Merge branch '2.2backport-ceilslope-light' into 'next'

2.2 Backports - add ceil slope double step-up/down and fix sprite/models all black in sector with light level of 256

See merge request KartKrew/Kart-Public!274
This commit is contained in:
toaster 2022-05-27 16:32:05 +00:00
commit f46568868a
3 changed files with 36 additions and 52 deletions

View File

@ -3193,7 +3193,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (h <= temp) if (h <= temp)
{ {
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel; lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
colormap = list[i-1].extra_colormap; colormap = list[i-1].extra_colormap;
break; break;
} }
@ -3201,7 +3201,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
#else #else
i = R_GetPlaneLight(sector, temp, false); i = R_GetPlaneLight(sector, temp, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel; lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = list[i].extra_colormap;
#endif #endif
@ -3217,7 +3217,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES)) if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
{ {
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel; lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
colormap = list[i].extra_colormap; colormap = list[i].extra_colormap;
} }
@ -3497,7 +3497,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
extracolormap_t *colormap = sector->extra_colormap; extracolormap_t *colormap = sector->extra_colormap;
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel; lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
HWR_Lighting(&Surf, lightlevel, colormap); HWR_Lighting(&Surf, lightlevel, colormap);
} }
@ -3591,7 +3591,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel; lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap) if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap; colormap = sector->lightlist[light].extra_colormap;
@ -3599,7 +3599,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
else else
{ {
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel; lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap) if (sector->extra_colormap)
colormap = sector->extra_colormap; colormap = sector->extra_colormap;

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@ -1098,7 +1098,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel; lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (sector->lightlist[light].extra_colormap) if (sector->lightlist[light].extra_colormap)
colormap = sector->lightlist[light].extra_colormap; colormap = sector->lightlist[light].extra_colormap;
@ -1106,7 +1106,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
else else
{ {
if (!(spr->mobj->frame & FF_FULLBRIGHT)) if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel; lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap) if (sector->extra_colormap)
colormap = sector->extra_colormap; colormap = sector->extra_colormap;

View File

@ -2673,7 +2673,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
fixed_t tryx = thing->x; fixed_t tryx = thing->x;
fixed_t tryy = thing->y; fixed_t tryy = thing->y;
fixed_t radius = thing->radius; fixed_t radius = thing->radius;
fixed_t thingtop = thing->z + thing->height; fixed_t thingtop ;//= thing->z + thing->height;
fixed_t startingonground = P_IsObjectOnGround(thing); fixed_t startingonground = P_IsObjectOnGround(thing);
floatok = false; floatok = false;
@ -2739,64 +2739,48 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
floatok = true; floatok = true;
if (thing->eflags & MFE_VERTICALFLIP) thingtop = thing->z + thing->height;
// Step up
if (thing->z < tmfloorz)
{ {
if (thing->z < tmfloorz) if (tmfloorz - thing->z <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
else
{
return false; // mobj must raise itself to fit return false; // mobj must raise itself to fit
}
} }
else if (tmceilingz < thingtop) else if (tmceilingz < thingtop)
return false; // mobj must lower itself to fit {
if (thingtop - tmceilingz <= maxstep)
// Ramp test {
if (maxstep > 0 && !( thing->z = ( thing->ceilingz = tmceilingz ) - thing->height;
thing->player && ( thing->eflags |= MFE_JUSTSTEPPEDDOWN;
P_PlayerTouchingSectorSpecial(thing->player, 1, 14) }
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14) else
) {
) return false; // mobj must lower itself to fit
}
}
else if (maxstep > 0) // Step down
{ {
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS // If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more. // step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
if (thing->eflags & MFE_VERTICALFLIP) if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
{ {
if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep) thing->z = (thing->ceilingz = tmceilingz) - thing->height;
{ thing->eflags |= MFE_JUSTSTEPPEDDOWN;
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
} }
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep) else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
{ {
thing->z = thing->floorz = tmfloorz; thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
}
if (thing->eflags & MFE_VERTICALFLIP)
{
if (thingtop - tmceilingz > maxstep)
{
if (tmfloorthing)
tmhitthing = tmfloorthing;
return false; // too big a step up
}
}
else if (tmfloorz - thing->z > maxstep)
{
if (tmfloorthing)
tmhitthing = tmfloorthing;
return false; // too big a step up
} }
if (!allowdropoff && !(thing->flags & MF_FLOAT) && thing->type != MT_SKIM && !tmfloorthing) if (!allowdropoff && !(thing->flags & MF_FLOAT) && thing->type != MT_SKIM && !tmfloorthing)