Forgot to do this.

This commit is contained in:
toasterbabe 2016-08-22 23:01:36 +01:00
parent c5675c0725
commit e42885a23c

View file

@ -1203,7 +1203,7 @@ static void R_ProjectSprite(mobj_t *thing)
else
{
// choose a different rotation based on player view
ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
//ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
if ((ang < ANGLE_180) && (sprframe->rotate & SRF_RIGHT)) // See from right
rot = 6; // F7 slot