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Bugfix the exitlevel music condition to take into account all local players, rather than any player globally.
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parent
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1 changed files with 14 additions and 9 deletions
23
src/g_game.c
23
src/g_game.c
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@ -2226,14 +2226,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
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p->starpostnum = 0;
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p->starpostcount = 0;
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// SRB2Kart: exitlevel shouldn't get you the points
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if (!p->exiting && !(p->pflags & PF_TIMEOVER))
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{
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p->pflags |= PF_TIMEOVER;
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if (G_RaceGametype())
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S_ChangeMusicInternal("racent", true);
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}
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// SRB2kart: Increment the "matches played" counter.
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if (player == consoleplayer)
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{
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@ -3231,7 +3223,7 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean dontadd, boolean ignoreb
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//
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static void G_DoCompleted(void)
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{
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INT32 i;
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INT32 i, j = 0;
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boolean gottoken = false;
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tokenlist = 0; // Reset the list
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@ -3245,7 +3237,20 @@ static void G_DoCompleted(void)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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{
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// SRB2Kart: exitlevel shouldn't get you the points
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if (!players[i].exiting && !(players[i].pflags & PF_TIMEOVER))
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{
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players[i].pflags |= PF_TIMEOVER;
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if (P_IsLocalPlayer(&players[i]))
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j++;
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}
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G_PlayerFinishLevel(i); // take away cards and stuff
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}
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// play some generic music if there's no win/cool/lose music going on (for exitlevel commands)
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if (G_RaceGametype() && j == splitscreen+1)
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S_ChangeMusicInternal("racent", true);
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if (automapactive)
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AM_Stop();
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