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"Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk
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1 changed files with 2 additions and 2 deletions
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@ -1039,8 +1039,8 @@ static menuitem_t OP_MoveControlsMenu[] =
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{IT_HEADER, NULL, " Camera", NULL, 0},
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{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },
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{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown },
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{IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, gc_turnleft },
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{IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, gc_turnright },
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{IT_CALL | IT_STRING2, NULL, "Turn Left", M_ChangeControl, gc_turnleft },
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{IT_CALL | IT_STRING2, NULL, "Turn Right", M_ChangeControl, gc_turnright },
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{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
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{IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, gc_mouseaiming },
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{IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, gc_camtoggle},
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