Run UpdateMobjInterpolators in preticker

This commit is contained in:
Eidolon 2022-05-05 19:23:26 -05:00
parent fb1bfd8215
commit e57f89ac6e
2 changed files with 2 additions and 1 deletions

View file

@ -3385,7 +3385,6 @@ boolean P_SetupLevel(boolean skipprecip)
R_ResetViewInterpolation(0);
R_ResetViewInterpolation(0);
R_UpdateMobjInterpolators();
return true;
}

View file

@ -817,6 +817,8 @@ void P_PreTicker(INT32 frames)
{
P_MapStart();
R_UpdateMobjInterpolators();
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
{