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Remove indents on #ifdefs and take K_drawInput in the hud_position check
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parent
1928dd86f1
commit
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1 changed files with 29 additions and 21 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -6433,6 +6433,11 @@ static boolean K_drawKartPositionFaces(void)
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if (numplayersingame <= 1)
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if (numplayersingame <= 1)
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return true;
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return true;
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#ifdef HAVE_BLUA
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if (!LUA_HudEnabled(hud_minirankings))
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return false; // Don't proceed but still return true for free play above if HUD is disabled.
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#endif
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for (j = 0; j < numplayersingame; j++)
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for (j = 0; j < numplayersingame; j++)
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{
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{
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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@ -7611,9 +7616,9 @@ void K_drawKartHUD(void)
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if (!modeattacking)
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if (!modeattacking)
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{
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{
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// The top-four faces on the left
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// The top-four faces on the left
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#ifdef HAVE_BLUA
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/*#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minirankings))
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if (LUA_HudEnabled(hud_minirankings))
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#endif
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#endif*/
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isfreeplay = K_drawKartPositionFaces();
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isfreeplay = K_drawKartPositionFaces();
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}
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}
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}
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}
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@ -7651,6 +7656,9 @@ void K_drawKartHUD(void)
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else //if (!(demoplayback && hu_showscores))
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else //if (!(demoplayback && hu_showscores))
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{
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{
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// Draw the input UI
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// Draw the input UI
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_position))
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#endif
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K_drawInput();
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K_drawInput();
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}
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}
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}
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}
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