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Have Kart use kmd2.dat instead of md2.dat
This commit is contained in:
parent
7c71feb274
commit
faf886885e
1 changed files with 12 additions and 12 deletions
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@ -794,12 +794,12 @@ void HWR_InitMD2(void)
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md2_models[i].error = false;
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md2_models[i].error = false;
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}
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}
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// read the md2.dat file
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// read the kmd2.dat file
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f = fopen("md2.dat", "rt");
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f = fopen("kmd2.dat", "rt");
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if (!f)
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if (!f)
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{
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{
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CONS_Printf("%s", M_GetText("Error while loading md2.dat\n"));
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CONS_Printf("%s", M_GetText("Error while loading kmd2.dat\n"));
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nomd2s = true;
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nomd2s = true;
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return;
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return;
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}
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}
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@ -807,7 +807,7 @@ void HWR_InitMD2(void)
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{
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{
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if (stricmp(name, "PLAY") == 0)
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if (stricmp(name, "PLAY") == 0)
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{
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{
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CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
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CONS_Printf("MD2 for sprite PLAY detected in kmd2.dat, use a player skin instead!\n");
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continue;
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continue;
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}
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}
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@ -841,7 +841,7 @@ void HWR_InitMD2(void)
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}
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}
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}
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}
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// no sprite/player skin name found?!?
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// no sprite/player skin name found?!?
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CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
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CONS_Printf("Unknown sprite/player skin %s detected in kmd2.dat\n", name);
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md2found:
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md2found:
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// move on to next line...
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// move on to next line...
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continue;
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continue;
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@ -860,12 +860,12 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
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CONS_Printf("AddPlayerMD2()...\n");
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CONS_Printf("AddPlayerMD2()...\n");
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// read the md2.dat file
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// read the kmd2.dat file
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f = fopen("md2.dat", "rt");
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f = fopen("kmd2.dat", "rt");
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if (!f)
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if (!f)
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{
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{
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CONS_Printf("Error while loading md2.dat\n");
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CONS_Printf("Error while loading kmd2.dat\n");
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nomd2s = true;
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nomd2s = true;
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return;
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return;
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}
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}
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@ -894,7 +894,7 @@ playermd2found:
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void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startup
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void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startup
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{
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{
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FILE *f;
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FILE *f;
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// name[18] is used to check for names in the md2.dat file that match with sprites or player skins
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// name[18] is used to check for names in the kmd2.dat file that match with sprites or player skins
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
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char name[18], filename[32];
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char name[18], filename[32];
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float scale, offset;
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float scale, offset;
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@ -905,12 +905,12 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
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if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check
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if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check
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return;
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return;
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// Read the md2.dat file
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// Read the kmd2.dat file
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f = fopen("md2.dat", "rt");
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f = fopen("kmd2.dat", "rt");
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if (!f)
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if (!f)
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{
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{
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CONS_Printf("Error while loading md2.dat\n");
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CONS_Printf("Error while loading kmd2.dat\n");
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nomd2s = true;
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nomd2s = true;
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return;
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return;
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}
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}
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