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Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend past the screen anymore.
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parent
b9b36a44a8
commit
e8071e66e4
1 changed files with 22 additions and 10 deletions
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@ -96,6 +96,7 @@ static size_t input_len; // length of current line, used to bound cursor and suc
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// protos.
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static void CON_InputInit(void);
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static void CON_RecalcSize(void);
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static void CON_ChangeHeight(void);
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static void CONS_hudlines_Change(void);
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static void CONS_backcolor_Change(void);
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@ -447,6 +448,12 @@ static void CON_RecalcSize(void)
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con_destlines = vid.height;
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}
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if (con_destlines > 0) // Resize console if already open
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{
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CON_ChangeHeight();
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con_curlines = con_destlines;
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}
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// check for change of video width
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if (conw == con_width)
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return; // didn't change
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@ -496,6 +503,20 @@ static void CON_RecalcSize(void)
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Z_Free(tmp_buffer);
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}
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static void CON_ChangeHeight(void)
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{
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INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
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// toggle console in
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con_destlines = (cons_height.value*vid.height)/100;
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if (con_destlines < minheight)
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con_destlines = minheight;
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else if (con_destlines > vid.height)
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con_destlines = vid.height;
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con_destlines &= ~0x3; // multiple of text row height
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}
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// Handles Console moves in/out of screen (per frame)
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//
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static void CON_MoveConsole(void)
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@ -584,16 +605,7 @@ void CON_Ticker(void)
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CON_ClearHUD();
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}
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else
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{
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// toggle console in
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con_destlines = (cons_height.value*vid.height)/100;
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if (con_destlines < minheight)
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con_destlines = minheight;
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else if (con_destlines > vid.height)
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con_destlines = vid.height;
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con_destlines &= ~0x3; // multiple of text row height
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}
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CON_ChangeHeight();
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}
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// console movement
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