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Merge branch 'fix-memory-leak' into 'master'
Fix the Memory Leak See merge request KartKrew/Kart!100
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commit
ffcb6eb6ab
1 changed files with 6 additions and 6 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -4155,7 +4155,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->kartstuff[k_yougotem])
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player->kartstuff[k_yougotem]--;
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if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
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{
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if (player->exiting)
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@ -4519,7 +4519,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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|| (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo)
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|| (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)))
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{
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//S_StartSound(player->mo, sfx_s3ka2);
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//S_StartSound(player->mo, sfx_s3ka2);
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S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh...
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}
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@ -6553,11 +6553,11 @@ static boolean K_drawKartPositionFaces(void)
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if (numplayersingame <= 1)
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return true;
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#ifdef HAVE_BLUA
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if (!LUA_HudEnabled(hud_minirankings))
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return false; // Don't proceed but still return true for free play above if HUD is disabled.
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#endif
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#endif
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for (j = 0; j < numplayersingame; j++)
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{
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@ -7053,9 +7053,9 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
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{
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UINT8 *colormap;
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if (mo->colorized)
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colormap = R_GetTranslationColormap(TC_RAINBOW, mo->color, 0);
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colormap = R_GetTranslationColormap(TC_RAINBOW, mo->color, GTC_CACHE);
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else
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colormap = R_GetTranslationColormap(skin, mo->color, 0);
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colormap = R_GetTranslationColormap(skin, mo->color, GTC_CACHE);
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V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, facemmapprefix[skin], colormap);
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}
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}
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