mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 12:50:44 +00:00
Don't override an already-active controller
* Menu improvements to tell the user that they can't set a controller if it's already active
This commit is contained in:
parent
3b6de810e1
commit
e548f6f139
3 changed files with 142 additions and 78 deletions
54
src/m_menu.c
54
src/m_menu.c
|
@ -6777,7 +6777,9 @@ void M_SetupJoystickMenu(INT32 choice)
|
|||
|
||||
strcpy(joystickInfo[i], "None");
|
||||
|
||||
#ifdef JOYSTICK_HOTPLUG
|
||||
// Hotplugging breaks if this block is run
|
||||
// Because the cvar is set to 0, which disables controllers for that player
|
||||
#if 0 // #ifdef JOYSTICK_HOTPLUG
|
||||
if (0 == cv_usejoystick.value)
|
||||
CV_SetValue(&cv_usejoystick, 0);
|
||||
if (0 == cv_usejoystick2.value)
|
||||
|
@ -6826,10 +6828,60 @@ static void M_Setup2PJoystickMenu(INT32 choice)
|
|||
|
||||
static void M_AssignJoystick(INT32 choice)
|
||||
{
|
||||
#ifdef JOYSTICK_HOTPLUG
|
||||
INT32 oldchoice;
|
||||
|
||||
if (choice > I_NumJoys())
|
||||
return;
|
||||
|
||||
if (setupcontrols_secondaryplayer)
|
||||
{
|
||||
oldchoice = cv_usejoystick2.value;
|
||||
CV_SetValue(&cv_usejoystick2, choice);
|
||||
|
||||
// Just in case last-minute changes were made to cv_usejoystick.value,
|
||||
// update the string too
|
||||
CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
|
||||
|
||||
if (oldchoice != choice)
|
||||
{
|
||||
if (choice && oldchoice > I_NumJoys()) // if we did not select "None", we likely selected a used device
|
||||
CV_SetValue(&cv_usejoystick2, oldchoice);
|
||||
|
||||
if (oldchoice == cv_usejoystick2.value)
|
||||
M_StartMessage("This joystick is used by another\n"
|
||||
"player. Reset the joystick\n"
|
||||
"for that player first.\n\n"
|
||||
"(Press a key)\n", NULL, MM_NOTHING);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
oldchoice = cv_usejoystick.value;
|
||||
CV_SetValue(&cv_usejoystick, choice);
|
||||
|
||||
// Just in case last-minute changes were made to cv_usejoystick.value,
|
||||
// update the string too
|
||||
CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
|
||||
|
||||
if (oldchoice != choice)
|
||||
{
|
||||
if (choice && oldchoice > I_NumJoys()) // if we did not select "None", we likely selected a used device
|
||||
CV_SetValue(&cv_usejoystick, oldchoice);
|
||||
|
||||
if (oldchoice == cv_usejoystick.value)
|
||||
M_StartMessage("This joystick is used by another\n"
|
||||
"player. Reset the joystick\n"
|
||||
"for that player first.\n\n"
|
||||
"(Press a key)\n", NULL, MM_NOTHING);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (setupcontrols_secondaryplayer)
|
||||
CV_SetValue(&cv_usejoystick2, choice);
|
||||
else
|
||||
CV_SetValue(&cv_usejoystick, choice);
|
||||
#endif
|
||||
}
|
||||
|
||||
// =============
|
||||
|
|
|
@ -1392,6 +1392,8 @@ static int joy_open2(int joyindex)
|
|||
//
|
||||
void I_InitJoystick(void)
|
||||
{
|
||||
SDL_Joystick *newjoy = NULL;
|
||||
|
||||
//I_ShutdownJoystick();
|
||||
if (M_CheckParm("-nojoy"))
|
||||
return;
|
||||
|
@ -1407,20 +1409,17 @@ void I_InitJoystick(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (cv_usejoystick.value && joy_open(cv_usejoystick.value) != -1)
|
||||
if (cv_usejoystick.value)
|
||||
newjoy = SDL_JoystickOpen(cv_usejoystick.value-1);
|
||||
|
||||
if (newjoy && JoyInfo2.dev == newjoy) // don't override an active device
|
||||
cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
|
||||
else if (newjoy && joy_open(cv_usejoystick.value) != -1)
|
||||
{
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
JoyInfo.oldjoy = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
|
||||
joystick_started = 1;
|
||||
|
||||
// If another joystick occupied this device, deactivate that joystick
|
||||
if (JoyInfo2.dev == JoyInfo.dev)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick2 was set to the same device; disabling...\n");
|
||||
cv_usejoystick2.value = 0;
|
||||
I_InitJoystick2();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1429,10 +1428,15 @@ void I_InitJoystick(void)
|
|||
cv_usejoystick.value = 0;
|
||||
joystick_started = 0;
|
||||
}
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
}
|
||||
|
||||
