missed something

This commit is contained in:
TehRealSalt 2018-03-14 16:37:42 -04:00
parent d99339ecd0
commit ee977ca8db
2 changed files with 8 additions and 8 deletions

View file

@ -14688,7 +14688,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_MINESHIELD
-1, // doomednum
S_BOMBSHIELD1, // spawnstate
S_MINESHIELD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -14699,7 +14699,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOMBEXPLODE, // deathstate
S_MINEEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
@ -14715,7 +14715,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_MINEITEM
-1, // doomednum
S_BOMBAIR1, // spawnstate
S_MINEAIR1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
@ -14726,7 +14726,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOMBEXPLODE, // deathstate
S_MINEEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
@ -14742,7 +14742,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_MINEEXPLOSION
-1, // doomednum
S_BOMBEXPLOSION1, // spawnstate
S_MINEEXPLOSION1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -14915,7 +14915,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOMBEXPLODE, // deathstate
S_MINEEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed

View file

@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER && thing->player)
{
if (tmthing->state == &states[S_BOMBEXPLOSION1])
if (tmthing->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(thing->player, tmthing->target);
else
K_SpinPlayer(thing->player, tmthing->target);
@ -1167,7 +1167,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (thing->type == MT_MINEEXPLOSION && tmthing->player)
{
// Player Damage
if (thing->state == &states[S_BOMBEXPLOSION1])
if (thing->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(tmthing->player, thing->target);
else
K_SpinPlayer(tmthing->player, thing->target);