diff --git a/src/Makefile.cfg b/src/Makefile.cfg
index fa8896a7..5fdea847 100644
--- a/src/Makefile.cfg
+++ b/src/Makefile.cfg
@@ -207,7 +207,6 @@ endif
#determine the interface directory (where you put all i_*.c)
i_cdmus_o=$(OBJDIR)/i_cdmus.o
-i_net_o=$(OBJDIR)/i_net.o
i_system_o=$(OBJDIR)/i_system.o
i_sound_o=$(OBJDIR)/i_sound.o
i_main_o=$(OBJDIR)/i_main.o
diff --git a/src/d_net.c b/src/d_net.c
index 03e126b5..4b6678c2 100644
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1080,7 +1080,7 @@ boolean D_CheckNetGame(void)
multiplayer = false;
// only dos version with external driver will return true
- netgame = I_InitNetwork();
+ netgame = false; // I_InitNetwork() is no longer used
if (!netgame && !I_NetOpenSocket)
{
D_SetDoomcom();
diff --git a/src/i_net.h b/src/i_net.h
index e378f572..ae469701 100644
--- a/src/i_net.h
+++ b/src/i_net.h
@@ -148,7 +148,4 @@ extern const char *(*I_GetBanMask) (size_t ban);
extern boolean (*I_SetBanAddress) (const char *address,const char *mask);
extern boolean *bannednode;
-/// \brief Called by D_SRB2Main to be defined by extern network driver
-boolean I_InitNetwork(void);
-
#endif
diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj
index 452b47ed..5dc01cfd 100644
--- a/src/sdl/Srb2SDL-vc10.vcxproj
+++ b/src/sdl/Srb2SDL-vc10.vcxproj
@@ -398,7 +398,6 @@
-
diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters
index 9396b482..b037140e 100644
--- a/src/sdl/Srb2SDL-vc10.vcxproj.filters
+++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters
@@ -837,9 +837,6 @@
SDLApp
-
- SDLApp
-
SDLApp
diff --git a/src/sdl/i_net.c b/src/sdl/i_net.c
deleted file mode 100644
index ee4a34c1..00000000
--- a/src/sdl/i_net.c
+++ /dev/null
@@ -1,442 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//-----------------------------------------------------------------------------
-/// \file
-/// \brief SDL network interface
-
-#include "../doomdef.h"
-
-#include "../i_system.h"
-#include "../d_event.h"
-#include "../d_net.h"
-#include "../m_argv.h"
-
-#include "../doomstat.h"
-
-#include "../i_net.h"
-
-#include "../z_zone.h"
-
-#include "../i_tcp.h"
-
-#ifdef HAVE_SDL
-
-#ifdef HAVE_SDLNET
-
-#include "SDL_net.h"
-
-#define MAXBANS 20
-
-static IPaddress clientaddress[MAXNETNODES+1];
-static IPaddress banned[MAXBANS];
-
-static UDPpacket mypacket;
-static UDPsocket mysocket = NULL;
-static SDLNet_SocketSet myset = NULL;
-
-static size_t numbans = 0;
-static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
-static boolean init_SDLNet_driver = false;
-
-static const char *NET_AddrToStr(IPaddress* sk)
-{
- static char s[22]; // 255.255.255.255:65535
- strcpy(s, SDLNet_ResolveIP(sk));
- if (sk->port != 0) strcat(s, va(":%d", sk->port));
- return s;
-}
-
-static const char *NET_GetNodeAddress(INT32 node)
-{
- if (!nodeconnected[node])
- return NULL;
- return NET_AddrToStr(&clientaddress[node]);
-}
-
-static const char *NET_GetBanAddress(size_t ban)
-{
- if (ban > numbans)
- return NULL;
- return NET_AddrToStr(&banned[ban]);
-}
-
-static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
-{
- return (a->host == b->host && (b->port == 0 || a->port == b->port));
-}
-
-static boolean NET_CanGet(void)
-{
- return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
-}
-
-static void NET_Get(void)
-{
- INT32 mystatus;
- INT32 newnode;
- mypacket.len = MAXPACKETLENGTH;
- if (!NET_CanGet())
- {
- doomcom->remotenode = -1; // no packet
- return;
- }
- mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
- if (mystatus != -1)
- {
- if (mypacket.channel != -1)
- {
- doomcom->remotenode = mypacket.channel+1; // good packet from a game player
- doomcom->datalength = mypacket.len;
- return;
- }
- newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
- if (newnode != -1)
- {
- size_t i;
- newnode++;
- M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
- DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
- NET_GetNodeAddress(newnode)));
- doomcom->remotenode = newnode; // good packet from a game player
- doomcom->datalength = mypacket.len;
- for (i = 0; i < numbans; i++)
- {
- if (NET_cmpaddr(&mypacket.address, &banned[i]))
- {
- DEBFILE("This dude has been banned\n");
- NET_bannednode[newnode] = true;
- break;
- }
- }
- if (i == numbans)
- NET_bannednode[newnode] = false;
- return;
- }
- else
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- }
- else if (mystatus == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- }
-
- DEBFILE("New node detected: No more free slots\n");
- doomcom->remotenode = -1; // no packet
-}
-
-#if 0
-static boolean NET_CanSend(void)
-{
- return true;
-}
-#endif
-
-static void NET_Send(void)
-{
- if (!doomcom->remotenode)
- return;
