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Fix respawning rings on slopes
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parent
5d1c8d2968
commit
ef6430c23e
1 changed files with 10 additions and 2 deletions
12
src/p_mobj.c
12
src/p_mobj.c
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@ -8171,7 +8171,11 @@ void P_RespawnSpecials(void)
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if (mthing->options & MTF_OBJECTFLIP)
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{
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z = ss->sector->ceilingheight - (mthing->options >> ZSHIFT) * FRACUNIT;
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z = (
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#ifdef ESLOPE
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ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
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#endif
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ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
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if (mthing->options & MTF_AMBUSH
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&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
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z -= 24*FRACUNIT;
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@ -8179,7 +8183,11 @@ void P_RespawnSpecials(void)
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}
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else
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{
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z = ss->sector->floorheight + (mthing->options >> ZSHIFT) * FRACUNIT;
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z = (
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#ifdef ESLOPE
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ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
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#endif
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ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
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if (mthing->options & MTF_AMBUSH
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&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
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z += 24*FRACUNIT;
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