mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
stuff
This commit is contained in:
parent
e1f1e63cc9
commit
fa7f627c88
14 changed files with 235 additions and 1317 deletions
|
@ -529,6 +529,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||||
/// on the bright side it fixes some weird issues with translucent walls
|
/// on the bright side it fixes some weird issues with translucent walls
|
||||||
/// \note SRB2CB port.
|
/// \note SRB2CB port.
|
||||||
/// SRB2CB itself ported this from PrBoom+
|
/// SRB2CB itself ported this from PrBoom+
|
||||||
#define NEWCLIP
|
//#define NEWCLIP
|
||||||
|
|
||||||
#endif // __DOOMDEF__
|
#endif // __DOOMDEF__
|
||||||
|
|
|
@ -351,7 +351,7 @@ angle_t gld_FrustumAngle(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
|
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
|
||||||
// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
|
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
|
||||||
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
|
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
|
||||||
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
|
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
|
||||||
#ifdef HAVE_SPHEREFRUSTRUM
|
#ifdef HAVE_SPHEREFRUSTRUM
|
||||||
|
|
|
@ -74,21 +74,11 @@ typedef struct
|
||||||
FLOAT x,y;
|
FLOAT x,y;
|
||||||
} F2DCoord, v2d_t;
|
} F2DCoord, v2d_t;
|
||||||
|
|
||||||
// Simple 3D vector
|
// ======================
|
||||||
typedef struct FVector
|
// wallVert3D
|
||||||
{
|
// ----------------------
|
||||||
FLOAT x,y,z;
|
// :crab: IS GONE! :crab:
|
||||||
} FVector;
|
// ======================
|
||||||
|
|
||||||
// 3D model vector (coords + texture coords)
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
FLOAT x,y,z;
|
|
||||||
FLOAT s,t,w; // texture coordinates
|
|
||||||
} wallVert3D;
|
|
||||||
|
|
||||||
//Hurdler: Transform (coords + angles)
|
|
||||||
//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
|
|
||||||
|
|
||||||
// Kart features
|
// Kart features
|
||||||
//#define USE_FTRANSFORM_ANGLEZ
|
//#define USE_FTRANSFORM_ANGLEZ
|
||||||
|
@ -118,9 +108,7 @@ typedef struct
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
FLOAT x,y,z;
|
FLOAT x,y,z;
|
||||||
FLOAT sow; // s texture ordinate (s over w)
|
FLOAT s,t;
|
||||||
FLOAT tow; // t texture ordinate (t over w)
|
|
||||||
FUINT argb; // flat-shaded color
|
|
||||||
} FOutVector;
|
} FOutVector;
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
@ -203,6 +191,9 @@ enum hwdsetspecialstate
|
||||||
};
|
};
|
||||||
typedef enum hwdsetspecialstate hwdspecialstate_t;
|
typedef enum hwdsetspecialstate hwdspecialstate_t;
|
||||||
|
|
||||||
|
#define GL_NORMALFOG 0x00000000
|
||||||
|
#define GL_FADEFOG 0x19000000
|
||||||
|
|
||||||
enum hwdfiltermode
|
enum hwdfiltermode
|
||||||
{
|
{
|
||||||
HWD_SET_TEXTUREFILTER_POINTSAMPLED,
|
HWD_SET_TEXTUREFILTER_POINTSAMPLED,
|
||||||
|
|
|
@ -108,10 +108,10 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||||
|
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
v[0].sow = v[3].sow = 0.0f;
|
v[0].s = v[3].s = 0.0f;
|
||||||
v[2].sow = v[1].sow = gpatch->max_s;
|
v[2].s = v[1].s = gpatch->max_s;
|
||||||
v[0].tow = v[1].tow = 0.0f;
