mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 07:12:03 +00:00
Revert basically every attempted join passwords fix
This commit is contained in:
parent
b3247b48a1
commit
fcea81e018
3 changed files with 24 additions and 118 deletions
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@ -674,7 +674,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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static void resynch_read_player(resynch_pak *rsp)
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{
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INT32 i = rsp->playernum, j;
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//mobj_t *savedmo = players[i].mo;
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mobj_t *savedmo = players[i].mo;
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// Do not send anything visual related.
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// Only send data that we need to know for physics.
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@ -767,17 +767,11 @@ static void resynch_read_player(resynch_pak *rsp)
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return;
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//...but keep old mo even if it is corrupt or null!
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//players[i].mo = savedmo;
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players[i].mo = savedmo;
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//Transfer important mo information if they have a valid mo.
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if (!rsp->hasmo)
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{
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// Get rid of their object if they aren't supposed to have one.....??
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if (players[i].mo)
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P_RemoveMobj(players[i].mo);
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return;
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}
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//server thinks player has a body.
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//Give them a new body that can be then manipulated by the server's info.
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@ -1030,7 +1024,6 @@ static void SV_SendResynch(INT32 node)
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return;
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}
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resynch_inprogress[node] = false; // Let's see if there's REALLY anyone left to sync.....
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netbuffer->packettype = PT_RESYNCHING;
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for (i = 0, j = 0; i < MAXPLAYERS; ++i)
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{
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@ -1038,24 +1031,10 @@ static void SV_SendResynch(INT32 node)
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if (!(resynch_status[node] & 1<<i))
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continue;
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if (!playeringame[i])
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continue; // Player doesn't exist any more, so no need to resync them!
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resynch_inprogress[node] = true;
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// waiting for a reply or just waiting in general
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if (resynch_sent[node][i])
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{
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--resynch_sent[node][i];
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if (resynch_sent[node][i] > TICRATE)
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{
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CONS_Alert(CONS_ERROR, "Node %d (%s) somehow had a stupidly-long resync delay?! (%d tics to resync player %d)\n",
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node, player_names[nodetoplayer[node]], resynch_sent[node][i], i
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);
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resynch_sent[node][i] = TICRATE;
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}
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continue;
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}
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@ -1069,15 +1048,6 @@ static void SV_SendResynch(INT32 node)
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break;
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}
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if (!resynch_inprogress[node])
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{
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CONS_Alert(CONS_ERROR, "Node %d (%s) somehow had resync status for nonexistent players?! (%08x)\n",
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node, player_names[nodetoplayer[node]], resynch_status[node] = 0x00
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);
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resynch_status[node] = 0x00;
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resynch_inprogress[node] = true; // So they get the PT_RESYNCHEND...
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}
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if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
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{
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XBOXSTATIC UINT8 buf[2];
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@ -2311,8 +2281,6 @@ static void CL_ConnectToServer(boolean viams)
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if (gamestate == GS_VOTING)
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Y_EndVote();
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resynch_local_inprogress = false; // Just in case this was never cleared...
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DEBFILE(va("waiting %d nodes\n", doomcom->numnodes));
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G_SetGamestate(GS_WAITINGPLAYERS);
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wipegamestate = GS_WAITINGPLAYERS;
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@ -3411,7 +3379,6 @@ void D_QuitNetGame(void)
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HSendPacket(servernode, true, 0, 0);
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}
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resynch_local_inprogress = false; // No more resyncing!
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D_CloseConnection();
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ClearAdminPlayers();
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88
src/d_net.c
88
src/d_net.c
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@ -339,7 +339,6 @@ static boolean Processackpak(void)
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{
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UINT8 ack = netbuffer->ack;
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getackpacket++;
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if (cmpack(ack, node->firstacktosend) <= 0)
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{
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DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
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@ -362,7 +361,6 @@ static boolean Processackpak(void)
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// Is a good packet so increment the acknowledge number,
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// Then search for a "hole" in the queue
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UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
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if (!nextfirstack)
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nextfirstack = 1;
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@ -781,8 +779,6 @@ static const char *packettypename[NUMPACKETTYPE] =
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{
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"NOTHING",
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"SERVERCFG",
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"CLIENTCMD",
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"CLIENTMIS",
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"CLIENT2CMD",
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@ -803,9 +799,6 @@ static const char *packettypename[NUMPACKETTYPE] =
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"RESYNCHEND",
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"RESYNCHGET",
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"CLIENT3CMD",
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"CLIENT3MIS",
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"CLIENT4CMD",
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@ -813,20 +806,13 @@ static const char *packettypename[NUMPACKETTYPE] =
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"BASICKEEPALIVE",
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"FILEFRAGMENT",
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"TEXTCMD",
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"TEXTCMD2",
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"TEXTCMD3",
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"TEXTCMD4",
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"CLIENTJOIN",
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"NODETIMEOUT",
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"RESYNCHING",
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"TELLFILESNEEDED",
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"MOREFILESNEEDED",
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"PING"
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};
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@ -1081,10 +1067,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
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netbuffer->checksum = NetbufferChecksum();
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sendbytes += packetheaderlength + doomcom->datalength; // For stat
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// Joinpasswords close nodes, this may try to send to a waiting-to-close node, so cancel closing?