- mypacket.len = doomcom->datalength;
- if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- }
-}
-
-static void NET_FreeNodenum(INT32 numnode)
-{
- // can't disconnect from self :)
- if (!numnode)
- return;
-
- DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
-
- SDLNet_UDP_Unbind(mysocket,numnode-1);
-
- memset(&clientaddress[numnode], 0, sizeof (IPaddress));
-}
-
-static UDPsocket NET_Socket(void)
-{
- UDPsocket temp = NULL;
- Uint16 portnum = 0;
- IPaddress tempip = {INADDR_BROADCAST,0};
- //Hurdler: I'd like to put a server and a client on the same computer
- //Logan: Me too
- //BP: in fact for client we can use any free port we want i have read
- // in some doc that connect in udp can do it for us...
- //Alam: where?
- if (M_CheckParm("-clientport"))
- {
- if (!M_IsNextParm())
- I_Error("syntax: -clientport ");
- portnum = atoi(M_GetNextParm());
- }
- else
- portnum = sock_port;
- temp = SDLNet_UDP_Open(portnum);
- if (!temp)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return NULL;
- }
- if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- SDLNet_UDP_Close(temp);
- return NULL;
- }
- clientaddress[BROADCASTADDR].port = sock_port;
- clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
-
- doomcom->extratics = 1; // internet is very high ping
-
- return temp;
-}
-
-static void I_ShutdownSDLNetDriver(void)
-{
- if (myset) SDLNet_FreeSocketSet(myset);
- myset = NULL;
- SDLNet_Quit();
- init_SDLNet_driver = false;
-}
-
-static void I_InitSDLNetDriver(void)
-{
- if (init_SDLNet_driver)
- I_ShutdownSDLNetDriver();
- if (SDLNet_Init() == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return; // No good!
- }
- D_SetDoomcom();
- mypacket.data = doomcom->data;
- init_SDLNet_driver = true;
-}
-
-static void NET_CloseSocket(void)
-{
- if (mysocket)
- SDLNet_UDP_Close(mysocket);
- mysocket = NULL;
-}
-
-static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
-{
- INT32 newnode;
- UINT16 portnum = sock_port;
- IPaddress hostnameIP;
-
- // retrieve portnum from address!
- if (port && !port[0])
- portnum = atoi(port);
-
- if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return -1;
- }
- newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
- if (newnode == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return newnode;
- }
- newnode++;
- M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
- return (SINT8)newnode;
-}
-
-
-static boolean NET_OpenSocket(void)
-{
- memset(clientaddress, 0, sizeof (clientaddress));
-
- //I_OutputMsg("SDL_Net Code starting up\n");
-
- I_NetSend = NET_Send;
- I_NetGet = NET_Get;
- I_NetCloseSocket = NET_CloseSocket;
- I_NetFreeNodenum = NET_FreeNodenum;
- I_NetMakeNodewPort = NET_NetMakeNodewPort;
-
- //I_NetCanSend = NET_CanSend;
-
- // build the socket but close it first
- NET_CloseSocket();
- mysocket = NET_Socket();
-
- if (!mysocket)
- return false;
-
- // for select
- myset = SDLNet_AllocSocketSet(1);
- if (!myset)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return false;
- }
- if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return false;
- }
- return true;
-}
-
-static boolean NET_Ban(INT32 node)
-{
- if (numbans == MAXBANS)
- return false;
-
- M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
- banned[numbans].port = 0;
- numbans++;
- return true;
-}
-
-static boolean NET_SetBanAddress(const char *address, const char *mask)
-{
- (void)mask;
- if (bans == MAXBANS)
- return false;
-
- if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
- return false;
- numbans++;
- return true;
-}
-
-static void NET_ClearBans(void)
-{
- numbans = 0;
-}
-#endif
-
-//
-// I_InitNetwork
-// Only required for DOS, so this is more a dummy
-//
-boolean I_InitNetwork(void)
-{
-#ifdef HAVE_SDLNET
- char serverhostname[255];
- boolean ret = false;
- SDL_version SDLcompiled;
- const SDL_version *SDLlinked = SDLNet_Linked_Version();
- SDL_NET_VERSION(&SDLcompiled)
- I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
- SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
- I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
- SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
- //if (!M_CheckParm ("-sdlnet"))
- // return false;
- // initilize the driver
- I_InitSDLNetDriver();
- I_AddExitFunc(I_ShutdownSDLNetDriver);
- if (!init_SDLNet_driver)
- return false;
-
- if (M_CheckParm("-udpport"))
- {
- if (M_IsNextParm())
- sock_port = (UINT16)atoi(M_GetNextParm());
- else
- sock_port = 0;
- }
-
- // parse network game options,
- if (M_CheckParm("-server") || dedicated)
- {
- server = true;
-
- // If a number of clients (i.e. nodes) is specified, the server will wait for the clients
- // to connect before starting.