|
v[0].t = v[1].t = 0.0f;
|
||||||
v[2].tow = v[3].tow = gpatch->max_t;
|
v[2].t = v[3].t = gpatch->max_t;
|
||||||
|
|
||||||
flags = PF_Translucent|PF_NoDepthTest;
|
flags = PF_Translucent|PF_NoDepthTest;
|
||||||
|
|
||||||
|
@ -265,17 +265,17 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||||
|
|
||||||
if (option & V_FLIP)
|
if (option & V_FLIP)
|
||||||
{
|
{
|
||||||
v[0].sow = v[3].sow = gpatch->max_s;
|
v[0].s = v[3].s = gpatch->max_s;
|
||||||
v[2].sow = v[1].sow = 0.0f;
|
v[2].s = v[1].s = 0.0f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
v[0].sow = v[3].sow = 0.0f;
|
v[0].s = v[3].s = 0.0f;
|
||||||
v[2].sow = v[1].sow = gpatch->max_s;
|
v[2].s = v[1].s = gpatch->max_s;
|
||||||
}
|
}
|
||||||
|
|
||||||
v[0].tow = v[1].tow = 0.0f;
|
v[0].t = v[1].t = 0.0f;
|
||||||
v[2].tow = v[3].tow = gpatch->max_t;
|
v[2].t = v[3].t = gpatch->max_t;
|
||||||
|
|
||||||
flags = PF_Translucent|PF_NoDepthTest;
|
flags = PF_Translucent|PF_NoDepthTest;
|
||||||
|
|
||||||
|
@ -426,10 +426,10 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
||||||
|
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
v[0].sow = v[3].sow = ((sx)/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
v[0].s = v[3].s = ((sx)/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||||
v[2].sow = v[1].sow = ((w )/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
v[2].s = v[1].s = ((w )/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||||
v[0].tow = v[1].tow = ((sy)/(float)SHORT(gpatch->height))*gpatch->max_t;
|
v[0].t = v[1].t = ((sy)/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||||
v[2].tow = v[3].tow = ((h )/(float)SHORT(gpatch->height))*gpatch->max_t;
|
v[2].t = v[3].t = ((h )/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||||
|
|
||||||
flags = PF_Translucent|PF_NoDepthTest;
|
flags = PF_Translucent|PF_NoDepthTest;
|
||||||
|
|
||||||
|
@ -514,10 +514,10 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
// flat is 64x64 lod and texture offsets are [0.0, 1.0]
|
// flat is 64x64 lod and texture offsets are [0.0, 1.0]
|
||||||
v[0].sow = v[3].sow = (float)((x & flatflag)/dflatsize);
|
v[0].s = v[3].s = (float)((x & flatflag)/dflatsize);
|
||||||
v[2].sow = v[1].sow = (float)(v[0].sow + w/dflatsize);
|
v[2].s = v[1].s = (float)(v[0].s + w/dflatsize);
|
||||||
v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
|
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
|
||||||
v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
|
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
|
||||||
|
|
||||||
HWR_GetFlat(flatlumpnum);
|
HWR_GetFlat(flatlumpnum);
|
||||||
|
|
||||||
|
@ -553,10 +553,10 @@ void HWR_FadeScreenMenuBack(UINT32 color, INT32 height)
|
||||||
v[2].y = v[3].y = 1.0f;
|
v[2].y = v[3].y = 1.0f;
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
v[0].sow = v[3].sow = 0.0f;
|
v[0].s = v[3].s = 0.0f;
|
||||||
v[2].sow = v[1].sow = 1.0f;
|
v[2].s = v[1].s = 1.0f;
|
||||||
v[0].tow = v[1].tow = 1.0f;
|
v[0].t = v[1].t = 1.0f;
|
||||||
v[2].tow = v[3].tow = 0.0f;
|
v[2].t = v[3].t = 0.0f;
|
||||||
|
|
||||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||||
Surf.PolyColor.s.alpha = (UINT8)((0xff/2) * ((float)height / vid.height)); //calum: varies console alpha
