From e391967fc60889ff8f6caea4b1ccec2d34b6b3aa Mon Sep 17 00:00:00 2001 From: Alug Date: Mon, 2 Dec 2024 14:20:11 +0100 Subject: [PATCH] only check for nodes that are actually ingame --- src/d_clisrv.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 3d0a4818..45c03b81 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1143,13 +1143,12 @@ static boolean SV_SendServerConfig(INT32 node) #ifdef JOININGAME #define SAVEGAMESIZE (768*1024) - static boolean SV_ResendingSavegameToAnyone(void) { INT32 i; for (i = 0; i < MAXNETNODES; i++) - if (resendingsavegame[i]) + if (nodeingame[i] && resendingsavegame[i]) return true; return false; }