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Assign joy button defaults for 1 and 2 player
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1 changed files with 23 additions and 0 deletions
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@ -1165,7 +1165,9 @@ void G_Controldefault(void)
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gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
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gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
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gamecontrol[gc_weaponnext ][0] = 'e';
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gamecontrol[gc_weaponnext ][1] = KEY_JOY1+1; // B
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gamecontrol[gc_weaponprev ][0] = 'q';
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gamecontrol[gc_weaponprev ][1] = KEY_JOY1+2; // X
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gamecontrol[gc_wepslot1 ][0] = '1';
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gamecontrol[gc_wepslot2 ][0] = '2';
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gamecontrol[gc_wepslot3 ][0] = '3';
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@ -1180,24 +1182,45 @@ void G_Controldefault(void)
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gamecontrol[gc_fire ][1] = KEY_MOUSE1+0;
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gamecontrol[gc_firenormal ][0] = 'c';
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gamecontrol[gc_tossflag ][0] = '\'';
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gamecontrol[gc_tossflag ][1] = KEY_JOY1+0; // A
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gamecontrol[gc_use ][0] = KEY_LSHIFT;
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gamecontrol[gc_use ][1] = KEY_JOY1+4; // LB
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gamecontrol[gc_camtoggle ][0] = 'v';
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gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontrol[gc_camleft ][0] = '[';
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gamecontrol[gc_camright ][0] = ']';
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gamecontrol[gc_camreset ][0] = 'r';
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gamecontrol[gc_camreset ][1] = KEY_JOY1+3; // Y
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gamecontrol[gc_lookup ][0] = KEY_UPARROW;
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gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
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gamecontrol[gc_centerview ][0] = KEY_END;
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gamecontrol[gc_talkkey ][0] = 't';
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gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontrol[gc_teamkey ][0] = 'y';
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gamecontrol[gc_scores ][0] = KEY_TAB;
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gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
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gamecontrol[gc_jump ][0] = KEY_SPACE;
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gamecontrol[gc_jump ][1] = KEY_JOY1+5; // RB
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gamecontrol[gc_console ][0] = KEY_CONSOLE;
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gamecontrol[gc_pause ][0] = 'p';
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gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
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gamecontrol[gc_screenshot ][0] = KEY_F8;
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gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
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gamecontrol[gc_recordgif ][0] = KEY_F9;
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gamecontrol[gc_viewpoint ][0] = KEY_F12;
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gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
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gamecontrolbis[gc_weaponnext][0] = KEY_2JOY1+1; // B
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gamecontrolbis[gc_weaponprev][0] = KEY_2JOY1+2; // X
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gamecontrolbis[gc_tossflag ][0] = KEY_2JOY1+0; // A
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gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB
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gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y
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gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB
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gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back
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gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start
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gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up
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gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down
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gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left
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gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right
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#ifdef WMINPUT
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gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP
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gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN
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