|
Surf.PolyColor.s.alpha = (UINT8)((0xff/2) * ((float)height / vid.height)); //calum: varies console alpha
|
||||||
|
@ -579,10 +579,10 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||||
v[2].y = v[3].y = 1.0f;
|
v[2].y = v[3].y = 1.0f;
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
v[0].sow = v[3].sow = 0.0f;
|
v[0].s = v[3].s = 0.0f;
|
||||||
v[2].sow = v[1].sow = 1.0f;
|
v[2].s = v[1].s = 1.0f;
|
||||||
v[0].tow = v[1].tow = 1.0f;
|
v[0].t = v[1].t = 1.0f;
|
||||||
v[2].tow = v[3].tow = 0.0f;
|
v[2].t = v[3].t = 0.0f;
|
||||||
|
|
||||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||||
Surf.PolyColor.s.alpha = 0x80;
|
Surf.PolyColor.s.alpha = 0x80;
|
||||||
|
@ -834,14 +834,12 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||||
v[0].y = v[1].y = fy;
|
v[0].y = v[1].y = fy;
|
||||||
v[2].y = v[3].y = fy - fh;
|
v[2].y = v[3].y = fy - fh;
|
||||||
|
|
||||||
//Hurdler: do we still use this argb color? if not, we should remove it
|
|
||||||
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
|
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
v[0].sow = v[3].sow = 0.0f;
|
v[0].s = v[3].s = 0.0f;
|
||||||
v[2].sow = v[1].sow = 1.0f;
|
v[2].s = v[1].s = 1.0f;
|
||||||
v[0].tow = v[1].tow = 0.0f;
|
v[0].t = v[1].t = 0.0f;
|
||||||
v[2].tow = v[3].tow = 1.0f;
|
v[2].t = v[3].t = 1.0f;
|
||||||
|
|
||||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||||
Surf.PolyColor.s.alpha = 0x80;
|
Surf.PolyColor.s.alpha = 0x80;
|
||||||
|
@ -939,14 +937,12 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||||
v[0].y = v[1].y = fy;
|
v[0].y = v[1].y = fy;
|
||||||
v[2].y = v[3].y = fy - fh;
|
v[2].y = v[3].y = fy - fh;
|
||||||
|
|
||||||
//Hurdler: do we still use this argb color? if not, we should remove it
|
|
||||||
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
|
|
||||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||||
|
|
||||||
v[0].sow = v[3].sow = 0.0f;
|
v[0].s = v[3].s = 0.0f;
|
||||||
v[2].sow = v[1].sow = 1.0f;
|
v[2].s = v[1].s = 1.0f;
|
||||||
v[0].tow = v[1].tow = 0.0f;
|
v[0].t = v[1].t = 0.0f;
|
||||||
v[2].tow = v[3].tow = 1.0f;
|
v[2].t = v[3].t = 1.0f;
|
||||||
|
|
||||||
Surf.PolyColor = V_GetColor(color);
|
Surf.PolyColor = V_GetColor(color);
|
||||||
|
|
||||||
|
|
|
@ -27,12 +27,6 @@
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
EXPORT boolean HWRAPI(Init) (void);
|
EXPORT boolean HWRAPI(Init) (void);
|
||||||
#ifndef HAVE_SDL
|
|
||||||
EXPORT void HWRAPI(Shutdown) (void);
|
|
||||||
#endif
|
|
||||||
#ifdef _WINDOWS
|
|
||||||
EXPORT void HWRAPI(GetModeList) (vmode_t **pvidmodes, INT32 *numvidmodes);
|
|
||||||
#endif
|
|
||||||
#if defined (PURESDL) || defined (macintosh)
|
#if defined (PURESDL) || defined (macintosh)
|
||||||
EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma);
|
EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma);
|
||||||
#else
|
#else
|
||||||
|
@ -56,7 +50,6 @@ EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration,
|
||||||
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
|
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
|
||||||
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
|
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
