mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Merge branch 'master' into lua-improvement
This commit is contained in:
commit
ed1c108992
10 changed files with 191 additions and 50 deletions
|
@ -4939,7 +4939,7 @@ static void Fishcake_OnChange(void)
|
|||
static void Command_Isgamemodified_f(void)
|
||||
{
|
||||
if (savemoddata)
|
||||
CONS_Printf(M_GetText("modifiedgame is true, but you can save emblem and time data in this mod.\n"));
|
||||
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and time data in this mod.\n"));
|
||||
else if (modifiedgame)
|
||||
CONS_Printf(M_GetText("modifiedgame is true, secrets will not be unlocked\n"));
|
||||
else
|
||||
|
|
|
@ -49,7 +49,9 @@ static tic_t stoptimer;
|
|||
static boolean keypressed = false;
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
static UINT8 curDemo = 0;
|
||||
#if 0
|
||||
static UINT8 laststaff = 0;
|
||||
#endif
|
||||
static UINT32 demoDelayLeft;
|
||||
static UINT32 demoIdleLeft;
|
||||
|
||||
|
@ -985,8 +987,8 @@ void F_TitleScreenTicker(boolean run)
|
|||
if (gameaction != ga_nothing || gamestate != GS_TITLESCREEN)
|
||||
return;
|
||||
|
||||
// no demos to play? or, are they disabled?
|
||||
if (!cv_rollingdemos.value || !numDemos)
|
||||
// are demos disabled?
|
||||
if (!cv_rollingdemos.value)
|
||||
return;
|
||||
|
||||
// Wait for a while (for the music to finish, preferably)
|
||||
|
@ -1009,27 +1011,58 @@ void F_TitleScreenTicker(boolean run)
|
|||
{
|
||||
char dname[9];
|
||||
lumpnum_t l;
|
||||
const char *mapname;
|
||||
UINT8 numstaff;
|
||||
|
||||
// prevent console spam if failed
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
if ((l = W_CheckNumForName("MAP01S01")) == LUMPERROR) // gotta have ONE
|
||||
{
|
||||
F_StartIntro();
|
||||
return;
|
||||
}
|
||||
|
||||
// Replay intro when done cycling through demos
|
||||
if (curDemo == numDemos)
|
||||
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
|
||||
{
|
||||
curDemo = 0;
|
||||
F_StartIntro();
|
||||
return;
|
||||
}*/
|
||||
|
||||
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, false, 0, false)+1);
|
||||
|
||||
numstaff = 1;
|
||||
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",mapname,numstaff+1))) != LUMPERROR)
|
||||
numstaff++;
|
||||
|
||||
#if 0 // turns out this isn't how we're gonna organise 'em
|
||||
if (numstaff > 1)
|
||||
{
|
||||
if (laststaff && laststaff <= numstaff) // don't do the same staff member twice in a row, even if they're on different maps
|
||||
{
|
||||
numstaff = M_RandomKey(numstaff-1)+1;
|
||||
if (numstaff >= laststaff)
|
||||
numstaff++;
|
||||
}
|
||||
else
|
||||
numstaff = M_RandomKey(numstaff)+1;
|
||||
}
|
||||
laststaff = numstaff;
|
||||
#else
|
||||
numstaff = M_RandomKey(numstaff)+1;
|
||||
#endif
|
||||
|
||||
// Setup demo name
|
||||
snprintf(dname, 9, "DEMO_%03u", ++curDemo);
|
||||
snprintf(dname, 9, "%sS%02u", mapname, numstaff);
|
||||
|
||||
