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missed something
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2 changed files with 8 additions and 8 deletions
12
src/info.c
12
src/info.c
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@ -14688,7 +14688,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_MINESHIELD
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-1, // doomednum
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S_BOMBSHIELD1, // spawnstate
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S_MINESHIELD1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -14699,7 +14699,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BOMBEXPLODE, // deathstate
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S_MINEEXPLODE, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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10*FRACUNIT, // speed
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@ -14715,7 +14715,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_MINEITEM
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-1, // doomednum
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S_BOMBAIR1, // spawnstate
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S_MINEAIR1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_tossed, // seesound
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@ -14726,7 +14726,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BOMBEXPLODE, // deathstate
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S_MINEEXPLODE, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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@ -14742,7 +14742,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_MINEEXPLOSION
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-1, // doomednum
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S_BOMBEXPLOSION1, // spawnstate
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S_MINEEXPLOSION1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -14915,7 +14915,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_BOMBEXPLODE, // deathstate
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S_MINEEXPLODE, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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if (thing->type == MT_PLAYER && thing->player)
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{
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if (tmthing->state == &states[S_BOMBEXPLOSION1])
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if (tmthing->state == &states[S_MINEEXPLOSION1])
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K_ExplodePlayer(thing->player, tmthing->target);
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else
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K_SpinPlayer(thing->player, tmthing->target);
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@ -1167,7 +1167,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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else if (thing->type == MT_MINEEXPLOSION && tmthing->player)
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{
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// Player Damage
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if (thing->state == &states[S_BOMBEXPLOSION1])
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if (thing->state == &states[S_MINEEXPLOSION1])
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K_ExplodePlayer(tmthing->player, thing->target);
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else
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K_SpinPlayer(tmthing->player, thing->target);
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