mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 21:01:04 +00:00
Merge remote-tracking branch 'public-gitlab/master' into 21-deb
This commit is contained in:
commit
e4ce0ab9f1
7 changed files with 137 additions and 23 deletions
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@ -70,7 +70,7 @@ matrix:
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- p7zip-full
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- gcc-7
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compiler: gcc-7
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env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
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env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough"
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#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
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- os: linux
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addons:
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@ -85,7 +85,7 @@ matrix:
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- p7zip-full
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- gcc-8
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compiler: gcc-8
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env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3"
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env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow"
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#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
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- os: linux
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compiler: clang
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@ -190,9 +190,6 @@ endif
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ifdef GCC46
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WFLAGS+=-Wno-suggest-attribute=noreturn
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endif
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ifdef GCC71
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WFLAGS+=-Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3
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endif
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ifndef MINGW
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ifdef GCC45
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@ -222,6 +219,18 @@ endif
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ifdef GCC61
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WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
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endif
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ifdef GCC71
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WFLAGS+=-Wno-error=implicit-fallthrough
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WFLAGS+=-Wno-implicit-fallthrough
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endif
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ifdef GCC80
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WFLAGS+=-Wno-error=format-overflow
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WFLAGS+=-Wno-error=stringop-truncation
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WFLAGS+=-Wno-error=stringop-overflow
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WFLAGS+=-Wno-format-overflow
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WFLAGS+=-Wno-stringop-truncation
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WFLAGS+=-Wno-stringop-overflow
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endif
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#indicate platform and what interface use with
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@ -1796,6 +1796,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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mapname, resetplayer, lastgametype, gametype, chmappending));
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CONS_Printf(M_GetText("Speeding off to level...\n"));
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}
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CON_ToggleOff();
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CON_ClearHUD();
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if (demoplayback && !timingdemo)
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precache = false;
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@ -1812,7 +1816,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene);
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if (demoplayback && !timingdemo)
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precache = true;
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CON_ToggleOff();
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if (timingdemo)
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G_DoneLevelLoad();
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@ -633,6 +633,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
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HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly);
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//Hurdler: implement a loading status
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#ifdef HWR_LOADING_SCREEN
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if (ls_count-- <= 0)
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{
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char s[16];
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@ -657,6 +658,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
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I_UpdateNoVsync();
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}
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#endif
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}
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M_ClearBox(bbox);
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poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly;
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@ -27,6 +27,9 @@
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// the original aspect ratio of Doom graphics isn't square
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#define ORIGINAL_ASPECT (320.0f/200.0f)
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// Uncomment this to enable the OpenGL loading screen
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//#define HWR_LOADING_SCREEN
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// -----------
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// structures
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// -----------
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@ -2140,6 +2140,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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else
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{
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fixed_t texturevpeg;
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boolean attachtobottom = false;
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#ifdef ESLOPE
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boolean slopeskew = false; // skew FOF walls with slopes?
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#endif
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// Wow, how was this missing from OpenGL for so long?
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// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
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@ -2147,24 +2151,50 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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if (newline)
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{
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texturevpeg = sides[newline->sidenum[0]].rowoffset;
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if (newline->flags & ML_DONTPEGBOTTOM)
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texturevpeg -= *rover->topheight - *rover->bottomheight;
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attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM);
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#ifdef ESLOPE
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slopeskew = !!(newline->flags & ML_DONTPEGTOP);
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#endif
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}
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else
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{
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texturevpeg = sides[rover->master->sidenum[0]].rowoffset;
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if (gr_linedef->flags & ML_DONTPEGBOTTOM)
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texturevpeg -= *rover->topheight - *rover->bottomheight;
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attachtobottom = !!(gr_linedef->flags & ML_DONTPEGBOTTOM);
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#ifdef ESLOPE
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slopeskew = !!(rover->master->flags & ML_DONTPEGTOP);
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#endif
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}
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grTex = HWR_GetTexture(texnum);
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#ifdef ESLOPE
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if (!slopeskew) // no skewing
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{
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if (attachtobottom)
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texturevpeg -= *rover->topheight - *rover->bottomheight;
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wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
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wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY;
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wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
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wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY;
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}
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else
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{
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if (!attachtobottom) // skew by top
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{
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wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
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wallVerts[0].t = (h - l + texturevpeg) * grTex->scaleY;
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wallVerts[1].t = (hS - lS + texturevpeg) * grTex->scaleY;
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}
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else // skew by bottom
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{
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wallVerts[0].t = wallVerts[1].t = texturevpeg * grTex->scaleY;
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wallVerts[3].t = wallVerts[0].t - (h - l) * grTex->scaleY;
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wallVerts[2].t = wallVerts[1].t - (hS - lS) * grTex->scaleY;
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}
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}
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#else
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if (attachtobottom)
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texturevpeg -= *rover->topheight - *rover->bottomheight;
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wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
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#endif
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85
src/r_segs.c
85
src/r_segs.c
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@ -745,6 +745,12 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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// Render FOF sides kinda like normal sides, with the frac and step and everything
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// NOTE: INT64 instead of fixed_t because overflow concerns
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INT64 top_frac, top_step, bottom_frac, bottom_step;
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// skew FOF walls with slopes?