if ((l = W_CheckNumForName(dname)) == LUMPERROR)
|
||||
/*if ((l = W_CheckNumForName(dname)) == LUMPERROR) -- we KNOW it exists now
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Demo lump \"%s\" doesn't exist\n"), dname);
|
||||
F_StartIntro();
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
|
||||
titledemo = true;
|
||||
G_DoPlayDemo(dname);
|
||||
|
|
90
src/g_game.c
90
src/g_game.c
|
@ -3312,7 +3312,7 @@ tryagain:
|
|||
|| (!dedicated && M_MapLocked(ix+1))
|
||||
|| (!maphell && (mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU)) // this is bad
|
||||
|| ((maphell == 2) && !(mapheaderinfo[ix]->menuflags & LF2_HIDEINMENU))) // gasp
|
||||
isokmap = false;
|
||||
continue; //isokmap = false;
|
||||
|
||||
if (!ignorebuffer)
|
||||
{
|
||||
|
@ -3328,8 +3328,17 @@ tryagain:
|
|||
}
|
||||
}
|
||||
|
||||
if (isokmap)
|
||||
okmaps[numokmaps++] = ix;
|
||||
if (!isokmap)
|
||||
continue;
|
||||
|
||||
if (pprevmap == -2) // title demos
|
||||
{
|
||||
lumpnum_t l;
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(ix+1)))) == LUMPERROR)
|
||||
continue;
|
||||
}
|
||||
|
||||
okmaps[numokmaps++] = ix;
|
||||
}
|
||||
|
||||
if (numokmaps == 0) // If there's no matches... (Goodbye, incredibly silly function chains :V)
|
||||
|
@ -4133,8 +4142,8 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
|||
}
|
||||
save_p += VERSIONSIZE;
|
||||
|
||||
// if (demoplayback) // reset game engine
|
||||
// G_StopDemo();
|
||||
if (demoplayback) // reset game engine
|
||||
G_StopDemo();
|
||||
|
||||
// paused = false;
|
||||
// automapactive = false;
|
||||
|
@ -5899,7 +5908,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
players[0].skincolor = i;
|
||||
break;
|
||||
}
|
||||
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
|
||||
//CV_StealthSetValue(&cv_playercolor, players[0].skincolor); -- as far as I can tell this is more trouble than it's worth
|
||||
if (players[0].mo)
|
||||
{
|
||||
players[0].mo->color = players[0].skincolor;
|
||||
|
@ -6153,6 +6162,68 @@ void G_AddGhost(char *defdemoname)
|
|||
Z_Free(pdemoname);
|
||||
}
|
||||
|
||||
// A simplified version of G_AddGhost...
|
||||
void G_UpdateStaffGhostName(lumpnum_t l)
|
||||
{
|
||||
UINT8 *buffer,*p;
|
||||
UINT16 ghostversion;
|
||||
UINT8 flags;
|
||||
|
||||
buffer = p = W_CacheLumpNum(l, PU_CACHE);
|
||||
|
||||
// read demo header
|
||||
if (memcmp(p, DEMOHEADER, 12))
|
||||
{
|
||||
goto fail;
|
||||
} p += 12; // DEMOHEADER
|
||||
p++; // VERSION
|
||||
p++; // SUBVERSION
|
||||
ghostversion = READUINT16(p);
|
||||
switch(ghostversion)
|
||||
{
|
||||
case DEMOVERSION: // latest always supported
|
||||
break;
|
||||
// too old, cannot support.
|
||||
default:
|
||||
goto fail;
|
||||
}
|
||||
p += 16; // demo checksum
|
||||
if (memcmp(p, "PLAY", 4))
|
||||
{
|
||||
goto fail;
|
||||
} p += 4; // "PLAY"
|
||||
p += 2; // gamemap
|
||||
p += 16; // mapmd5 (possibly check for consistency?)
