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Put eggbox sniping behind an #if
On second thought, the old method is "sneakier"
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@ -411,9 +411,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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player->kartstuff[k_roulettetype] = 2;
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}
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#if 0
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// Eggbox snipe!
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if (special->type == MT_EGGMANITEM && special->health > 1)
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S_StartSound(toucher, sfx_bsnipe);
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#endif
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{
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mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
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