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Don't call SDLESSet
Turns out sdl12's version of this function only did stuff for DC/GP2X ports; support for them have been cut out for SDL2, so for now let's just not use the function at all
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1 changed files with 3 additions and 1 deletions
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@ -1494,10 +1494,12 @@ void VID_PrepareModeList(void)
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#endif
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#endif
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}
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}
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#if 0
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static inline void SDLESSet(void)
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static inline void SDLESSet(void)
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{
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{
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SDL2STUB();
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SDL2STUB();
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}
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}
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#endif
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INT32 VID_SetMode(INT32 modeNum)
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INT32 VID_SetMode(INT32 modeNum)
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{
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{
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@ -1718,7 +1720,7 @@ void I_StartupGraphics(void)
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borderlesswindow = M_CheckParm("-borderless");
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borderlesswindow = M_CheckParm("-borderless");
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
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SDLESSet();
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//SDLESSet(); // unused
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VID_Command_ModeList_f();
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VID_Command_ModeList_f();
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#ifdef HWRENDER
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#ifdef HWRENDER
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if (M_CheckParm("-opengl") || rendermode == render_opengl)
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if (M_CheckParm("-opengl") || rendermode == render_opengl)
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