Move the friction change out of the offroad check

This commit is contained in:
Latapostrophe 2019-05-25 14:13:35 +02:00
parent d4d794ceac
commit e42e567489

View file

@ -5778,9 +5778,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{ {
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608; player->mo->friction += 4608;
}
if (player->speed > 0 && cmd->forwardmove < 0) // change friction while braking no matter what, otherwise it's not any more effective than just letting go off accel if (player->speed > 0 && cmd->forwardmove < 0) // change friction while braking no matter what, otherwise it's not any more effective than just letting go off accel
player->mo->friction -= 2048; player->mo->friction -= 2048;
}
// Karma ice physics // Karma ice physics
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)