Add driftturn checks to other players' movement

(Can we make this into a function or something?)
This commit is contained in:
fickleheart 2019-01-15 21:09:53 -06:00
parent f5d491eda2
commit f2c98b3639

View file

@ -4006,7 +4006,8 @@ FILESTAMP
// more "speed hacks"
if (netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].forwardmove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].forwardmove < -MAXPLMOVE
|| netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].sidemove < -MAXPLMOVE)
|| netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].sidemove < -MAXPLMOVE ||
netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].driftturn > KART_FULLTURN || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]].driftturn < -KART_FULLTURN)
{
XBOXSTATIC char buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), node);
@ -4028,7 +4029,8 @@ FILESTAMP
// more "speed hacks"
if (netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].forwardmove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].forwardmove < -MAXPLMOVE
|| netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].sidemove < -MAXPLMOVE)
|| netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].sidemove < -MAXPLMOVE ||
netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].driftturn > KART_FULLTURN || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer3[node]].driftturn < -KART_FULLTURN)
{
XBOXSTATIC char buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), node);
@ -4049,7 +4051,8 @@ FILESTAMP
// more "speed hacks"
if (netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].forwardmove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].forwardmove < -MAXPLMOVE
|| netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].sidemove < -MAXPLMOVE)
|| netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].sidemove > MAXPLMOVE || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].sidemove < -MAXPLMOVE ||
netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].driftturn > KART_FULLTURN || netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer4[node]].driftturn < -KART_FULLTURN)
{
XBOXSTATIC char buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), node);