|
||||
flags = READUINT8(p);
|
||||
if (!(flags & DF_GHOST))
|
||||
{
|
||||
goto fail; // we don't NEED to do it here, but whatever
|
||||
}
|
||||
switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
||||
{
|
||||
case ATTACKING_NONE: // 0
|
||||
break;
|
||||
case ATTACKING_RECORD: // 1
|
||||
p += 8; // demo time, lap
|
||||
break;
|
||||
/*case ATTACKING_NIGHTS: // 2
|
||||
p += 8; // demo time left, score
|
||||
break;*/
|
||||
default: // 3
|
||||
break;
|
||||
}
|
||||
p += 4; // random seed
|
||||
|
||||
// Player name
|
||||
M_Memcpy(dummystaffname, p,16);
|
||||
dummystaffname[16] = '\0';
|
||||
|
||||
// Ok, no longer any reason to care, bye
|
||||
fail:
|
||||
Z_Free(buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// G_TimeDemo
|
||||
// NOTE: name is a full filename for external demos
|
||||
|
@ -6297,10 +6368,17 @@ void G_StopDemo(void)
|
|||
Z_Free(demobuffer);
|
||||
demobuffer = NULL;
|
||||
demoplayback = false;
|
||||
if (titledemo)
|
||||
modeattacking = false;
|
||||
titledemo = false;
|
||||
timingdemo = false;
|
||||
singletics = false;
|
||||
|
||||
if (gamestate == GS_LEVEL && rendermode != render_none)
|
||||
{
|
||||
V_SetPaletteLump("PLAYPAL"); // Reset the palette
|
||||
R_ReInitColormaps(0, LUMPERROR);
|
||||
}
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission(); // cleanup
|
||||
if (gamestate == GS_VOTING)
|
||||
|
|
|
@ -186,6 +186,7 @@ extern demoghost *ghosts;
|
|||
void G_DoPlayDemo(char *defdemoname);
|
||||
void G_TimeDemo(const char *name);
|
||||
void G_AddGhost(char *defdemoname);
|
||||
void G_UpdateStaffGhostName(lumpnum_t l);
|
||||
void G_DoPlayMetal(void);
|
||||
void G_DoneLevelLoad(void);
|
||||
void G_StopMetalDemo(void);
|
||||
|
|
18
src/k_kart.c
18
src/k_kart.c
|
@ -5577,6 +5577,7 @@ static patch_t *kp_nodraw;
|
|||
static patch_t *kp_timesticker;
|
||||
static patch_t *kp_timestickerwide;
|
||||
static patch_t *kp_lapsticker;
|
||||
static patch_t *kp_lapstickerwide;
|
||||
static patch_t *kp_lapstickernarrow;
|
||||
static patch_t *kp_splitlapflag;
|
||||
static patch_t *kp_bumpersticker;
|
||||
|
@ -5656,6 +5657,7 @@ void K_LoadKartHUDGraphics(void)
|
|||
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
|
||||
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
|
||||
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
|
||||
kp_lapstickerwide = W_CachePatchName("K_STLAPW", PU_HUDGFX);
|
||||
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
|
||||
kp_splitlapflag = W_CachePatchName("K_SPTLAP", PU_HUDGFX);
|
||||
kp_bumpersticker = W_CachePatchName("K_STBALN", PU_HUDGFX);
|
||||
|
@ -6260,7 +6262,7 @@ static void K_drawKartItem(void)
|
|||
V_DrawScaledPatch(ITEM_X+17, ITEM_Y+13-offset, V_HUDTRANS|splitflags, kp_eggnum[min(3, G_TicsToSeconds(stplyr->kartstuff[k_eggmanexplode]))]);
|
||||
}
|
||||
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, boolean playing)
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode)
|
||||
{
|
||||
// TIME_X = BASEVIDWIDTH-124; // 196
|
||||
// TIME_Y = 6; // 6
|
||||
|
@ -6268,7 +6270,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, bo
|
|||
tic_t worktime;
|
||||
|
||||
INT32 splitflags = 0;
|
||||
if (playing)
|
||||
if (!mode)
|
||||
{
|
||||
splitflags = V_HUDTRANS|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTORIGHT);
|
||||
if (cv_timelimit.value && timelimitintics > 0)
|
||||
|
@ -6280,13 +6282,13 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, bo
|
|||
}
|
||||
}
|
||||
|
||||
V_DrawScaledPatch(TX, TY, splitflags, kp_timestickerwide);
|
||||
V_DrawScaledPatch(TX, TY, splitflags, ((mode == 2) ? kp_lapstickerwide : kp_timestickerwide));
|
||||
|
||||
TX += 33;
|
||||
|
||||
worktime = drawtime/(60*TICRATE);
|
||||
|
||||
if (!playing && !drawtime)
|
||||
if (mode && !drawtime)
|
||||
V_DrawKartString(TX, TY+3, splitflags, va("--'--\"--"));
|
||||
else if (worktime < 100) // 99:99:99 only
|
||||
{
|
||||
|
@ -6336,7 +6338,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, bo
|
|||
else if ((drawtime/TICRATE) & 1)
|
||||
V_DrawKartString(TX, TY+3, splitflags, va("99'59\"99"));
|
||||
|
||||
if (emblemmap && (modeattacking || !playing)) // emblem time!