|
||||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
||||||
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
|
|
||||||
|
|
||||||
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
||||||
EXPORT void HWRAPI(StartScreenWipe) (void);
|
EXPORT void HWRAPI(StartScreenWipe) (void);
|
||||||
|
@ -103,13 +96,6 @@ struct hwdriver_s
|
||||||
CreateModelVBOs pfnCreateModelVBOs;
|
CreateModelVBOs pfnCreateModelVBOs;
|
||||||
SetTransform pfnSetTransform;
|
SetTransform pfnSetTransform;
|
||||||
GetTextureUsed pfnGetTextureUsed;
|
GetTextureUsed pfnGetTextureUsed;
|
||||||
GetRenderVersion pfnGetRenderVersion;
|
|
||||||
#ifdef _WINDOWS
|
|
||||||
GetModeList pfnGetModeList;
|
|
||||||
#endif
|
|
||||||
#ifndef HAVE_SDL
|
|
||||||
Shutdown pfnShutdown;
|
|
||||||
#endif
|
|
||||||
PostImgRedraw pfnPostImgRedraw;
|
PostImgRedraw pfnPostImgRedraw;
|
||||||
FlushScreenTextures pfnFlushScreenTextures;
|
FlushScreenTextures pfnFlushScreenTextures;
|
||||||
StartScreenWipe pfnStartScreenWipe;
|
StartScreenWipe pfnStartScreenWipe;
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -34,13 +34,11 @@ void HWR_Shutdown(void);
|
||||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||||
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
|
void HWR_FadeScreenMenuBack(UINT32 color, INT32 height);
|
||||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||||
void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player);
|
|
||||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
||||||
void HWR_DrawViewBorder(INT32 clearlines);
|
void HWR_DrawViewBorder(INT32 clearlines);
|
||||||
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
||||||
UINT8 *HWR_GetScreenshot(void);
|
UINT8 *HWR_GetScreenshot(void);
|
||||||
boolean HWR_Screenshot(const char *lbmname);
|
boolean HWR_Screenshot(const char *lbmname);
|
||||||
void HWR_InitTextureMapping(void);
|
|
||||||
void HWR_SetViewSize(void);
|
void HWR_SetViewSize(void);
|
||||||
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||||
void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, const UINT8 *colormap);
|
void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, const UINT8 *colormap);
|
||||||
|
@ -53,9 +51,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||||
|
|
||||||
void HWR_AddCommands(void);
|
void HWR_AddCommands(void);
|
||||||
void HWR_CorrectSWTricks(void);
|
void HWR_CorrectSWTricks(void);
|
||||||
void transform(float *cx, float *cy, float *cz);
|
|
||||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||||
INT32 HWR_GetTextureUsed(void);
|
|
||||||
void HWR_DoPostProcessor(player_t *player);
|
void HWR_DoPostProcessor(player_t *player);
|
||||||
void HWR_StartScreenWipe(void);
|
void HWR_StartScreenWipe(void);
|
||||||
void HWR_EndScreenWipe(void);
|
void HWR_EndScreenWipe(void);
|
||||||
|
|
|
@ -520,7 +520,7 @@ void HWR_InitMD2(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// no sprite/player skin name found?!?
|
// no sprite/player skin name found?!?
|
||||||
CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
|
//CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
|
||||||
md2found:
|
md2found:
|
||||||
// move on to next line...
|
// move on to next line...