void I_InitJoystick2(void)
|
||||
{
|
||||
SDL_Joystick *newjoy = NULL;
|
||||
|
||||
//I_ShutdownJoystick2();
|
||||
if (M_CheckParm("-nojoy"))
|
||||
return;
|
||||
|
@ -1448,20 +1452,17 @@ void I_InitJoystick2(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (cv_usejoystick2.value && joy_open2(cv_usejoystick2.value) != -1)
|
||||
if (cv_usejoystick2.value)
|
||||
newjoy = SDL_JoystickOpen(cv_usejoystick2.value-1);
|
||||
|
||||
if (newjoy && JoyInfo.dev == newjoy) // don't override an active device
|
||||
cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
|
||||
else if (newjoy && joy_open2(cv_usejoystick2.value) != -1)
|
||||
{
|
||||
// SDL's device indexes are unstable, so cv_usejoystick2 may not match
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
JoyInfo2.oldjoy = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
|
||||
joystick2_started = 1;
|
||||
|
||||
// If another joystick occupied this device, deactivate that joystick
|
||||
if (JoyInfo.dev == JoyInfo2.dev)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick1 was set to the same device; disabling...\n");
|
||||
cv_usejoystick.value = 0;
|
||||
I_InitJoystick();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1471,6 +1472,8 @@ void I_InitJoystick2(void)
|
|||
joystick2_started = 0;
|
||||
}
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
}
|
||||
|
||||
static void I_ShutdownInput(void)
|
||||
|
|
|
@ -883,69 +883,78 @@ void I_GetEvent(void)
|
|||
Impl_HandleJoystickButtonEvent(evt.jbutton, evt.type);
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick device index %d added\n", evt.jdevice.which + 1);
|
||||
|
||||
// Because SDL's device index is unstable, we're going to cheat here a bit:
|
||||
// For the first joystick setting that is NOT active:
|
||||
// 1. Set cv_usejoystickX.value to the new device index (this does not change what is written to config.cfg)
|
||||
// 2. Set OTHERS' cv_usejoystickX.value to THEIR new device index, because it likely changed
|
||||
// * If device doesn't exist, switch cv_usejoystick back to default value (.string)
|
||||
// * BUT: If that default index is being occupied, use ANOTHER cv_usejoystick's default value!
|
||||
if (!JoyInfo.dev || !SDL_JoystickGetAttached(JoyInfo.dev))
|
||||
{
|
||||
cv_usejoystick.value = evt.jdevice.which + 1;
|
||||
SDL_Joystick *newjoy = SDL_JoystickOpen(evt.jdevice.which);
|
||||
|
||||
if (JoyInfo2.dev)
|
||||
cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
|
||||
else if (atoi(cv_usejoystick2.string) != JoyInfo.oldjoy
|
||||
&& atoi(cv_usejoystick2.string) != cv_usejoystick.value)
|
||||
cv_usejoystick2.value = atoi(cv_usejoystick2.string);
|
||||
else if (atoi(cv_usejoystick.string) != JoyInfo.oldjoy
|
||||
&& atoi(cv_usejoystick.string) != cv_usejoystick.value)
|
||||
cv_usejoystick2.value = atoi(cv_usejoystick.string);
|
||||
else // we tried...
|
||||
cv_usejoystick2.value = 0;
|
||||
}
|
||||
else if (!JoyInfo2.dev || !SDL_JoystickGetAttached(JoyInfo2.dev))
|
||||
{
|
||||
cv_usejoystick2.value = evt.jdevice.which + 1;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick device index %d added\n", evt.jdevice.which + 1);
|
||||
|
||||
if (JoyInfo.dev)
|
||||
cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
|
||||
else if (atoi(cv_usejoystick.string) != JoyInfo2.oldjoy
|
||||
&& atoi(cv_usejoystick.string) != cv_usejoystick2.value)
|
||||
cv_usejoystick.value = atoi(cv_usejoystick.string);
|
||||
else if (atoi(cv_usejoystick2.string) != JoyInfo2.oldjoy
|
||||
&& atoi(cv_usejoystick2.string) != cv_usejoystick2.value)
|
||||
cv_usejoystick.value = atoi(cv_usejoystick2.string);
|
||||
else // we tried...
|
||||
// Because SDL's device index is unstable, we're going to cheat here a bit:
|
||||
// For the first joystick setting that is NOT active:
|
||||
// 1. Set cv_usejoystickX.value to the new device index (this does not change what is written to config.cfg)
|
||||
// 2. Set OTHERS' cv_usejoystickX.value to THEIR new device index, because it likely changed
|
||||
// * If device doesn't exist, switch cv_usejoystick back to default value (.string)
|
||||
// * BUT: If that default index is being occupied, use ANOTHER cv_usejoystick's default value!