|
||||
if (emblemmap && (modeattacking || (mode == 1))) // emblem time!
|
||||
{
|
||||
INT32 workx = TX + 96, worky = TY+18;
|
||||
SINT8 curemb = 0;
|
||||
|
@ -6369,7 +6371,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, bo
|
|||
G_TicsToSeconds(timetoreach),
|
||||
G_TicsToCentiseconds(timetoreach));
|
||||
|
||||
if (playing)
|
||||
if (!mode)
|
||||
{
|
||||
if (stplyr->realtime > timetoreach)
|
||||
{
|
||||
|
@ -6401,7 +6403,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, bo
|
|||
emblem = M_GetLevelEmblems(-1);
|
||||
}
|
||||
|
||||
if (playing)
|
||||
if (!mode)
|
||||
splitflags = (splitflags &~ V_HUDTRANSHALF)|V_HUDTRANS;
|
||||
while (curemb--)
|
||||
{
|
||||
|
@ -7799,7 +7801,7 @@ void K_drawKartHUD(void)
|
|||
#ifdef HAVE_BLUA
|
||||
if (LUA_HudEnabled(hud_time))
|
||||
#endif
|
||||
K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y, gamemap, true);
|
||||
K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y, gamemap, 0);
|
||||
|
||||
if (!modeattacking)
|
||||
{
|
||||
|
|
|
@ -66,7 +66,7 @@ INT32 K_calcSplitFlags(INT32 snapflags);
|
|||
void K_LoadKartHUDGraphics(void);
|
||||
void K_drawKartHUD(void);
|
||||
void K_drawKartFreePlay(UINT32 flashtime);
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, boolean playing);
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
|
||||
|
||||
// =========================================================================
|
||||
#endif // __K_KART__
|
||||
|
|
14
src/m_cond.c
14
src/m_cond.c
|
@ -117,27 +117,27 @@ void M_SetupDefaultConditionSets(void)
|
|||
{
|
||||
memset(conditionSets, 0, sizeof(conditionSets));
|
||||
|
||||
// -- 1: Collect 5 emblems OR play 10 matches
|
||||
// -- 1: Collect 5 medals OR play 10 matches
|
||||
M_AddRawCondition(1, 1, UC_TOTALEMBLEMS, 5, 0, 0);
|
||||
M_AddRawCondition(1, 2, UC_MATCHESPLAYED, 10, 0, 0);
|
||||
|
||||
// -- 2: Collect 10 emblems OR play 25 matches
|
||||
// -- 2: Collect 10 medals OR play 25 matches
|
||||
M_AddRawCondition(2, 1, UC_TOTALEMBLEMS, 10, 0, 0);
|
||||
M_AddRawCondition(2, 2, UC_MATCHESPLAYED, 25, 0, 0);
|
||||
|
||||
// -- 3: Collect 20 emblems OR play 50 matches
|
||||
// -- 3: Collect 20 medals OR play 50 matches
|
||||
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 20, 0, 0);
|
||||
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
|
||||
|
||||
// -- 4: Collect 30 emblems OR play 100 matches
|
||||
// -- 4: Collect 30 medals OR play 100 matches
|
||||
