"Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk

This commit is contained in:
Digiku 2018-11-26 15:48:08 -05:00
parent f80691eb6e
commit fd891aa21d

View file

@ -1039,8 +1039,8 @@ static menuitem_t OP_MoveControlsMenu[] =
{IT_HEADER, NULL, " Camera", NULL, 0},
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },
{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown },
{IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, gc_turnleft },
{IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, gc_turnright },
{IT_CALL | IT_STRING2, NULL, "Turn Left", M_ChangeControl, gc_turnleft },
{IT_CALL | IT_STRING2, NULL, "Turn Right", M_ChangeControl, gc_turnright },
{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
{IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, gc_mouseaiming },
{IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, gc_camtoggle},