- // If no number is specified here, the server starts with 1 client, and others can join
- // in-game.
- // Since Boris has implemented join in-game, there is no actual need for specifying a
- // particular number here.
- // FIXME: for dedicated server, numnodes needs to be set to 0 upon start
-/* if (M_IsNextParm())
- doomcom->numnodes = (INT16)atoi(M_GetNextParm());
- else */if (dedicated)
- doomcom->numnodes = 0;
- else
- doomcom->numnodes = 1;
-
- if (doomcom->numnodes < 0)
- doomcom->numnodes = 0;
- if (doomcom->numnodes > MAXNETNODES)
- doomcom->numnodes = MAXNETNODES;
-
- // server
- servernode = 0;
- // FIXME:
- // ??? and now ?
- // server on a big modem ??? 4*isdn
- net_bandwidth = 16000;
- hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
-
- ret = true;
- }
- else if (M_CheckParm("-connect"))
- {
- if (M_IsNextParm())
- strcpy(serverhostname, M_GetNextParm());
- else
- serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
-
- // server address only in ip
- if (serverhostname[0])
- {
- COM_BufAddText("connect \"");
- COM_BufAddText(serverhostname);
- COM_BufAddText("\"\n");
-
- // probably modem
- hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
- }
- else
- {
- // so we're on a LAN
- COM_BufAddText("connect any\n");
-
- net_bandwidth = 800000;
- hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
- }
- }
-
- mypacket.maxlen = hardware_MAXPACKETLENGTH;
- I_NetOpenSocket = NET_OpenSocket;
- I_Ban = NET_Ban;
- I_ClearBans = NET_ClearBans;
- I_GetNodeAddress = NET_GetNodeAddress;
- I_GetBenAddress = NET_GetBenAddress;
- I_SetBanAddress = NET_SetBanAddress;
- bannednode = NET_bannednode;
-
- return ret;
-#else
- if ( M_CheckParm ("-net") )
- {
- I_Error("-net not supported, use -server and -connect\n"
- "see docs for more\n");
- }
- return false;
-#endif
-}
-#endif
diff --git a/src/sdl12/i_net.c b/src/sdl12/i_net.c
deleted file mode 100644
index ee4a34c1..00000000
--- a/src/sdl12/i_net.c
+++ /dev/null
@@ -1,442 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//-----------------------------------------------------------------------------
-/// \file
-/// \brief SDL network interface
-
-#include "../doomdef.h"
-
-#include "../i_system.h"
-#include "../d_event.h"
-#include "../d_net.h"
-#include "../m_argv.h"
-
-#include "../doomstat.h"
-
-#include "../i_net.h"
-
-#include "../z_zone.h"
-
-#include "../i_tcp.h"
-
-#ifdef HAVE_SDL
-
-#ifdef HAVE_SDLNET
-
-#include "SDL_net.h"
-
-#define MAXBANS 20
-
-static IPaddress clientaddress[MAXNETNODES+1];
-static IPaddress banned[MAXBANS];
-
-static UDPpacket mypacket;
-static UDPsocket mysocket = NULL;
-static SDLNet_SocketSet myset = NULL;
-
-static size_t numbans = 0;
-static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
-static boolean init_SDLNet_driver = false;
-
-static const char *NET_AddrToStr(IPaddress* sk)
-{
- static char s[22]; // 255.255.255.255:65535
- strcpy(s, SDLNet_ResolveIP(sk));
- if (sk->port != 0) strcat(s, va(":%d", sk->port));
- return s;
-}
-
-static const char *NET_GetNodeAddress(INT32 node)
-{
- if (!nodeconnected[node])
- return NULL;
- return NET_AddrToStr(&clientaddress[node]);
-}
-
-static const char *NET_GetBanAddress(size_t ban)
-{
- if (ban > numbans)
- return NULL;
- return NET_AddrToStr(&banned[ban]);
-}
-
-static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
-{
- return (a->host == b->host && (b->port == 0 || a->port == b->port));
-}
-
-static boolean NET_CanGet(void)
-{
- return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