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 30, 0, 0);
|
||||
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 100, 0, 0);
|
||||
|
||||
// -- 5: Collect 40 emblems OR play 150 matches
|
||||
// -- 5: Collect 40 medals OR play 150 matches
|
||||
M_AddRawCondition(5, 1, UC_TOTALEMBLEMS, 40, 0, 0);
|
||||
M_AddRawCondition(5, 2, UC_MATCHESPLAYED, 150, 0, 0);
|
||||
|
||||
// -- 6: Collect 50 emblems ONLY
|
||||
// -- 6: Collect 50 medals ONLY
|
||||
M_AddRawCondition(6, 1, UC_TOTALEMBLEMS, 50, 0, 0);
|
||||
|
||||
// -- 10: Play 300 matches
|
||||
|
@ -318,7 +318,7 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
|
|||
continue;
|
||||
if ((extraemblems[i].collected = M_Achieved(extraemblems[i].conditionset - 1)) != false)
|
||||
{
|
||||
strcat(cechoText, va(M_GetText("Got \"%s\" emblem!\\"), extraemblems[i].name));
|
||||
strcat(cechoText, va(M_GetText("Got \"%s\" medal!\\"), extraemblems[i].name));
|
||||
++cechoLines;
|
||||
}
|
||||
}
|
||||
|
|
63
src/m_menu.c
63
src/m_menu.c
|
@ -595,7 +595,7 @@ static menuitem_t SPauseMenu[] =
|
|||
{
|
||||
// Pandora's Box will be shifted up if both options are available
|
||||
{IT_CALL | IT_STRING, NULL, "Pandora's Box...", M_PandorasBox, 16},
|
||||
{IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 24},
|
||||
{IT_CALL | IT_STRING, NULL, "Medal Hints...", M_EmblemHints, 24},
|
||||
//{IT_CALL | IT_STRING, NULL, "Level Select...", M_LoadGameLevelSelect, 32},
|
||||
|
||||
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
|
||||
|
@ -741,7 +741,7 @@ static menuitem_t SR_UnlockChecklistMenu[] =
|
|||
|
||||
static menuitem_t SR_EmblemHintMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Medal Radar", &cv_itemfinder, 10},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
|
||||
};
|
||||
|
||||
|
@ -1475,7 +1475,7 @@ static menuitem_t OP_ServerOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Map Progression", &cv_advancemap, 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Voting Timer", &cv_votetime, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Voting Rule Changes", &cv_kartvoterulechanges, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Voting Rule Changes", &cv_kartvoterulechanges, 70},
|
||||
|
||||
#ifndef NONET
|
||||
{IT_STRING | IT_CVAR, NULL, "Max. Player Count", &cv_maxplayers, 90},
|
||||
|
@ -2035,7 +2035,6 @@ static void Nextmap_OnChange(void)
|
|||
{
|
||||
char *leveltitle;
|
||||
UINT8 active;
|
||||
lumpnum_t l;
|
||||
|
||||
// Update the string in the consvar.
