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Do a little more short circuiting if dedicated idle time is occouring
Skips resync, clearticcmd, and sendtics, since all they're doing with no nodes in game is writing the same value to the same address again and again
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1 changed files with 1 additions and 1 deletions
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@ -6304,7 +6304,7 @@ FILESTAMP
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}
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else
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{
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if (!demo.playback)
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if (!demo.playback && realtics > 0)
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{
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INT32 counts;
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