-}
-
-static void NET_Get(void)
-{
- INT32 mystatus;
- INT32 newnode;
- mypacket.len = MAXPACKETLENGTH;
- if (!NET_CanGet())
- {
- doomcom->remotenode = -1; // no packet
- return;
- }
- mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
- if (mystatus != -1)
- {
- if (mypacket.channel != -1)
- {
- doomcom->remotenode = mypacket.channel+1; // good packet from a game player
- doomcom->datalength = mypacket.len;
- return;
- }
- newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
- if (newnode != -1)
- {
- size_t i;
- newnode++;
- M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
- DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
- NET_GetNodeAddress(newnode)));
- doomcom->remotenode = newnode; // good packet from a game player
- doomcom->datalength = mypacket.len;
- for (i = 0; i < numbans; i++)
- {
- if (NET_cmpaddr(&mypacket.address, &banned[i]))
- {
- DEBFILE("This dude has been banned\n");
- NET_bannednode[newnode] = true;
- break;
- }
- }
- if (i == numbans)
- NET_bannednode[newnode] = false;
- return;
- }
- else
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- }
- else if (mystatus == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- }
-
- DEBFILE("New node detected: No more free slots\n");
- doomcom->remotenode = -1; // no packet
-}
-
-#if 0
-static boolean NET_CanSend(void)
-{
- return true;
-}
-#endif
-
-static void NET_Send(void)
-{
- if (!doomcom->remotenode)
- return;
- mypacket.len = doomcom->datalength;
- if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- }
-}
-
-static void NET_FreeNodenum(INT32 numnode)
-{
- // can't disconnect from self :)
- if (!numnode)
- return;
-
- DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
-
- SDLNet_UDP_Unbind(mysocket,numnode-1);
-
- memset(&clientaddress[numnode], 0, sizeof (IPaddress));
-}
-
-static UDPsocket NET_Socket(void)
-{
- UDPsocket temp = NULL;
- Uint16 portnum = 0;
- IPaddress tempip = {INADDR_BROADCAST,0};
- //Hurdler: I'd like to put a server and a client on the same computer
- //Logan: Me too
- //BP: in fact for client we can use any free port we want i have read
- // in some doc that connect in udp can do it for us...
- //Alam: where?
- if (M_CheckParm("-clientport"))
- {
- if (!M_IsNextParm())
- I_Error("syntax: -clientport ");
- portnum = atoi(M_GetNextParm());
- }
- else
- portnum = sock_port;
- temp = SDLNet_UDP_Open(portnum);
- if (!temp)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return NULL;
- }
- if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- SDLNet_UDP_Close(temp);
- return NULL;
- }
- clientaddress[BROADCASTADDR].port = sock_port;
- clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
-
- doomcom->extratics = 1; // internet is very high ping
-
- return temp;
-}
-
-static void I_ShutdownSDLNetDriver(void)
-{
- if (myset) SDLNet_FreeSocketSet(myset);
- myset = NULL;
- SDLNet_Quit();
- init_SDLNet_driver = false;
-}
-
-static void I_InitSDLNetDriver(void)
-{
- if (init_SDLNet_driver)
- I_ShutdownSDLNetDriver();
- if (SDLNet_Init() == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return; // No good!
- }
- D_SetDoomcom();
- mypacket.data = doomcom->data;
- init_SDLNet_driver = true;
-}
-
-static void NET_CloseSocket(void)
-{
- if (mysocket)
- SDLNet_UDP_Close(mysocket);
- mysocket = NULL;
-}
-
-static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
-{
- INT32 newnode;
- UINT16 portnum = sock_port;
- IPaddress hostnameIP;
-
- // retrieve portnum from address!
