
fdf398d003 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-03 21:04:34 +01:00
toaster
dcdbf911a5 Don't have all of your mines disappear into the aether if you have to shield-drop ONE, because they're not all out at once. (This is only really relevant to debug testing, given picking up additional HUD-dropped mines isn't very likely. 2018-10-03 20:56:43 +01:00
toaster
60a26fcaa4 * Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster
4c1a068bd7 Update A_GrenadeRing to also take the mapheader scale into account. 2018-10-03 20:23:59 +01:00
Latapostrophe
4aea053c2f Allow client to open chat and scroll even if muted. 2018-10-03 20:09:32 +02:00
TehRealSalt
738ee90d8a Merge branch 'master' into noclip-cam 2018-10-03 13:45:20 -04:00
TehRealSalt
bb9e77f2a1 Add a few more splitscreen checks here 2018-10-03 13:43:36 -04:00
toaster
d7892266e4 Improve A_MineExplode.
* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
	* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
toaster
a16b9cfc1f Incorrect comment starting location. 2018-10-03 17:16:23 +01:00
toaster
ecfe8e5070 Complete the disabling of the traditional shield mechanism (oversight from initial commit). 2018-10-03 17:14:25 +01:00
toaster
cfd2b021a4 Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
p_inter.c -
	Everything to do with setting states for starposts
		In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
	Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
		These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
	Disable all mechanisms of damaging bosses or enemies with the player's physical contact
		With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
	Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
		NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
	Comment out Tag mechanisms
		Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
	Comment out Tag mechanisms
		See p_inter.c
d_netcmd.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
	Comment out Tag mechanisms
		See p_inter.c
g_game.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable some team-related material
		Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
	Everything to do with setting states for starposts
		See p_inter.c
m_cheat.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		See d_netcmd.c
p_map.c
	Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
		See p_inter.c
	Disable NiGHTS-related material
		See p_inter.c
p_mobj.c
	Disable P_EmeraldManager
		Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
	Everything to do with setting states for starposts
		See p_inter.c
p_spec.c
	Disable NiGHTS-related material
		See p_inter.c
	Everything to do with setting states for starposts
		See p_inter.c
p_telept.c
	Everything to do with setting states for starposts
		See p_inter.c
p_tick.c
	Disable some team-related material
		See g_game.c
	Disable P_EmeraldManager
		See p_mobj.c
	Do not run shields
		Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
	Do not run special stages
		SRB2Kart does not have special stages.
	Comment out Tag mechanisms
		See p_inter.c
y_inter.c
	Disable some team-related material
		See g_game.c
p_user.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable 2d movement for players
		2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
Sryder
76e0ff6dc7 Merge branch 'waypastpoint' into 'master'
Ghetto waypoint improvements

See merge request KartKrew/Kart!21
2018-10-02 18:20:17 -04:00
TehRealSalt
d2ec4d2be5 Only play one player's roulette sounds at a time
Don't stack the sounds :WutFace:
2018-10-02 14:10:38 -04:00