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bump maxskins to 64, fix overflow error
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2 changed files with 3 additions and 3 deletions
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@ -244,7 +244,7 @@ extern FILE *logstream;
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// NOTE: it needs more than this to increase the number of players...
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#define MAXPLAYERS 16
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#define MAXSKINS 32
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#define MAXSKINS 64
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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@ -2500,7 +2500,7 @@ void R_DrawMasked(void)
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// ==========================================================================
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INT32 numskins = 0;
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skin_t skins[MAXSKINS+1];
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skin_t skins[MAXSKINS];
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// FIXTHIS: don't work because it must be inistilised before the config load
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//#define SKINVALUES
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#ifdef SKINVALUES
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@ -2771,7 +2771,7 @@ void R_AddSkins(UINT16 wadnum)
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// advance by default
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lastlump = lump + 1;
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if (numskins > MAXSKINS)
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if (numskins >= MAXSKINS)
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{
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CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS);
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continue; // so we know how many skins couldn't be added
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