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if (netbuffer->packettype == PT_CLIENTJOIN)
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nodes[node].flags &= ~NF_CLOSE;
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#ifdef PACKETDROP
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// Simulate internet :)
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//if (rand() >= (INT32)(RAND_MAX * (PACKETLOSSRATE / 100.f)))
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@ -1121,7 +1103,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
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//
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boolean HGetPacket(void)
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{
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boolean nodejustjoined;
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//boolean nodejustjoined;
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// Get a packet from self
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if (rebound_tail != rebound_head)
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@ -1148,56 +1130,11 @@ boolean HGetPacket(void)
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while(true)
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{
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nodejustjoined = I_NetGet();
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//I_NetGet();
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//nodejustjoined = I_NetGet();
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I_NetGet();
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if (doomcom->remotenode == -1) // No packet received
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{
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if (nodejustjoined) // _This_ means we did receive a packet, but either from a node we couldn't allocate or a gone player ackreting...
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continue;
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else
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return false;
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}
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if (nodejustjoined)
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{
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// If a new node sends an unexpected packet, just ignore it
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if (server
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&& !(netbuffer->packettype == PT_ASKINFO
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|| netbuffer->packettype == PT_SERVERINFO
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|| netbuffer->packettype == PT_PLAYERINFO
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|| netbuffer->packettype == PT_REQUESTFILE
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|| netbuffer->packettype == PT_ASKINFOVIAMS
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|| netbuffer->packettype == PT_CLIENTJOIN
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|| netbuffer->packettype == PT_TELLFILESNEEDED
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|| netbuffer->packettype == PT_CLIENTCMD))
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{
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DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
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CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
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Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
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continue;
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}
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// UGLY PROBABLY-BAD HACK: If we get PT_CLIENTJOIN, assume this is an in-order packet?
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if (netbuffer->packettype == PT_CLIENTJOIN)
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nodes[doomcom->remotenode].firstacktosend = (UINT8)((netbuffer->ack-1+MAXACKTOSEND) % MAXACKTOSEND);
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if (netbuffer->ack > 1 && !(server && netbuffer->packettype == PT_CLIENTJOIN))
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{
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DEBFILE("New node sent a packet with an out-of-sequence ack. Ghost connection? Ignoring...\n");
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CONS_Alert(CONS_NOTICE, "New node sent a packet with an out-of-sequence ack. Ghost connection? Ignoring...\n");
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Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
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continue;
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}
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// Reinitialize vars for the new node just in case there's anything left over from other players.....
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InitNode(&nodes[doomcom->remotenode]);
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SV_AbortSendFiles(doomcom->remotenode);
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}
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// Joinpasswords close nodes, this may receive from a waiting-to-close node, so cancel closing?
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if (netbuffer->packettype == PT_CLIENTJOIN)
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nodes[doomcom->remotenode].flags &= ~NF_CLOSE;
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getbytes += packetheaderlength + doomcom->datalength; // For stat
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@ -1212,8 +1149,8 @@ boolean HGetPacket(void)
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if (netbuffer->checksum != NetbufferChecksum())
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{
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DEBFILE("Bad packet checksum\n");
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Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode);
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//Net_CloseConnection(doomcom->remotenode);
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//Net_CloseConnection(nodejustjoined ? (doomcom->remotenode | FORCECLOSE) : doomcom->remotenode);
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Net_CloseConnection(doomcom->remotenode);
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continue;
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}
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@ -1222,6 +1159,21 @@ boolean HGetPacket(void)
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DebugPrintpacket("GET");
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#endif
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/*// If a new node sends an unexpected packet, just ignore it
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if (nodejustjoined && server
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&& !(netbuffer->packettype == PT_ASKINFO
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|| netbuffer->packettype == PT_SERVERINFO
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|| netbuffer->packettype == PT_PLAYERINFO
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|| netbuffer->packettype == PT_REQUESTFILE
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|| netbuffer->packettype == PT_ASKINFOVIAMS
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|| netbuffer->packettype == PT_CLIENTJOIN))
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{
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DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
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//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
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Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
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continue;
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}*/
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// Proceed the ack and ackreturn field
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if (!Processackpak())
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continue; // discarded (duplicated)
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15
src/i_tcp.c
15
src/i_tcp.c
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@ -508,8 +508,6 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
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return false;
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}
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static void SOCK_FreeNodenum(INT32 numnode);
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// This is a hack. For some reason, nodes aren't being freed properly.
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// This goes through and cleans up what nodes were supposed to be freed.
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/** \warning This function causes the file downloading to stop if someone joins.
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@ -526,7 +524,7 @@ static void cleanupnodes(void)
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// Why can't I start at zero?
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for (j = 1; j < MAXNETNODES; j++)
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if (!(nodeingame[j] || SV_SendingFile(j)))
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SOCK_FreeNodenum(j); // At least free this PROPERLY
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nodeconnected[j] = false;
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}
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static SINT8 getfreenode(void)
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@ -626,13 +624,6 @@ static boolean SOCK_Get(void)
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}
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// not found
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if (netbuffer->packettype == PT_NOTHING)
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{
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DEBFILE(va("Ackret received from disconnected address:%s, ignoring...\n", SOCK_AddrToStr(&fromaddress)));
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doomcom->remotenode = -1; // no packet
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return true;
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}
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// find a free slot
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j = getfreenode();
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if (j > 0)
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@ -659,11 +650,7 @@ static boolean SOCK_Get(void)
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return true;
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}
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else
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{
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DEBFILE("New node detected: No more free slots\n");
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doomcom->remotenode = -1; // no packet
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return true;
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}
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}
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}
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