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Fix compile errors on buildbots
* Check SDL Mixer 2.0.3 for MUS_MODPLUG_UNUSED, MUS_MP3_MAD_UNUSED * Mixed D+C in I_LoadSong
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b330dc2394
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1 changed files with 18 additions and 9 deletions
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@ -501,9 +501,17 @@ musictype_t I_SongType(void)
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return MU_NONE;
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return MU_NONE;
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else if (Mix_GetMusicType(music) == MUS_MID)
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else if (Mix_GetMusicType(music) == MUS_MID)
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return MU_MID;
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return MU_MID;
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else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG_UNUSED)
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else if (Mix_GetMusicType(music) == MUS_MOD
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#if SDL_MIXER_VERSION_ATLEAST(2,0,3)
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|| Mix_GetMusicType(music) == MUS_MODPLUG_UNUSED
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#endif
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)
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return MU_MOD;
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return MU_MOD;
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else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD_UNUSED)
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else if (Mix_GetMusicType(music) == MUS_MP3
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#if SDL_MIXER_VERSION_ATLEAST(2,0,3)
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|| Mix_GetMusicType(music) == MUS_MP3_MAD_UNUSED
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#endif
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)
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return MU_MP3;
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return MU_MP3;
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else
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else
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return (musictype_t)Mix_GetMusicType(music);
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return (musictype_t)Mix_GetMusicType(music);
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@ -552,6 +560,14 @@ boolean I_SetSongSpeed(float speed)
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boolean I_LoadSong(char *data, size_t len)
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boolean I_LoadSong(char *data, size_t len)
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{
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{
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const char *key1 = "LOOP";
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const char *key2 = "POINT=";
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const char *key3 = "MS=";
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const size_t key1len = strlen(key1);
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const size_t key2len = strlen(key2);
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const size_t key3len = strlen(key3);
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char *p = data;
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if (music || gme)
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if (music || gme)
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I_UnloadSong();
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I_UnloadSong();
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@ -660,13 +676,6 @@ boolean I_LoadSong(char *data, size_t len)
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// Find the OGG loop point.
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// Find the OGG loop point.
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loop_point = 0.0f;
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loop_point = 0.0f;
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const char *key1 = "LOOP";
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const char *key2 = "POINT=";
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const char *key3 = "MS=";
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const size_t key1len = strlen(key1);
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const size_t key2len = strlen(key2);
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const size_t key3len = strlen(key3);
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char *p = data;
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while ((UINT32)(p - data) < len)
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while ((UINT32)(p - data) < len)
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{
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{
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if (strncmp(p++, key1, key1len))
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if (strncmp(p++, key1, key1len))
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