|
||||
Z_Free(cv_nextmap.zstring);
|
||||
|
@ -2095,7 +2094,9 @@ static void Nextmap_OnChange(void)
|
|||
SP_GhostMenu[3].status = IT_STRING|IT_CVAR;
|
||||
active |= 3;
|
||||
}
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) != LUMPERROR)
|
||||
|
||||
CV_SetValue(&cv_dummystaff, 1);
|
||||
if (cv_dummystaff.value)
|
||||
{
|
||||
SP_ReplayMenu[4].status = IT_WHITESTRING|IT_KEYHANDLER;
|
||||
SP_GhostMenu[4].status = IT_STRING|IT_CVAR;
|
||||
|
@ -2148,9 +2149,14 @@ static void Dummymenuplayer_OnChange(void)
|
|||
}
|
||||
}*/
|
||||
|
||||
char dummystaffname[22];
|
||||
|
||||
static void Dummystaff_OnChange(void)
|
||||
{
|
||||
lumpnum_t l;
|
||||
|
||||
dummystaffname[0] = '\0';
|
||||
|
||||
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
|
||||
{
|
||||
CV_StealthSetValue(&cv_dummystaff, 0);
|
||||
|
@ -2158,14 +2164,25 @@ static void Dummystaff_OnChange(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
char *temp = dummystaffname;
|
||||
UINT8 numstaff = 1;
|
||||
while (numstaff < 100 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
|
||||
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
|
||||
numstaff++;
|
||||
|
||||
if (cv_dummystaff.value < 1)
|
||||
CV_StealthSetValue(&cv_dummystaff, numstaff);
|
||||
else if (cv_dummystaff.value > numstaff)
|
||||
CV_StealthSetValue(&cv_dummystaff, 1);
|
||||
|
||||
if ((l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
|
||||
return; // shouldn't happen but might as well check...
|
||||
|
||||
G_UpdateStaffGhostName(l);
|
||||
|
||||
while (*temp)
|
||||
temp++;
|
||||
|
||||
sprintf(temp, " - %d", cv_dummystaff.value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5130,9 +5147,9 @@ static char *M_GetConditionString(condition_t cond)
|
|||
G_TicsToSeconds(cond.requirement),
|
||||
G_TicsToCentiseconds(cond.requirement));
|
||||
case UC_TOTALEMBLEMS:
|
||||
return va("Get %d emblems", cond.requirement);
|
||||
return va("Get %d medals", cond.requirement);
|
||||
case UC_EXTRAEMBLEM:
|
||||
return va("Get \"%s\" emblem", extraemblems[cond.requirement-1].name);
|
||||
return va("Get \"%s\" medal", extraemblems[cond.requirement-1].name);
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
|
@ -5238,7 +5255,7 @@ static void M_DrawEmblemHints(void)
|
|||
break;
|
||||
}
|
||||
if (!j)
|
||||
V_DrawCenteredString(160, 48, highlightflags, "No hidden emblems on this map.");
|
||||
V_DrawCenteredString(160, 48, highlightflags, "No hidden medals on this map.");
|
||||
|
||||
M_DrawGenericMenu();
|
||||
}
|
||||
|
@ -5536,7 +5553,7 @@ static void M_DrawLoadGameData(void)
|
|||
V_DrawCenteredString(ecks + 68, 144, V_ORANGEMAP, "PLAY WITHOUT SAVING");
|
||||
V_DrawCenteredString(ecks + 68, 156, 0, "THIS GAME WILL NOT BE");
|
||||
V_DrawCenteredString(ecks + 68, 164, 0, "SAVED, BUT YOU CAN STILL");
|
||||
V_DrawCenteredString(ecks + 68, 172, 0, "GET EMBLEMS AND SECRETS.");
|
||||
V_DrawCenteredString(ecks + 68, 172, 0, "GET MEDALS AND SECRETS.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -6196,7 +6213,7 @@ static void M_DrawStatsMaps(int location)
|
|||
else if (dotopname)
|
||||
{
|
||||
V_DrawString(20, y, highlightflags, "LEVEL NAME");
|
||||
V_DrawString(248, y, highlightflags, "EMBLEMS");
|
||||
V_DrawString(256, y, highlightflags, "MEDALS");
|
||||