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boolean slopeskew = false;
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fixed_t ffloortextureslide = 0;
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INT32 oldx = -1;
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fixed_t left_top, left_bottom; // needed here for slope skewing
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pslope_t *skewslope = NULL;
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#endif
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void (*colfunc_2s) (column_t *);
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@ -883,7 +889,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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{
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#ifdef ESLOPE
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SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight)
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#undef SLOPEPARAMS
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leftheight -= viewz;
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rightheight -= viewz;
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@ -955,20 +961,70 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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mceilingclip = ds->sprtopclip;
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dc_texheight = textureheight[texnum]>>FRACBITS;
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#ifdef ESLOPE
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// calculate both left ends
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if (*pfloor->t_slope)
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left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
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else
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left_top = *pfloor->topheight - viewz;
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if (*pfloor->b_slope)
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left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
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else
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left_bottom = *pfloor->bottomheight - viewz;
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skewslope = *pfloor->t_slope; // skew using top slope by default
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if (newline)
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{
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if (newline->flags & ML_DONTPEGTOP)
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slopeskew = true;
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}
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else if (pfloor->master->flags & ML_DONTPEGTOP)
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slopeskew = true;
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if (slopeskew)
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dc_texturemid = left_top;
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else
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#endif
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dc_texturemid = *pfloor->topheight - viewz;
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if (newline)
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{
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offsetvalue = sides[newline->sidenum[0]].rowoffset;
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if (newline->flags & ML_DONTPEGBOTTOM)
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{
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#ifdef ESLOPE
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skewslope = *pfloor->b_slope; // skew using bottom slope
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if (slopeskew)
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dc_texturemid = left_bottom;
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else
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#endif
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offsetvalue -= *pfloor->topheight - *pfloor->bottomheight;
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}
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}
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else
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{
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offsetvalue = sides[pfloor->master->sidenum[0]].rowoffset;
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if (curline->linedef->flags & ML_DONTPEGBOTTOM)
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{
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#ifdef ESLOPE
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skewslope = *pfloor->b_slope; // skew using bottom slope
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if (slopeskew)
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dc_texturemid = left_bottom;
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else
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#endif
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offsetvalue -= *pfloor->topheight - *pfloor->bottomheight;
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}
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}
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#ifdef ESLOPE
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if (slopeskew)
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{
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angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y);
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if (skewslope)
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ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT));
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}
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#endif
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dc_texturemid += offsetvalue;
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#ifdef ESLOPE
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// Set heights according to plane, or slope, whichever
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{
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fixed_t left_top, right_top, left_bottom, right_bottom;
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fixed_t right_top, right_bottom;
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SLOPEPARAMS(*pfloor->t_slope, left_top, right_top, *pfloor->topheight)
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SLOPEPARAMS(*pfloor->b_slope, left_bottom, right_bottom, *pfloor->bottomheight)
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#undef SLOPEPARAMS
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left_top -= viewz;
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right_top -= viewz;
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left_bottom -= viewz;
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right_bottom -= viewz;
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// calculate right ends now
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if (*pfloor->t_slope)
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right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
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else
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right_top = *pfloor->topheight - viewz;
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if (*pfloor->b_slope)
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right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
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else
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right_bottom = *pfloor->bottomheight - viewz;
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// using INT64 to avoid 32bit overflow
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top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
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{
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if (maskedtexturecol[dc_x] != INT16_MAX)
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{
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#ifdef ESLOPE
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if (ffloortextureslide) { // skew FOF walls
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if (oldx != -1)
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dc_texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc_x])<<FRACBITS);
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oldx = dc_x;
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}
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#endif
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// Calculate bounds
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// clamp the values if necessary to avoid overflows and rendering glitches caused by them
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#ifdef ESLOPE
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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