Fix building without BLUA support

This commit is contained in:
Alam Ed Arias 2019-03-01 17:31:32 -05:00
parent 0051eb7039
commit f823768699
2 changed files with 6 additions and 0 deletions

View file

@ -2415,6 +2415,8 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
#ifdef HAVE_BLUA
LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
#else
(void)reason;
#endif
// Reset player data

View file

@ -185,6 +185,7 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
{
UINT16 posStart, posEnd;
#ifdef HAVE_BLUA
posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0);
if (posStart != INT16_MAX)
{
@ -193,6 +194,7 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
}
#endif
posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0);
if (posStart != INT16_MAX)
{
@ -792,9 +794,11 @@ UINT16 W_InitFile(const char *filename)
CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename);
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0);
break;
#ifdef HAVE_BLUA
case RET_LUA:
LUA_LoadLump(numwadfiles - 1, 0);
break;
#endif
default:
break;
}