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Start with lightnum on sector lightlevel
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@ -1092,7 +1092,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
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INT32 solid, i;
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lightlist_t * list = sector->lightlist;
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const UINT8 alpha = Surf->FlatColor.s.alpha;
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FUINT lightnum;
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FUINT lightnum = sector->lightlevel;
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extracolormap_t *colormap = NULL;
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realtop = top = wallVerts[3].y;
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