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Reverting friction, but left a note for iceman's magic number.
Intermission timer is back down to 20 seconds unless something breaks with auto-transmissions again. Also I remembered to enable Magnets this time. Super low odds on it though.
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4 changed files with 9 additions and 9 deletions
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@ -376,7 +376,7 @@ consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NUL
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#endif
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// Intermission time Tails 04-19-2002
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static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
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consvar_t cv_inttime = {"inttime", "3000", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
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consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -143,16 +143,16 @@ extern FILE *logstream;
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 102 // Game version
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#define SUBVERSION 1 // more precise version number
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW "v1.2.01"
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#define VERSIONSTRINGW "v1.2.03"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 102 // Game version
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#define SUBVERSION 1 // more precise version number
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#define VERSIONSTRING "DevEXE v1.2.01"
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#define VERSIONSTRINGW L"v1.2.01"
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "DevEXE v1.2.03"
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#define VERSIONSTRINGW L"v1.2.03"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -675,8 +675,7 @@ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retro
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switch (getitem)
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{
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case 1: // Magnet
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player->kartstuff[k_mushroom] = 1; // TEMPORARY COVER UNTIL OTHER ITEMS ARE WORKING
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//player->kartstuff[k_magnet] = 1;
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player->kartstuff[k_magnet] = 1;
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break;
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case 2: // Boo
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player->kartstuff[k_boo] = 1;
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@ -392,8 +392,9 @@ typedef struct
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UINT8 roverfriction; ///< flag for whether friction originated from a FOF or not
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} friction_t;
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// SRB2kart - TODO: To satisfy Iceman's craving, I'll leave this here: 62914 : Is the number he wants friction to be.
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// Friction defines.
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#define ORIG_FRICTION 62914 //(0xE8 << (FRACBITS-8)) ///< Original value.
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#define ORIG_FRICTION (0xE8 << (FRACBITS-8)) ///< Original value.
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#define ORIG_FRICTION_FACTOR (8 << (FRACBITS-8)) ///< Original value.
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void T_Friction(friction_t *f);
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