whitespace fixup
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a03fc205b4
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f0054be951
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@ -926,7 +926,7 @@ void HWR_InitMD2(void)
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CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
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CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
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continue;
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continue;
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}
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}
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for (i = 0; i < NUMSPRITES; i++)
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for (i = 0; i < NUMSPRITES; i++)
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{
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{
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if (stricmp(name, sprnames[i]) == 0)
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if (stricmp(name, sprnames[i]) == 0)
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@ -121,7 +121,7 @@ void P_DoSpring(mobj_t *spring, mobj_t *object)
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/*Someone want to make these work like bumpers?*/
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/*Someone want to make these work like bumpers?*/
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return;
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return;
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}
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}
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object->eflags |= MFE_SPRUNG; // apply this flag asap!
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object->eflags |= MFE_SPRUNG; // apply this flag asap!
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spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
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spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
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