|
||||||
continue;
|
continue;
|
||||||
|
@ -864,10 +864,6 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, con
|
||||||
// Returns :
|
// Returns :
|
||||||
// -----------------+
|
// -----------------+
|
||||||
|
|
||||||
// hw_main.c
|
|
||||||
#define NORMALFOG 0x00000000
|
|
||||||
#define FADEFOG 0x19000000
|
|
||||||
|
|
||||||
void HWR_DrawMD2(gr_vissprite_t *spr)
|
void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||||
{
|
{
|
||||||
md2_t *md2;
|
md2_t *md2;
|
||||||
|
@ -916,7 +912,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||||
if (colormap)
|
if (colormap)
|
||||||
HWR_Lighting(&Surf, lightlevel, colormap->rgba, colormap->fadergba);
|
HWR_Lighting(&Surf, lightlevel, colormap->rgba, colormap->fadergba);
|
||||||
else
|
else
|
||||||
HWR_NoColormapLighting(&Surf, lightlevel, NORMALFOG, FADEFOG);
|
HWR_NoColormapLighting(&Surf, lightlevel, GL_NORMALFOG, GL_FADEFOG);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Look at HWR_ProjectSprite for more
|
// Look at HWR_ProjectSprite for more
|
||||||
|
|
|
@ -1179,7 +1179,7 @@ EXPORT void HWRAPI(Draw2DLine) (F2DCoord * v1,
|
||||||
F2DCoord * v2,
|
F2DCoord * v2,
|
||||||
RGBA_t Color)
|
RGBA_t Color)
|
||||||
{
|
{
|
||||||
//GL_DBG_Printf("DrawLine() (%f %f %f) %d\n", v1->x, -v1->y, -v1->z, v1->argb);
|
//GL_DBG_Printf("DrawLine(): %f %f, %f %f\n", v1->x, v1->y, v2->x, v2->y);
|
||||||
GLfloat p[12];
|
GLfloat p[12];
|
||||||
GLfloat dx, dy;
|
GLfloat dx, dy;
|
||||||
GLfloat angle;
|
GLfloat angle;
|
||||||
|
@ -1692,7 +1692,7 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUI
|
||||||
load_shaders(pSurf, &mix, &fade);
|
load_shaders(pSurf, &mix, &fade);
|
||||||
|
|
||||||
pglVertexPointer(3, GL_FLOAT, sizeof(FOutVector), &pOutVerts[0].x);
|
pglVertexPointer(3, GL_FLOAT, sizeof(FOutVector), &pOutVerts[0].x);
|
||||||
pglTexCoordPointer(2, GL_FLOAT, sizeof(FOutVector), &pOutVerts[0].sow);
|
pglTexCoordPointer(2, GL_FLOAT, sizeof(FOutVector), &pOutVerts[0].s);
|
||||||
pglDrawArrays(GL_TRIANGLE_FAN, 0, iNumPts);
|
pglDrawArrays(GL_TRIANGLE_FAN, 0, iNumPts);
|
||||||
|
|
||||||
if (PolyFlags & PF_RemoveYWrap)
|
if (PolyFlags & PF_RemoveYWrap)
|
||||||
|
@ -2279,11 +2279,6 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
EXPORT INT32 HWRAPI(GetRenderVersion) (void)
|
|
||||||
{
|
|
||||||
return VERSION;
|
|
||||||
}
|
|
||||||
|
|
||||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2])
|
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2])
|
||||||
{
|
{
|
||||||
INT32 x, y;
|
INT32 x, y;
|
||||||
|
|
|
@ -160,7 +160,7 @@ void NDS3D_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts
|
||||||
z = pOutVerts[index].z;
|
z = pOutVerts[index].z;
|
||||||
}
|
}
|
||||||
|
|
||||||
glTexCoord2f(pOutVerts[index].sow, pOutVerts[index].tow);
|
glTexCoord2f(pOutVerts[index].s, pOutVerts[index].tow);
|
||||||
glVertex3f(x,y,z);
|
glVertex3f(x,y,z);
|
||||||
}
|
}
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
|
@ -609,11 +609,6 @@ void R_ExecuteSetViewSize(void)
|
||||||
|
|
||||||
R_InitTextureMapping();
|
R_InitTextureMapping();
|
||||||
|
|
||||||
#ifdef HWRENDER
|
|
||||||
if (rendermode != render_soft)
|
|
||||||
HWR_InitTextureMapping();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// thing clipping
|
// thing clipping
|
||||||
for (i = 0; i < viewwidth; i++)
|
for (i = 0; i < viewwidth; i++)
|
||||||
screenheightarray[i] = (INT16)viewheight;
|
screenheightarray[i] = (INT16)viewheight;
