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Unstatic P_SpawnThokMobj.
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2 changed files with 2 additions and 1 deletions
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@ -164,6 +164,7 @@ UINT8 P_FindLowestMare(void);
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void P_FindEmerald(void);
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void P_TransferToAxis(player_t *player, INT32 axisnum);
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boolean P_PlayerMoving(INT32 pnum);
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void P_SpawnThokMobj(player_t *player);
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void P_PlayLivesJingle(player_t *player);
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#define P_PlayRinglossSound(s) S_StartSound(s, (mariomode) ? sfx_mario8 : sfx_altow1 + P_RandomKey(4));
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@ -1457,7 +1457,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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//
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// Spawns the appropriate thok object on the player
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//
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static void P_SpawnThokMobj(player_t *player)
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void P_SpawnThokMobj(player_t *player)
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{
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mobj_t *mobj;
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mobjtype_t type = player->thokitem;
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