Merge branch 'master' into next

This commit is contained in:
Alam Ed Arias 2018-12-19 13:20:54 -05:00
commit e5e978f8bd

View file

@ -4334,6 +4334,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t; wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
} }
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
realtop = top = wallVerts[3].y; realtop = top = wallVerts[3].y;
realbot = bot = wallVerts[0].y; realbot = bot = wallVerts[0].y;
towtop = wallVerts[3].tow; towtop = wallVerts[3].tow;
@ -4635,6 +4645,16 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
HWR_DrawSpriteShadow(spr, gpatch, this_scale); HWR_DrawSpriteShadow(spr, gpatch, this_scale);
} }
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black. // This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
// sprite lighting by modulating the RGB components // sprite lighting by modulating the RGB components
/// \todo coloured /// \todo coloured