|
||||||
|
|
|
@ -91,7 +91,6 @@ void *hwSym(const char *funcName,void *handle)
|
||||||
GETFUNC(DrawModel);
|
GETFUNC(DrawModel);
|
||||||
GETFUNC(CreateModelVBOs);
|
GETFUNC(CreateModelVBOs);
|
||||||
GETFUNC(SetTransform);
|
GETFUNC(SetTransform);
|
||||||
GETFUNC(GetRenderVersion);
|
|
||||||
GETFUNC(PostImgRedraw);
|
GETFUNC(PostImgRedraw);
|
||||||
GETFUNC(FlushScreenTextures);
|
GETFUNC(FlushScreenTextures);
|
||||||
GETFUNC(StartScreenWipe);
|
GETFUNC(StartScreenWipe);
|
||||||
|
|
|
@ -1459,9 +1459,11 @@ void I_StartupGraphics(void)
|
||||||
framebuffer = SDL_TRUE;
|
framebuffer = SDL_TRUE;
|
||||||
}
|
}
|
||||||
if (M_CheckParm("-software"))
|
if (M_CheckParm("-software"))
|
||||||
{
|
|
||||||
rendermode = render_soft;
|
rendermode = render_soft;
|
||||||
}
|
#ifdef HWRENDER
|
||||||
|
else if (M_CheckParm("-opengl"))
|
||||||
|
rendermode = render_opengl;
|
||||||
|
#endif
|
||||||
|
|
||||||
usesdl2soft = M_CheckParm("-softblit");
|
usesdl2soft = M_CheckParm("-softblit");
|
||||||
borderlesswindow = M_CheckParm("-borderless");
|
borderlesswindow = M_CheckParm("-borderless");
|
||||||
|
@ -1469,9 +1471,8 @@ void I_StartupGraphics(void)
|
||||||
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
|
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
|
||||||
VID_Command_ModeList_f();
|
VID_Command_ModeList_f();
|
||||||
#ifdef HWRENDER
|
#ifdef HWRENDER
|
||||||
if (M_CheckParm("-opengl") || rendermode == render_opengl)
|
if (rendermode == render_opengl)
|
||||||
{
|
{
|
||||||
rendermode = render_opengl;
|
|
||||||
HWD.pfnInit = hwSym("Init",NULL);
|
HWD.pfnInit = hwSym("Init",NULL);
|
||||||
HWD.pfnFinishUpdate = NULL;
|
HWD.pfnFinishUpdate = NULL;
|
||||||
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
||||||
|
@ -1488,7 +1489,6 @@ void I_StartupGraphics(void)
|
||||||
HWD.pfnDrawModel = hwSym("DrawModel",NULL);
|
HWD.pfnDrawModel = hwSym("DrawModel",NULL);
|
||||||
HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
|
HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
|
||||||
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
|
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
|
||||||
HWD.pfnGetRenderVersion = hwSym("GetRenderVersion",NULL);
|
|
||||||
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
||||||
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
||||||
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||||
|
@ -1508,9 +1508,6 @@ void I_StartupGraphics(void)
|
||||||
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
||||||
HWD.pfnInitCustomShaders = hwSym("InitCustomShaders",NULL);
|
HWD.pfnInitCustomShaders = hwSym("InitCustomShaders",NULL);
|
||||||
|
|
||||||
// check gl renderer lib
|
|
||||||
if (HWD.pfnGetRenderVersion() != VERSION)
|
|
||||||
I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
|
|
||||||
if (!HWD.pfnInit()) // load the OpenGL library
|
if (!HWD.pfnInit()) // load the OpenGL library
|
||||||
rendermode = render_soft;
|
rendermode = render_soft;
|
||||||
}
|
}
|
||||||
|
|
|
@ -637,7 +637,6 @@ void Command_Memfree_f(void)
|
||||||
CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
|
CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
|
||||||
CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
||||||
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
||||||
CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10);
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue