From f46eab6b8a330353d3e6302d45021ad4f6eb427a Mon Sep 17 00:00:00 2001 From: Sally Cochenour Date: Mon, 4 Feb 2019 22:00:36 -0500 Subject: [PATCH] Update version --- src/doomdef.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/doomdef.h b/src/doomdef.h index 70e521b1..ab863c6f 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -150,9 +150,9 @@ extern FILE *logstream; // we use comprevision and compbranch instead. #else #define VERSION 100 // Game version -#define SUBVERSION 2 // more precise version number -#define VERSIONSTRING "v1.0.2" -#define VERSIONSTRINGW L"v1.0.2" +#define SUBVERSION 3 // more precise version number +#define VERSIONSTRING "v1.0.3" +#define VERSIONSTRINGW L"v1.0.3" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -221,7 +221,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 2 +#define MODVERSION 3 // Filter consvars by version // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.