diff --git a/src/k_kart.c b/src/k_kart.c index f2490c9b..426ce2f6 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3932,7 +3932,7 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source) if (thisang > ANGLE_180) thisang = InvAngle(thisang); - if (thisang > ANGLE_45) // Don't go for people who are behind you + if (thisang > (G_RaceGametype() ? ANGLE_67h : ANGLE_45)) // Don't go for people who are behind you continue; // Jawz only go after the person directly ahead of you in race... sort of literally now!