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sdl2: Fix mouse motion in fullscreen
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parent
1882cf9233
commit
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1 changed files with 28 additions and 27 deletions
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@ -822,38 +822,40 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
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static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
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static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
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{
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{
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event_t event;
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event_t event;
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int wwidth, wheight;
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SDL_GetWindowSize(window, &wwidth, &wheight);
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if (MOUSE_MENU)
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if (MOUSE_MENU)
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{
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{
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SDLdoUngrabMouse();
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SDLdoUngrabMouse();
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return;
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return;
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}
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}
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//if (USE_MOUSEINPUT) TODO SDL2 stub
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// If the event is from warping the pointer back to middle
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// of the screen then ignore it.
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/*if (ignorenext || ((evt.x == wwidth/2) && (evt.y == wheight/2)))
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{
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{
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// If the event is from warping the pointer back to middle
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ignorenext = SDL_FALSE;
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// of the screen then ignore it.
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return;
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if ((evt.x == realwidth/2) &&
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}
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(evt.y == realheight/2))
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else
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{
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{*/
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return;
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event.data2 = +evt.xrel;
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}
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event.data3 = -evt.yrel;
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else
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//}
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{
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event.type = ev_mouse;
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event.data2 = +evt.xrel;
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D_PostEvent(&event);
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event.data3 = -evt.yrel;
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// Warp the pointer back to the middle of the window
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}
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// or we cannot move any further if it's at a border.
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event.type = ev_mouse;
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/*if ((evt.x < (wwidth/2 )-(wwidth/4 )) ||
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D_PostEvent(&event);
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(evt.y < (wheight/2)-(wheight/4)) ||
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// Warp the pointer back to the middle of the window
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(evt.x > (wwidth/2 )+(wwidth/4 )) ||
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// or we cannot move any further if it's at a border.
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(evt.y > (wheight/2)+(wheight/4) ) )*/
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if ((evt.x < (realwidth/2 )-(realwidth/4 )) ||
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{
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(evt.y < (realheight/2)-(realheight/4)) ||
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//if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok)
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(evt.x > (realwidth/2 )+(realwidth/4 )) ||
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SDL_SetWindowGrab(window, mousegrabok);
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(evt.y > (realheight/2)+(realheight/4) ) )
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//HalfWarpMouse(wwidth, wheight);
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{
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SDL_SetRelativeMouseMode(SDL_TRUE);
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//if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok)
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SDL_SetWindowGrab(window, mousegrabok);
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HalfWarpMouse(realwidth, realheight);
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}
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}
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}
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}
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}
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@ -885,7 +887,6 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
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event.data1 = KEY_MOUSE1 + evt.which - SDL_BUTTON_LEFT;
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event.data1 = KEY_MOUSE1 + evt.which - SDL_BUTTON_LEFT;
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if (event.type == ev_keyup || event.type == ev_keydown)
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if (event.type == ev_keyup || event.type == ev_keydown)
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{
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{
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CONS_Printf("Mouse button %d\n", evt.which);
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D_PostEvent(&event);
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D_PostEvent(&event);
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}
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}
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}
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}
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