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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-17 02:01:15 +00:00
Colored boom
Not tested *yet*
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parent
0bdacde45e
commit
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3 changed files with 11 additions and 3 deletions
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@ -2171,7 +2171,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
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}
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}
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// Spawns the purely visual explosion
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// Spawns the purely visual explosion
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void K_SpawnBobombExplosion(mobj_t *source)
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void K_SpawnBobombExplosion(mobj_t *source, UINT8 color)
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{
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{
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INT32 i, radius, height;
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INT32 i, radius, height;
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mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
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mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
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@ -2183,6 +2183,9 @@ void K_SpawnBobombExplosion(mobj_t *source)
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radius = source->radius>>FRACBITS;
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radius = source->radius>>FRACBITS;
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height = source->height>>FRACBITS;
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height = source->height>>FRACBITS;
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if (!color)
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color = SKINCOLOR_RED;
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for (i = 0; i < 32; i++)
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for (i = 0; i < 32; i++)
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{
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{
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dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE);
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dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE);
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@ -2202,6 +2205,7 @@ void K_SpawnBobombExplosion(mobj_t *source)
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
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speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
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truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->color = color;
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}
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}
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for (i = 0; i < 16; i++)
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for (i = 0; i < 16; i++)
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@ -2228,6 +2232,7 @@ void K_SpawnBobombExplosion(mobj_t *source)
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if (P_RandomChance(FRACUNIT/2))
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if (P_RandomChance(FRACUNIT/2))
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truc->momz = -truc->momz;
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truc->momz = -truc->momz;
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truc->tics = TICRATE*2;
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truc->tics = TICRATE*2;
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truc->color = color;
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}
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}
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}
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}
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@ -27,7 +27,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *source);
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void K_StealBalloon(player_t *player, player_t *victim, boolean force);
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void K_StealBalloon(player_t *player, player_t *victim, boolean force);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
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void K_SpawnBobombExplosion(mobj_t *source);
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void K_SpawnBobombExplosion(mobj_t *source, UINT8 color);
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void K_SpawnDriftTrail(player_t *player);
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void K_SpawnDriftTrail(player_t *player);
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void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost);
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void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost);
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void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);
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void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);
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@ -8270,7 +8270,10 @@ void A_BobombExplode(mobj_t *actor)
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for (d = 0; d < 16; d++)
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for (d = 0; d < 16; d++)
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K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
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K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
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K_SpawnBobombExplosion(actor);
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if (actor->target->player)
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K_SpawnBobombExplosion(actor, actor->target->player->skincolor);
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else
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K_SpawnBobombExplosion(actor, SKINCOLOR_RED);
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P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);
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P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);
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