Render the startup screen on OpenGL mode

This commit is contained in:
MPC 2018-11-10 15:56:13 -03:00
parent 925a56ad98
commit ff642df1f2
2 changed files with 11 additions and 88 deletions

View file

@ -101,8 +101,6 @@ static void CON_RecalcSize(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
//======================================================================
// CONSOLE VARS AND COMMANDS
@ -1233,24 +1231,15 @@ void CONS_Printf(const char *fmt, ...)
if (con_startup)
{
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
patch_t *con_backpic;
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
if (con_backpic_lumpnum == UINT32_MAX)
con_backpic_lumpnum = W_GetNumForName("CONSBACK");
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
// We load the raw lump, even in hardware mode
con_backpic = (patch_t*)W_CacheLumpNum(con_backpic_lumpnum, PU_CACHE);
// show startup screen and message using only 'software' graphics
// (rendermode may be hardware accelerated, but the video mode is not set yet)
CON_DrawBackpic(con_backpic, 0, vid.width); // put console background
I_LoadingScreen(txt);
Z_Unlock(con_backpic);
W_UnlockCachedPatch(con_backpic);
I_LoadingScreen(txt); // Win32/OS2 only
#else
// here we display the console background and console text
// (no hardware accelerated support for these versions)
// here we display the console text
CON_Drawer();
I_FinishUpdate(); // page flip or blit buffer
#endif
@ -1474,64 +1463,6 @@ static void CON_DrawHudlines(void)
con_clearlines = y; // this is handled by HU_Erase();
}
// Scale a pic_t at 'startx' pos, to 'destwidth' columns.
// startx, destwidth is resolution dependent
// Used to draw console borders, console background.
// The pic must be sized BASEVIDHEIGHT height.
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth)
{
(void)startx;
(void)destwidth;
V_DrawScaledPatch(0, 0, 0, pic);
}
#if 0
static inline void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth)
{
INT32 x, y;
INT32 v;
UINT8 *src, *dest;
const UINT8 *deststop;
INT32 frac, fracstep;
dest = screens[0]+startx;
deststop = screens[0] + vid.rowbytes * vid.height;
for (y = 0; y < con_curlines; y++, dest += vid.width)
{
// scale the picture to the resolution
v = SHORT(pic->height) - ((con_curlines - y) * (BASEVIDHEIGHT-1) / vid.height) - 1;
src = pic->data + v*SHORT(pic->width);
// in case of the console backpic, simplify
if (SHORT(pic->width) == destwidth)
M_Memcpy(dest, src, destwidth);
else
{
// scale pic to screen width
frac = 0;
fracstep = (SHORT(pic->width)<<16)/destwidth;
for (x = 0; x < destwidth; x += 4)
{
if (dest+x > deststop) break;
dest[x] = src[frac>>FRACBITS];
frac += fracstep;
if (dest+x+1 > deststop) break;
dest[x+1] = src[frac>>FRACBITS];
frac += fracstep;
if (dest+x+2 > deststop) break;
dest[x+2] = src[frac>>FRACBITS];
frac += fracstep;
if (dest+x+3 > deststop) break;
dest[x+3] = src[frac>>FRACBITS];
frac += fracstep;
}
}
}
}
#endif
// draw the console background, text, and prompt if enough place
//
static void CON_DrawConsole(void)
@ -1554,18 +1485,10 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
static lumpnum_t con_backpic_lumpnum = UINT32_MAX;
patch_t *con_backpic;
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
if (con_backpic_lumpnum == UINT32_MAX)
con_backpic_lumpnum = W_GetNumForName("CONSBACK");
con_backpic = (patch_t*)W_CachePatchNum(con_backpic_lumpnum, PU_CACHE);
if (rendermode != render_soft)
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawScaledPatch(0, 0, 0, con_backpic);
else if (rendermode != render_none)
CON_DrawBackpic(con_backpic, 0, vid.width); // picture as background
W_UnlockCachedPatch(con_backpic);
}

View file

@ -344,8 +344,8 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
return;
#ifdef HWRENDER
// oh please
if (rendermode != render_soft && !con_startup)
//if (rendermode != render_soft && !con_startup) // Why?
if (rendermode != render_soft)
{
HWR_DrawFixedPatch((GLPatch_t *)patch, x, y, pscale, scrn, colormap);
return;