Fix compiler errors

This commit is contained in:
Monster Iestyn 2018-11-22 20:08:57 +00:00
parent 3832ffcc42
commit f7eea7ade3

View file

@ -112,10 +112,10 @@ static GLint viewport[4];
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs // These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs
// can know when the textures aren't there, as textures are always considered resident in their virtual memory // can know when the textures aren't there, as textures are always considered resident in their virtual memory
// TODO: Store them in a more normal way // TODO: Store them in a more normal way
#define SCRTEX_SCREENTEXTURE 4294967295 #define SCRTEX_SCREENTEXTURE 4294967295U
#define SCRTEX_STARTSCREENWIPE 4294967294 #define SCRTEX_STARTSCREENWIPE 4294967294U
#define SCRTEX_ENDSCREENWIPE 4294967293 #define SCRTEX_ENDSCREENWIPE 4294967293U
#define SCRTEX_FINALSCREENTEXTURE 4294967292 #define SCRTEX_FINALSCREENTEXTURE 4294967292U
static GLuint screentexture = 0; static GLuint screentexture = 0;
static GLuint startScreenWipe = 0; static GLuint startScreenWipe = 0;
static GLuint endScreenWipe = 0; static GLuint endScreenWipe = 0;