|
||||
if (newjoy && (!JoyInfo.dev || !SDL_JoystickGetAttached(JoyInfo.dev))
|
||||
&& JoyInfo2.dev != newjoy) // don't override a currently active device
|
||||
{
|
||||
cv_usejoystick.value = evt.jdevice.which + 1;
|
||||
|
||||
if (JoyInfo2.dev)
|
||||
cv_usejoystick2.value = I_GetJoystickDeviceIndex(JoyInfo2.dev) + 1;
|
||||
else if (atoi(cv_usejoystick2.string) != JoyInfo.oldjoy
|
||||
&& atoi(cv_usejoystick2.string) != cv_usejoystick.value)
|
||||
cv_usejoystick2.value = atoi(cv_usejoystick2.string);
|
||||
else if (atoi(cv_usejoystick.string) != JoyInfo.oldjoy
|
||||
&& atoi(cv_usejoystick.string) != cv_usejoystick.value)
|
||||
cv_usejoystick2.value = atoi(cv_usejoystick.string);
|
||||
else // we tried...
|
||||
cv_usejoystick2.value = 0;
|
||||
}
|
||||
else if (newjoy && (!JoyInfo2.dev || !SDL_JoystickGetAttached(JoyInfo2.dev))
|
||||
&& JoyInfo.dev != newjoy) // don't override a currently active device
|
||||
{
|
||||
cv_usejoystick2.value = evt.jdevice.which + 1;
|
||||
|
||||
if (JoyInfo.dev)
|
||||
cv_usejoystick.value = I_GetJoystickDeviceIndex(JoyInfo.dev) + 1;
|
||||
else if (atoi(cv_usejoystick.string) != JoyInfo2.oldjoy
|
||||
&& atoi(cv_usejoystick.string) != cv_usejoystick2.value)
|
||||
cv_usejoystick.value = atoi(cv_usejoystick.string);
|
||||
else if (atoi(cv_usejoystick2.string) != JoyInfo2.oldjoy
|
||||
&& atoi(cv_usejoystick2.string) != cv_usejoystick2.value)
|
||||
cv_usejoystick.value = atoi(cv_usejoystick2.string);
|
||||
else // we tried...
|
||||
cv_usejoystick.value = 0;
|
||||
}
|
||||
|
||||
// Was cv_usejoystick disabled in settings?
|
||||
if (!strcmp(cv_usejoystick.string, "0") || !cv_usejoystick.value)
|
||||
cv_usejoystick.value = 0;
|
||||
else if (cv_usejoystick.value) // update the cvar ONLY if a device exists
|
||||
CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
|
||||
|
||||
if (!strcmp(cv_usejoystick2.string, "0") || !cv_usejoystick2.value)
|
||||
cv_usejoystick2.value = 0;
|
||||
else if (cv_usejoystick2.value) // update the cvar ONLY if a device exists
|
||||
CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
|
||||
|
||||
// Update all joysticks' init states
|
||||
// This is a little wasteful since cv_usejoystick already calls this, but
|
||||
// we need to do this in case CV_SetValue did nothing because the string was already same.
|
||||
// if the device is already active, this should do nothing, effectively.
|
||||
I_InitJoystick();
|
||||
I_InitJoystick2();
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick1 device index: %d\n", JoyInfo.oldjoy);
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick2 device index: %d\n", JoyInfo2.oldjoy);
|
||||
|
||||
// update the menu
|
||||
if (currentMenu == &OP_JoystickSetDef)
|
||||
M_SetupJoystickMenu(0);
|
||||
|
||||
if (JoyInfo.dev != newjoy && JoyInfo2.dev != newjoy)
|
||||
SDL_JoystickClose(newjoy);
|
||||
}
|
||||
|
||||
// Was cv_usejoystick disabled in settings?
|
||||
if (!strcmp(cv_usejoystick.string, "0") || !cv_usejoystick.value)
|
||||
cv_usejoystick.value = 0;
|
||||
else if (cv_usejoystick.value) // update the cvar ONLY if a device exists
|
||||
CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
|
||||
|
||||
if (!strcmp(cv_usejoystick2.string, "0") || !cv_usejoystick2.value)
|
||||
cv_usejoystick2.value = 0;
|
||||
else if (cv_usejoystick2.value) // update the cvar ONLY if a device exists
|
||||
CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
|
||||
|
||||
// Update all joysticks' init states
|
||||
// This is a little wasteful since cv_usejoystick already calls this, but
|
||||
// we need to do this in case CV_SetValue did nothing because the string was already same.
|
||||
// if the device is already active, this should do nothing, effectively.
|
||||
I_InitJoystick();
|
||||
I_InitJoystick2();
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick1 device index: %d\n", JoyInfo.oldjoy);
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick2 device index: %d\n", JoyInfo2.oldjoy);
|
||||
|
||||
// update the menu
|
||||
if (currentMenu == &OP_JoystickSetDef)
|
||||
M_SetupJoystickMenu(0);
|
||||
break;
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
if (JoyInfo.dev && !SDL_JoystickGetAttached(JoyInfo.dev))
|
||||
|
|
Loading…
Reference in a new issue