y += 8;
|
||||
dotopname = false;
|
||||
}
|
||||
|
@ -6222,7 +6239,7 @@ static void M_DrawStatsMaps(int location)
|
|||
if (dotopname && !location)
|
||||
{
|
||||
V_DrawString(20, y, highlightflags, "LEVEL NAME");
|
||||
V_DrawString(248, y, highlightflags, "EMBLEMS");
|
||||
V_DrawString(256, y, highlightflags, "MEDALS");
|
||||
y += 8;
|
||||
}
|
||||
else if (location)
|
||||
|
@ -6233,7 +6250,7 @@ static void M_DrawStatsMaps(int location)
|
|||
{
|
||||
if (i == -1)
|
||||
{
|
||||
V_DrawString(20, y, highlightflags, "EXTRA EMBLEMS");
|
||||
V_DrawString(20, y, highlightflags, "EXTRA MEDALS");
|
||||
if (location)
|
||||
{
|
||||
y += 8;
|
||||
|
@ -6436,7 +6453,17 @@ void M_DrawTimeAttackMenu(void)
|
|||
}
|
||||
}
|
||||
else if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_KEYHANDLER && cv_dummystaff.value) // bad hacky assumption: IT_KEYHANDLER is assumed to be staff ghost selector
|
||||
V_DrawString(BASEVIDWIDTH - x - 80 - V_StringWidth(cv_dummystaff.string, 0), y, highlightflags, cv_dummystaff.string);
|
||||
{
|
||||
INT32 strw = V_StringWidth(dummystaffname, V_ALLOWLOWERCASE);
|
||||
V_DrawString(BASEVIDWIDTH - x - strw, y, highlightflags|V_ALLOWLOWERCASE, dummystaffname);
|
||||
if (i == itemOn)
|
||||
{
|
||||
V_DrawCharacter(BASEVIDWIDTH - x - 10 - strw - (skullAnimCounter/5), y,
|
||||
'\x1C' | highlightflags, false); // left arrow
|
||||
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
|
||||
'\x1D' | highlightflags, false); // right arrow
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
x = currentMenu->x;
|
||||
|
@ -6460,10 +6487,10 @@ void M_DrawTimeAttackMenu(void)
|
|||
V_DrawFill((BASEVIDWIDTH - dupadjust)>>1, 78, dupadjust, 36, 239);
|
||||
|
||||
V_DrawRightAlignedString(149, 80, highlightflags, "BEST LAP:");
|
||||
K_drawKartTimestamp(lap, 19, 86, 0, false);
|
||||
K_drawKartTimestamp(lap, 19, 86, 0, 2);
|
||||
|
||||
V_DrawRightAlignedString(292, 80, highlightflags, "BEST TIME:");
|
||||
K_drawKartTimestamp(time, 162, 86, cv_nextmap.value, false);
|
||||
K_drawKartTimestamp(time, 162, 86, cv_nextmap.value, 1);
|
||||
}
|
||||
/*{
|
||||
char beststr[40];
|
||||
|
@ -6830,9 +6857,7 @@ static void M_ReplayTimeAttack(INT32 choice)
|
|||
case 2: // last
|
||||
which = "last";
|
||||
break;
|
||||
case 3: // best staff
|
||||
return; // M_HandleStaffReplay
|
||||
case 4: // guest
|
||||
case 3: // guest
|
||||
// srb2/replay/main/map01-guest.lmp
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
return;
|
||||
|
|
|
@ -211,6 +211,8 @@ extern description_t description[32];
|
|||
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
|
||||
extern CV_PossibleValue_t gametype_cons_t[];
|
||||
|
||||
extern char dummystaffname[22];
|
||||
|
||||
extern INT16 startmap;
|
||||
extern INT32 ultimate_selectable;
|
||||
|
||||
|
|
|
@ -704,7 +704,7 @@ static void Y_UpdateRecordReplays(void)
|
|||
|
||||
// Check emblems when level data is updated
|
||||
if ((earnedEmblems = M_CheckLevelEmblems()))
|
||||
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
||||
CONS_Printf(M_GetText("\x82" "Earned %hu medal%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
||||
|
||||
// Update timeattack menu's replay availability.
|
||||
CV_AddValue(&cv_nextmap, 1);
|
||||
|
|
Loading…
Reference in a new issue