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Fix being able to carry rewind state where it shouldn't be
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2 changed files with 10 additions and 1 deletions
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@ -1956,7 +1956,14 @@ boolean G_Responder(event_t *ev)
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)
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)
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{
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{
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paused = !paused;
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paused = !paused;
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if (paused)
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if (demo.rewinding)
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{
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G_ConfirmRewind(leveltime);
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paused = true;
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S_PauseAudio();
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}
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else if (paused)
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S_PauseAudio();
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S_PauseAudio();
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else
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else
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S_ResumeAudio();
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S_ResumeAudio();
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@ -5184,6 +5184,8 @@ void M_ReplayHut(INT32 choice)
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M_SetupNextMenu(&MISC_ReplayHutDef);
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M_SetupNextMenu(&MISC_ReplayHutDef);
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G_SetGamestate(GS_TIMEATTACK);
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G_SetGamestate(GS_TIMEATTACK);
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demo.rewinding = false;
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S_ChangeMusicInternal("replst", true);
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S_ChangeMusicInternal("replst", true);
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}
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}
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