- if (port && !port[0])
- portnum = atoi(port);
-
- if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return -1;
- }
- newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
- if (newnode == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return newnode;
- }
- newnode++;
- M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
- return (SINT8)newnode;
-}
-
-
-static boolean NET_OpenSocket(void)
-{
- memset(clientaddress, 0, sizeof (clientaddress));
-
- //I_OutputMsg("SDL_Net Code starting up\n");
-
- I_NetSend = NET_Send;
- I_NetGet = NET_Get;
- I_NetCloseSocket = NET_CloseSocket;
- I_NetFreeNodenum = NET_FreeNodenum;
- I_NetMakeNodewPort = NET_NetMakeNodewPort;
-
- //I_NetCanSend = NET_CanSend;
-
- // build the socket but close it first
- NET_CloseSocket();
- mysocket = NET_Socket();
-
- if (!mysocket)
- return false;
-
- // for select
- myset = SDLNet_AllocSocketSet(1);
- if (!myset)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return false;
- }
- if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
- {
- I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
- return false;
- }
- return true;
-}
-
-static boolean NET_Ban(INT32 node)
-{
- if (numbans == MAXBANS)
- return false;
-
- M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
- banned[numbans].port = 0;
- numbans++;
- return true;
-}
-
-static boolean NET_SetBanAddress(const char *address, const char *mask)
-{
- (void)mask;
- if (bans == MAXBANS)
- return false;
-
- if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
- return false;
- numbans++;
- return true;
-}
-
-static void NET_ClearBans(void)
-{
- numbans = 0;
-}
-#endif
-
-//
-// I_InitNetwork
-// Only required for DOS, so this is more a dummy
-//
-boolean I_InitNetwork(void)
-{
-#ifdef HAVE_SDLNET
- char serverhostname[255];
- boolean ret = false;
- SDL_version SDLcompiled;
- const SDL_version *SDLlinked = SDLNet_Linked_Version();
- SDL_NET_VERSION(&SDLcompiled)
- I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
- SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
- I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
- SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
- //if (!M_CheckParm ("-sdlnet"))
- // return false;
- // initilize the driver
- I_InitSDLNetDriver();
- I_AddExitFunc(I_ShutdownSDLNetDriver);
- if (!init_SDLNet_driver)
- return false;
-
- if (M_CheckParm("-udpport"))
- {
- if (M_IsNextParm())
- sock_port = (UINT16)atoi(M_GetNextParm());
- else
- sock_port = 0;
- }
-
- // parse network game options,
- if (M_CheckParm("-server") || dedicated)
- {
- server = true;
-
- // If a number of clients (i.e. nodes) is specified, the server will wait for the clients
- // to connect before starting.
- // If no number is specified here, the server starts with 1 client, and others can join
- // in-game.
- // Since Boris has implemented join in-game, there is no actual need for specifying a
- // particular number here.
- // FIXME: for dedicated server, numnodes needs to be set to 0 upon start
-/* if (M_IsNextParm())
- doomcom->numnodes = (INT16)atoi(M_GetNextParm());
- else */if (dedicated)
- doomcom->numnodes = 0;
- else
- doomcom->numnodes = 1;
-
- if (doomcom->numnodes < 0)
- doomcom->numnodes = 0;
- if (doomcom->numnodes > MAXNETNODES)
- doomcom->numnodes = MAXNETNODES;
-
- // server
- servernode = 0;
- // FIXME:
- // ??? and now ?
- // server on a big modem ??? 4*isdn
- net_bandwidth = 16000;
- hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
-
- ret = true;
- }
- else if (M_CheckParm("-connect"))
- {
- if (M_IsNextParm())
- strcpy(serverhostname, M_GetNextParm());
- else
- serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
-
- // server address only in ip
- if (serverhostname[0])
- {
- COM_BufAddText("connect \"");
- COM_BufAddText(serverhostname);
- COM_BufAddText("\"\n");
-
- // probably modem
- hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
- }
- else
- {
- // so we're on a LAN
- COM_BufAddText("connect any\n");
-
- net_bandwidth = 800000;
- hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
- }
- }
-
- mypacket.maxlen = hardware_MAXPACKETLENGTH;
- I_NetOpenSocket = NET_OpenSocket;
- I_Ban = NET_Ban;
- I_ClearBans = NET_ClearBans;
- I_GetNodeAddress = NET_GetNodeAddress;
- I_GetBenAddress = NET_GetBenAddress;
- I_SetBanAddress = NET_SetBanAddress;
- bannednode = NET_bannednode;
-
- return ret;
-#else
- if ( M_CheckParm ("-net") )
- {
- I_Error("-net not supported, use -server and -connect\n"
- "see docs for more\n");
- }
- return false;
-#endif
-}
-#endif